NAME: Gamma Hog (Post-Apocalyptic Phil)

NAME: Gamma Hog (Post-Apocalyptic Phil)

NAME: Gamma Hog (Post-Apocalyptic Phil)

NUMBER: 1

MORALE: 1d4

HIT DICE: 10d12

ARMOR: 1

LAND SPEED: 24/1800/72

MS: 1d10+8

DX: 1d10+2

CN: 1d10+11

IN: 1d4

CH: 1d4

PS: 4d20+80

ATTACKS: 1 Bite (1d8 damage), 2 Claws (6d6 damage), Radiation Eyes (blast of Intensity Level 3d6 radiation from his eyes)

MUTATIONS: Taller, Radiation Eyes, Absorption (Cold), Fear Impulse (Shadow) (D), Weather Manipulation (D)

Gamma Hog will flee for 1d20 minutes upon seeing his shadow. He falls unconscious for 6 weeks if he can’t flee. Gamma Hog can manipulate weather in his immediate area by concentrating for 6 weeks. Spring weather will arrive 6 weeks later and will remain as long as he keeps concentrating (taking 1d6 months to dissipate).