Thoughts on “The Bite” RPG by Daniel Enders which you should definitely play and also maybe play with me sometime:

Thoughts on “The Bite” RPG by Daniel Enders which you should definitely play and also maybe play with me sometime:

Thoughts on “The Bite” RPG by Daniel Enders which you should definitely play and also maybe play with me sometime:

Zombie Apocalypse games always come down to resources. Sometimes it’s guns, sometimes it’s oil, sometimes it’s food, or people, or time. In Dan Enders’ The Bite the resource which dwindles amid the moans and grasping hands is trust. The Bite is game about a lot of other things, but first and foremost it’s a game about asking yourself one question: Can you trust someone enough that you cannot justify killing them, even when it’s the best thing to do?

In the middle of a zombie apocalypse, you’re two people who have just gotten themselves to safety. You’re in a house, a studio apartment, a car. It’s the two of you in here, and for the length of your game the zombies will not break through that door. The biggest threat now is sitting across from you, wearing a dirty hoody and torn jeans. If they’ve been bitten, you’re dead…but there is a gun between you, which might solve everything.

Of course, you don’t know if they’ve been bitten. Or you know you’ve been bitten and you have to hide it. Or neither of you have been bitten and this is all a misunderstanding. This is where the decisions become apparent and the guilt sets in, so you do the only thing two people can do when they can’t trust each other: You make small talk.

You talk until you make a decision, or your “partner” makes one for you. Either you play your last card and decide to let the other live, or someone picks up the gun and decides otherwise. The decision is always justifiable: They could be bitten, and they’d kill you if you gave them the chance, and anyway, after all of that…in a world like this, to be shot in the head is small mercy.

But the decision will eat away at you. Were they really bitten or did you guess wrong? Who are you to decide who lives and who dies? Why was your last act before becoming a zombie to lie to, and therefor murder another person? Maybe there was another way?

Or they might be uninfected, and so might you, and the two of you might be able to steal a real moment of beauty in a world falling to pieces. In a game where trust is so absent, and so foolish, and so grossly punished, isn’t it worth it to just….try? Is it more important to preserve your life or to preserve humanity’s capacity for trust and teamwork?

I don’t have the answer to any of these ideas, and neither does The Bite. It offers only questions, and a remarkable, visceral way to ask them.

The Bite is available as a print & play from DrivethruRPG as Pay What You Wish. It cost me $5 AU to have a copy printed on 300gsm at Officeworks and they’re beautiful and make me feel things.

18 thoughts on “Thoughts on “The Bite” RPG by Daniel Enders which you should definitely play and also maybe play with me sometime:”

  1. I assume there are mechanisms in place to keep it from just being a test of reflexes to see who can grab the gun more quickly after someone says, “Go!”

    Because I can guarantee you that every person I regularly game with would have no qualms about just flat-out shooting the other player regardless of whether either of them was actually bitten, making for a very, VERY short game.

  2. I assume there are mechanisms in place to keep it from just being a test of reflexes to see who can grab the gun more quickly after someone says, “Go!”

    Because I can guarantee you that every person I regularly game with would have no qualms about just flat-out shooting the other player regardless of whether either of them was actually bitten, making for a very, VERY short game.

  3. ThatRob BushGuy the mechanism for that is an X Card and a tone conversation. The same way there’s no mechanism in Dungeon World or D&D to stop you saying “nah I don’t like this dungeon business, I’m going to sit in a tavern instead”. The game is fundamentally about the balance of trust and distrust, and the desire to both see the next sunrise. Violating that central conceit to turn the game into a reflex test or a coin flip is a waste, and those that are determined to do that at the expense of the other player and the game should probably skip it.

  4. ThatRob BushGuy the mechanism for that is an X Card and a tone conversation. The same way there’s no mechanism in Dungeon World or D&D to stop you saying “nah I don’t like this dungeon business, I’m going to sit in a tavern instead”. The game is fundamentally about the balance of trust and distrust, and the desire to both see the next sunrise. Violating that central conceit to turn the game into a reflex test or a coin flip is a waste, and those that are determined to do that at the expense of the other player and the game should probably skip it.

  5. Oh, I’ve been trying to introduce them to more Indy-type games for years.

    This is a group that didn’t like freakin’ Dungeon World because it wasn’t “crunchy” enough.

    So, yeah. I’ll have to keep an eye open to try this one out at a con or something, b/c as cool as *I* think it sounds, I can tell it would go over with the rest of my group like a turd in a punchbowl.

    #MyGamingLife

  6. Oh, I’ve been trying to introduce them to more Indy-type games for years.

    This is a group that didn’t like freakin’ Dungeon World because it wasn’t “crunchy” enough.

    So, yeah. I’ll have to keep an eye open to try this one out at a con or something, b/c as cool as *I* think it sounds, I can tell it would go over with the rest of my group like a turd in a punchbowl.

    #MyGamingLife

  7. ThatRob BushGuy I so wish you lived in Rochester to play with our group. You know half of us, already! Hell, if you want to take the trek up this way, once in a while, I could offer you crash space for the night!

  8. ThatRob BushGuy I so wish you lived in Rochester to play with our group. You know half of us, already! Hell, if you want to take the trek up this way, once in a while, I could offer you crash space for the night!

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