Okay, in the interest of not flooding too much, I’m going to post the other two reports I finished here and just use…

Okay, in the interest of not flooding too much, I’m going to post the other two reports I finished here and just use…

Okay, in the interest of not flooding too much, I’m going to post the other two reports I finished here and just use separate reports when I’m posting to various blog-update sites.

In addition to the Monster of the Week Campaign report, I also have my playtest campaigns for Divine Blood, the third playtest campaign ended some months back and I had just now gotten around to writing the campaign’s last play report when we’re planning to start the fourth playtest tomorrow.

In this case we did sort of rush the last ending because we’d all pretty much gotten our fill of combat-centric Fate stories for a while and had had this great idea for a new campaign we were eager to get on to. But I could have stretched this out a bit more if I wanted. I could have had them come close to being discovered and deliberately had them avoiding combat and contact so that they wouldn’t ruin the simultaneous operation. In any case, we found some issues were taking into talks about a revised version of Divine Blood some minor issues to add to the grammar fixes and the plan to match the graphic design to something similar to what we did for Demon Next Door.

http://thrythlind.blogspot.jp/2017/08/divine-blood-wasps-among-butterflies.html

Which leads me to the last report, which is basically just linking the campaign front page for the fourth playtest campaign. We’ve got a couple of targets here.

On the one hand we’re looking at the Gestalt Mind advantage from Strands of Fate and trying to adapt it with an eye toward A) handling larger numbers of personalities. B) more playability and less book-keeping.

On the other, this is the first time we’re seriously delving into the extradimensional space around Earth. We’ve had some occasional peeks at Yomi and Nirvana in the past, and a battle within an office built into extradimensional space by a faerie court enforcer. We’ve also ended a campaign with the characters ending up in a Socrates Group base, mostly likely on Shangri-La. But as of yet, we haven’t extensively looked at the various shards created, abandoned, settled, forgotten, and found within the surrounding cosmology.

And we’re doing it from the cabins of a luxury, high-tech air-ship.

http://thrythlind.blogspot.jp/2017/08/airship-lost-fourth-divine-blood.html

Originally shared by Thrythlind aka Luke Green

Okay, there’s still something like 11 to 15 random NPCs I have to hunt down photographs for and post to the Suspects and Witnesses pages, not to mention finding pics for the one or two new critters that have shown up in the game in the last three sessions. But at least I am now completely up to date on the M-Com play reports.

We’re coming round to the finish line here with only the Mexico City and Louisville rituals left to run before we can close out this season and the players’ home reality is safe from the multiverse-devourer (need a better name for it) for at least another thousand years, during which time they can start to look for ways to protect the rest of their multiverse or even destroy the creature when/if we come back to this setting.

Incidentally, after this, my brother has a plan to run a rather odd D&D campaign. We’ve run a few prologue sessions already, should be interesting.

Also, Man With the Plan, Connect the Dots, and the Flake move that detects lies are pretty powerful story movers.

Man With the Plan and Connect the Dots are the only reason I failed to blow up that Air BnB they decided to use.

http://thrythlind.blogspot.jp/2017/08/m-com-mission-report-operation-jealous.html

I wanted to share a beautiful piece of original art that will be in Codex – Joy.

I wanted to share a beautiful piece of original art that will be in Codex – Joy.

I wanted to share a beautiful piece of original art that will be in Codex – Joy. It’s by Claudia Cangini and it’s for a piece called “Seven Celebrations for Dungeon World.”

The texture and patterns in this one are really gorgeous.

Codex – Joy will be available in our $4+ Patreon feed on September 1st.

ALSO: Codex – Crystal (the current issue) will be leaving the feed at the end of this month. Make a pledge by 11:59 pm tomorrow to get it!

https://patreon.com/gauntlet

I’m a fan of the threat map (both the individual threats, and the “overall map”) from AW2e, but was disappointed by…

I’m a fan of the threat map (both the individual threats, and the “overall map”) from AW2e, but was disappointed by…

I’m a fan of the threat map (both the individual threats, and the “overall map”) from AW2e, but was disappointed by the latter not having a clean version for printing in the book.

So I cleaned it up, and stuck them both in a single PDF for printing off for sessions. Thought I’d share it in case anyone found it useful. I’d just stick it in the Play Aids folder but I don’t know if I have write access to that?

https://www.dropbox.com/s/kvm8uc2e1u0lp1r/Threat%20Map.pdf?dl=0

https://www.dropbox.com/s/kvm8uc2e1u0lp1r/Threat%20Map.pdf?dl=0

I’m looking at news reports of the devastation in Houston, and it’s making me really sad.

