At the school where I teach, I facilitate Ludi Fabularum, a story game club. I have nine students who participate, divided into two groups who meet on alternating Thursdays.
Today I met with four 5th graders to play Dungeon World. We ended up with a rookie adventuring party made up of Alderist, an elf bard; Longor, a human fighter; Aragorn, a human paladin; and Throndir, an elf ranger (with a wolf animal companion).
The adventure started with the four heroes leaving civilization behind to seek fortune and glory in wilder lands. Along the way, their ship was caught in a tempest and torn apart by wind and waves.
The players’ first move was a roll to see how many choices of gear they managed to salvage. As a result, when the party came to rest in the Shallow Sea (which, unknown to the heroes, is to where the storm magically transported them).
With a minimum of equipment, the heroes battled giant lampreys, and then Undertook a Perilous Journey to find land. The session ended with the party reaching a small island, down to their last day’s worth of rations, and ambushed by frogmen that their scout failed to notice.