Y’aaaaaaall! It’s been so long! But I’m in an airport and I’m really excited about things to come. So we’re gonna do stars and wishes! It’s really easy and really fun and you get to tell each other things that you’re really proud of!
Star: what did you do that was exciting? New? Adventurous? A learning experience?
Wish: WHAT’S NEXT? What are you going to try to achieve in the next two weeks? How are you going to change your little corner of the world?
Hi y’all, here’s a chance for us to thinking about what we’ve achieved!
A little change to the format: If you can remember, let us know how you did on last week’s wish as well! Then, tell us what’s coming up, what have you done? How awesome are you? (Here’s a hint: LOTS!)
Guess who forgot what day it was yesterday?! THIS GUY!
Guess who forgot what day it was yesterday?! THIS GUY!
But that’s okay! Because this isn’t a discussion of regrets, but a celebration of success! It’s time for SELF- STARS AND WISHES (and boi, we really need to come up a with a better name for this).
What did you achieve in the last week? What wins did you have? What are you proud of?
And what are you going to do? What are your goals? What matters to you in the coming few days?
I realised the other day that the Gauntlet community is really supportive, but there’s someone we tend to leave out:…
I realised the other day that the Gauntlet community is really supportive, but there’s someone we tend to leave out: Ourselves. We support each other, we say how great our playmates were, we complement each other’s designs, but we often are so…quiet about our own achievements. Your game design is brilliant and evocative, mine is just a dumb little hack. You are an awesome player that weaves amazing stories, I’m just fumbling through. That kind of thing.
So I’m making a space for that. Right here and right now. I’m making a space for us to be proud of the work we’ve done and not be ashamed. I’m making a space, right here, for you to tell this community the GREAT stuff you’ve done, and the AWESOME stuff you want to do. I’m letting you set a goal, and revel in its achievement. Next week we’ll do this again, and we’ll have new achievements, and new goals.
Format is Wishes and Stars. A Star is something that you liked, a Wish is something that you want to see. It elegantly lets us both look back and look forward at the games we play (or games we will play, or will design, or something totally different!).
I’m so excited to hear about all the things you’ve done and will do.
Thoughts on “The Bite” RPG by Daniel Enders which you should definitely play and also maybe play with me sometime:
Thoughts on “The Bite” RPG by Daniel Enders which you should definitely play and also maybe play with me sometime:
Zombie Apocalypse games always come down to resources. Sometimes it’s guns, sometimes it’s oil, sometimes it’s food, or people, or time. In Dan Enders’ The Bite the resource which dwindles amid the moans and grasping hands is trust. The Bite is game about a lot of other things, but first and foremost it’s a game about asking yourself one question: Can you trust someone enough that you cannot justify killing them, even when it’s the best thing to do?
In the middle of a zombie apocalypse, you’re two people who have just gotten themselves to safety. You’re in a house, a studio apartment, a car. It’s the two of you in here, and for the length of your game the zombies will not break through that door. The biggest threat now is sitting across from you, wearing a dirty hoody and torn jeans. If they’ve been bitten, you’re dead…but there is a gun between you, which might solve everything.
Of course, you don’t know if they’ve been bitten. Or you know you’ve been bitten and you have to hide it. Or neither of you have been bitten and this is all a misunderstanding. This is where the decisions become apparent and the guilt sets in, so you do the only thing two people can do when they can’t trust each other: You make small talk.
You talk until you make a decision, or your “partner” makes one for you. Either you play your last card and decide to let the other live, or someone picks up the gun and decides otherwise. The decision is always justifiable: They could be bitten, and they’d kill you if you gave them the chance, and anyway, after all of that…in a world like this, to be shot in the head is small mercy.
But the decision will eat away at you. Were they really bitten or did you guess wrong? Who are you to decide who lives and who dies? Why was your last act before becoming a zombie to lie to, and therefor murder another person? Maybe there was another way?
Or they might be uninfected, and so might you, and the two of you might be able to steal a real moment of beauty in a world falling to pieces. In a game where trust is so absent, and so foolish, and so grossly punished, isn’t it worth it to just….try? Is it more important to preserve your life or to preserve humanity’s capacity for trust and teamwork?
I don’t have the answer to any of these ideas, and neither does The Bite. It offers only questions, and a remarkable, visceral way to ask them.
The Bite is available as a print & play from DrivethruRPG as Pay What You Wish. It cost me $5 AU to have a copy printed on 300gsm at Officeworks and they’re beautiful and make me feel things.