How would you define or explain narrative RPG’s to someone who has no frame of reference whatsover?

How would you define or explain narrative RPG’s to someone who has no frame of reference whatsover?

How would you define or explain narrative RPG’s to someone who has no frame of reference whatsover? In the context of… someone asks what do you like to do in your spare time? So, short and to the point.

I know we have had this convo before but shout out some solid one shots for me.

I know we have had this convo before but shout out some solid one shots for me.

I know we have had this convo before but shout out some solid one shots for me. Thanks in advance! Old favs and new ones appreciated!

Parrish

NAME: Gamma Hog (Post-Apocalyptic Phil)

NAME: Gamma Hog (Post-Apocalyptic Phil)

NAME: Gamma Hog (Post-Apocalyptic Phil)

NUMBER: 1

MORALE: 1d4

HIT DICE: 10d12

ARMOR: 1

LAND SPEED: 24/1800/72

MS: 1d10+8

DX: 1d10+2

CN: 1d10+11

IN: 1d4

CH: 1d4

PS: 4d20+80

ATTACKS: 1 Bite (1d8 damage), 2 Claws (6d6 damage), Radiation Eyes (blast of Intensity Level 3d6 radiation from his eyes)

MUTATIONS: Taller, Radiation Eyes, Absorption (Cold), Fear Impulse (Shadow) (D), Weather Manipulation (D)

Gamma Hog will flee for 1d20 minutes upon seeing his shadow. He falls unconscious for 6 weeks if he can’t flee. Gamma Hog can manipulate weather in his immediate area by concentrating for 6 weeks. Spring weather will arrive 6 weeks later and will remain as long as he keeps concentrating (taking 1d6 months to dissipate).

Torture! Our kickstarter double sixes are in and I won’t see them until after ten tonight!

Torture! Our kickstarter double sixes are in and I won’t see them until after ten tonight!

Torture! Our kickstarter double sixes are in and I won’t see them until after ten tonight!