At the school where I teach, I facilitate Ludi Fabularum, a story game club.

At the school where I teach, I facilitate Ludi Fabularum, a story game club.

At the school where I teach, I facilitate Ludi Fabularum, a story game club. I have nine students who participate, divided into two groups who meet on alternating Thursdays.

Today I met with four 5th graders to play Dungeon World. We ended up with a rookie adventuring party made up of Alderist, an elf bard; Longor, a human fighter; Aragorn, a human paladin; and Throndir, an elf ranger (with a wolf animal companion).

The adventure started with the four heroes leaving civilization behind to seek fortune and glory in wilder lands. Along the way, their ship was caught in a tempest and torn apart by wind and waves.

The players’ first move was a roll to see how many choices of gear they managed to salvage. As a result, when the party came to rest in the Shallow Sea (which, unknown to the heroes, is to where the storm magically transported them).

With a minimum of equipment, the heroes battled giant lampreys, and then Undertook a Perilous Journey to find land. The session ended with the party reaching a small island, down to their last day’s worth of rations, and ambushed by frogmen that their scout failed to notice.

This past Saturday, I had planned on taking my Stars Without Number campaign into Fiasco territory as a means of…

This past Saturday, I had planned on taking my Stars Without Number campaign into Fiasco territory as a means of…

This past Saturday, I had planned on taking my Stars Without Number campaign into Fiasco territory as a means of resolving several loose plot strings. Unfortunately, all of my players bugged out on me due to various family and/or work commitments. Here’s the Playset I was going to use. It lacks Relationships since we were going to use the regular Stars Without Number characters, who already have relationships with each other.

This afternoon, my Saturday Man-Day gaming group meets.

This afternoon, my Saturday Man-Day gaming group meets.

This afternoon, my Saturday Man-Day gaming group meets. We’ve been playing Stars Without Number, but recent weeks have seen the campaign disrupted by absent players, illness, holidays, et cetera. Last session, the PCs managed to defeat the pirate frigate Space Beast. We’re supposed to be sorting out the aftermath of this major victory, but I’m going to be missing slightly more than half the players.

So, we’re going to play out the aftermath Fiasco style. I’ve put together lists for Needs, Locations, and Objects, but not Relationships since the players already have characters with relationships.

Will Scream of the Space Beast work? We’ll see.

Last week on Thursday, my son Christopher and I played a bit of impromptu Marvel Heroic Roleplaying.

Last week on Thursday, my son Christopher and I played a bit of impromptu Marvel Heroic Roleplaying.

Last week on Thursday, my son Christopher and I played a bit of impromptu Marvel Heroic Roleplaying. Christopher took the training wheels off the Protector, his Revolutionary War era hero, and investigated the murders of outspoken local Patriots, most recently one John Owens, a newspaper publisher who was found butchered in his home.

During that session, we established that there is an Oracle of Apollo d6 in the basement of Niko’s, a small Greek tavern near the waterfront. The Oracle warned the Protector:

“Caps of blood on heads of three, you seek killers from across the sea. If you look high, they are not nigh. Seek your foe where few dare go.”

The Protector faced down a trio of British soldiers, and seemed to have successfully convinced one of them to act as an informant. Thomas Williams, this soldier, agreed to keep his eyes and ears open around the customs house since the Protector suspected customs official Nigel Robinson of being involved in the killings.

The Protector then moved through the night-darkened streets to the burrough police station, hoping to get into the morgue to examine Owens’s body. Thus ended the first session.

Session two brought my friend Terry and his oldest daughter Natalie to the house to join the heroic fun. Terry played the Patriot, a sort of brash Captain America-like figure with flame control powers, and Natalie played Liberty Belle, high-society spy with sound-controlling handbells. The Patriot and Liberty Belle had been sent to Manhattan by Benjamin Franklin to investigate the killings. They had decided to stake out the same police station that the Protector was wanting to enter.

“The Patriot and Liberty Belle lurk in the shadows on a rooftop across the alley from the police station. They both seen a man armed with a sword and shield, wearing Roman-style armor, leap the rear courtyard wall and approach the building.”

“That could be the killer,” said the Patriot, who then leaped into action, landing in the courtyard to confront this mysterious figure.

In classic comic book tradition, the first meeting between heroes resulted in a fight. The Protector charged the Patriot, who reacted by bracing with his shield for the impact. The two heroes’ shield collided, and the Patriot was sent flying. He responded by sending a blast of flame at the Protector, striking him and forming a fiery cage around him. Unfortunately, the Protector’s armor of Aeneas was forged by Vulcan himself and thus impervious to fire. Then, Liberty Belle struck, hitting the Protector with a powerful sonic blast, almost rendering him unconscious (as he was still slightly bruised from his altercation with the British soldiers).

The Protector decided discretion was the better part of valor, and he fled. He was, however, unable to give Liberty Belle the slip, and she tracked him back to Niko’s. In the tavern, Niko’s wife tended to the Protector’s injuries. The Patriot nursed his grudge against the stranger who “out-shielded” him. In the morning, the Protector, in civilian clothes, left the tavern, and the other two heroes trailed him to his place of business on the waterfront. Thus, the Patriot and Liberty Belle discovered that the Protector was really Rowan Pearson of United Pearson Shipping.

The Patriot noticed the Amager at dock. His old friend Captain Paco Escobar was in port (thanks to the creation of a Business resource). The Patriot found Escobar in a pub frequented by those with anti-Crown sentiments. Over pints, the Patriot learned that Pearson was a known Patriot, albeit one with very strong anti-smuggling opinions. After this meeting, Liberty Belle, relying on her covert training, gained access to Pearson’s office, and she and her partner confronted Pearson. Words were exchanged, and the explanations gradually built a picture showing that the three heroes were working toward the same goal.

This heroic trio decided that, yes, examining Owens’s body could prove useful and that Liberty Belle’s talents as a spy were the key to getting down into the basement morgue. At the police station, Liberty Belle approached the desk sergeant and engaged him in conversation. In short order, her combination of brains and beauty had convinced the policeman to escort the three heroes down to the morgue.

Owens’s body was a gruesome sight. The heroes determined that his injuries had been inflicted by claws and fangs, but the bite patterns had much more in common with human jaws than with any known predator. Disturbed and puzzled by this discovery, the heroes retired to Niko’s to talk and plan their next course of action.

Unfortunately, that course of action was thrust upon them, for a message had been left for the Protector at Niko’s. Written in blood, it read:

“If you want to see your soldier alive again, come to Breakpoint Rock at sundown.”

Breakpoint Rock stood on a craggy bit of coast. The road that traveled there skirted woodland and went past the burned out husk of what had been a roadhouse. The heroes arrived early. Liberty Belle hid herself in the treeline. The Patriot hung out of side on the crag not too far from Breakpoint Rock. The Protector strode boldly into view. A man in a heavy cloak stood near Thomas Williams, who was trussed up on the edge of the crag. At the cloaked figure’s signal, five more attackers burst from hiding, and the cloaked figure kicked Williams off the rock toward the crushing surf below.

The Protector charged into the middle of the gang of villains, which he quickly discovered were clawed and fanged Redcap Fairies. The Protector found his assault overwhelmed by the gang, which slashed and tore at his flesh. Blood flowed. Liberty Belle announced her presence with a wide-beamed sonic blast, staggering several of the Redcaps. Half of the villains rushed Liberty Belle, and they would’ve torn her apart had she not defended herself with a disorienting tone that upset their equilibrium. The Patriot launched himself from the crag, catching Williams in midair and then breaking the shock of hitting the rocks below with his shield.

A moment later, the Patriot joined the fray above, smashing through Redcaps by using his flame powers to rocket himself like a missile. The Protector flung himself back-to-back with the Patriot, and together they handily overcame half of the Redcaps in hand-to-hand combat. Nearer to the burned-out roadhouse, Liberty Belle found herself outnumbered three to one. She unleashed a wave of destructive harmonics that turned part of the roadhouse into a roaring blast of shrapnel. The Redcaps fell like a house of cards in a windstorm.

And so the heroes defeated the murderers, and, in the aftermath, discovered that the Redcaps had been sent to Manhattan by a mysterious figure they knew only as Doctor Prospero.

Played a bit of impromptu Marvel Heroic Roleplaying Thursday night with my son Christopher so that he could “test…

Played a bit of impromptu Marvel Heroic Roleplaying Thursday night with my son Christopher so that he could “test…

Played a bit of impromptu Marvel Heroic Roleplaying Thursday night with my son Christopher so that he could “test drive” the Protector, his Revolutionary War era hero. On Manhattan Island, the Protector was disturbed by several brutal murders of outspoken local Patriots, most recently one John Owens, a newspaper publisher who was found butchered in his home.

The Protector started his investigation a little befuddled, so Christopher used a PP to create a resource (Oracle of Apollo d6). Our hero went to Niko’s, a small tavern in the basement of which resides this mysterious figure. Via the sacred mists, the Oracle revealed:

“Caps of blood on heads of three, you seek killers from across the sea. If you look high, they are not nigh. Seek your foe where few dare go.”

For some reason, “Caps of blood” made the Protector think of sailors. He returned to his offices, but found nothing in his business papers that was helpful. He then reviewed recent newspapers, and discovered Owens had been very critical of Nigel Robinson, a Royalist customs official, accusing Robinson of crimes and misdemeanors.

Thinking that there might be a connection between Robinson and Owens’s murder, the Protector heading through the dark, chilly Manhattan streets to the customs house. Of course, it was locked up tight for the night, but a mere window posed little difficulty for the Protector. While he didn’t know where Robinson’s office was located, the Protector did know it was on the second floor, so head moved through the Dark Government Building (scene distinction!). The second floor was darker than the first, so the Protector found and lit a lantern. He quickly located Robinson’s office and, with a well-placed kick, forced the door.

While the Protector searched Robinson’s desk and files, he didn’t see or hear the soldiers enter the building from the street, alerted by the lone lantern light glowing through the second storey windows. Consequently, our hero was ambushed by three Redcoats (doom die spent for them to go first). The soldiers entered, pistols aimed and readied, and told the Protector to surrender. The Protector did not do as ordered.

The soldiers opened fire, but the Protector used his shield to deflect the bullets. Then, he charged, taking one soldier to the floor with a tackle. The soldiers reversed their grips, using their pistols as bludgeons, but the Protector managed to deflect or dodge their numerous blows. A fierce but brief fight ensued, and, in short order, two soldiers sprawled unconscious on the floor. The third, barely more than a youth, surrendered.

The Protector talked with this soldier, one Thomas Williams, fresh in the colonies and frightened by the armored and armed man who had single-handedly overcame two soldiers. Williams didn’t know anything that helped the Protector’s search for answers, but the young soldier did seem amenable to keeping his eyes and ears open. After all, politics aside, men were being murdered. Williams agreed to leave word at Niko’s for “Pallas” if he came across any useful information. (This set up the possibility that Christopher could later use Williams as a resource.)

With a few hours of darkness left, the Protector decided to make one more stop. This time, he chose a high-risk target, namely the burrough morgue in the basement of a police building.

What happens next? Will our hero find the killer or killers? Or will the murders go unpunished? Only time (and another game session) will tell!

My son Christopher’s rough draft of a Sons of Liberty character for our upcoming Marvel Heroic Roleplaying game.

My son Christopher’s rough draft of a Sons of Liberty character for our upcoming Marvel Heroic Roleplaying game.

My son Christopher’s rough draft of a Sons of Liberty character for our upcoming Marvel Heroic Roleplaying game. He’s still not quite sold on the details, but I think he’s got a pretty solid concept.

In just a few minutes, I’m sitting down with the wife and children to play Fiasco.

In just a few minutes, I’m sitting down with the wife and children to play Fiasco.

In just a few minutes, I’m sitting down with the wife and children to play Fiasco.

http://fiascoplaysets.com/#andtoallagoodnight

For OwlConners, I’m running two different events:

For OwlConners, I’m running two different events:

For OwlConners, I’m running two different events:

Game Nightmare (Little Fears)

4 – 6 players

Fri 8:00 PM [4 hrs] (5 slots left); Sat 10:00 AM [4 hrs] (2 slots left)

Beginner

You do something other kids don’t. You face down monsters, albeit in comfort around a table with the aid of books, dice, and your imagination. It’s game night. You’re at Reggie’s house so he can watch his sister Maggie while his folks go out. The game’s going great. Maggie’s in her room. Then, the lights go out. Glass shatters. Maggie screams. You find her window smashed. Dirt and leaves cover the floor. Maggie’s gone. It’s hero time, but for real. What do you do?

Where’s Harold the Hedge Mage? (Swords & Wizardry)

4 – 7 players

Sun 3:00 PM [4 hrs] (7 slots left)

Beginner

You’ve returned to Rashtan to collect the potions promised you by Harold the Hedge Mage, but Harold’s missing. No one’s seen him for weeks. It’s time to find Harold and get what you’ve paid for, and then some. This Swords & Wizardry adventure features mystery, thrills, and epic combat using Sine Nomine Publishing’s Solo Heroes for group play. Wear your hip waders because the blood’s going to run deep.