I’m looking at news reports of the devastation in Houston, and it’s making me really sad.

I’m looking at news reports of the devastation in Houston, and it’s making me really sad. Houston, of course, is where the Gauntlet was born. It’s a place where I made many terrific, lifelong friends. It’s a place where some of my favorite memories were made.

I’m sad and a little frustrated, too, because a lot of the social media chatter I’m seeing is very “well, global warming, duh!” with the implication that Houston is getting what it deserves because so much of its economy depends on the energy industry and because Houston is in a deep-red state.

Something I experience a lot as a Texan “living abroad” is talking to other liberals who have the most uninformed, bird’s-eye view of Texas imaginable. Texas is a big, culturally-complex state. Houston is one of the most diverse, reliably Democratic cities in the whole fucking country. Corpus Christi, also hit hard by the hurricane, is a majority-Hispanic city.

Anyway… It’s a scary time. If anyone reading this has been affected by the storm, please stay safe and let me know if there is anything I can do to help.

A love letter character generator for Legacy!

A love letter character generator for Legacy!

A love letter character generator for Legacy!

This is amazing! It only makes me want to play Legacy more! I looked this up after listening to +1 Forward episode about Legacy, but only gave it a run today.

http://ufopress.co.uk/wp-content/uploads/2017/07/1-Forward-Love-Letter.html

I’m curious.

I’m curious.

I’m curious. We have a lot of game designers who are part of this community. Would it be helpful to have GM’s who are willing to take the work in progress and put it through it’s paces? Would it be a help to see someone run your game(perhaps with you playing) during your process? I don’t design, but I’d happily road test what more creative minds produce. Is this something that would be useful?Anyone interested in this?

We Name Them Keepers of the Gauntlet!

We Name Them Keepers of the Gauntlet!

We Name Them Keepers of the Gauntlet!

We’d like to thank our newest Patreon supporters and name them Keepers of the Gauntlet!

Justin, Keeper of the Nightmare Créche

Lauren McManamon, Keeper of the Secrets of Quachil Uttaus

James Sweetland, Keeper of the Child Who Eats Her Own Fingers

Ben Dutter, Keeper of the Cavernous Bile Ducts

James Iles, Keeper of the Ruined Legacy

Ridley Larsen, Keeper of the Songs of Satyrn’s Sounding

Eddie Hardy, Keeper of the Great Betrayal

Lu Quade, Keeper of the Cloak of Logan Stormbreaker

A.D. Hardman, Keeper of Volcar the Red’s Obsidian Hammer

Ryan Windenecht, Keeper of the Pain Manifesto

Bardakus Maximus, Keeper of the Cliff of the Crying Saints

Michael Harrel, Keeper of the Woodwitch’s Wine Well

James Ryan, Keeper of the White Kettle Estuary

Kristopher Miller, Keeper of the Chain That Bound Desmond the Soul-Shattered

Orion Cooper, Keeper of the Bones of the Grey Rangers

Brian Frank, Keeper of the Reflecting Pool of Galaurang

Klint Finley, Keeper of the Teeth Tithings

Zachary Isom, Keeper of the Nameless Queen’s Sobriquet

Joshua Kershaw, Keeper of the Conch Shell Horn of Nammu

Victor Diaz, Jr., Keeper of Last Wall Before the Sea

furst77, Keeper of the Invisible Candle

Miles Sterrett, Keeper of the Coward’s Fate

Andy Kitkowski, Keeper of the Scrolls of Heaven and Earth

Flo Hoheneder, Keeper of the Key to Zee’Tha

Scott Jenks, Keeper of the Gelid Offspring

Chris Paul, Keeper of the Pungi of the Serpent Queen

Sid Icarus, Keeper of the Box Into Which We Dare Not Reach

https://patreon.com/gauntlet

Worlds in Peril Conditions Hack

Worlds in Peril Conditions Hack

Worlds in Peril Conditions Hack

Worlds in Peril Conditions were very awkward for me. I found it difficult to try to come up with unique tags for every bit of damage that fit into the Minor, Moderate, and Critical categories. I didn’t like that the severity of the condition applied to PCs was solely determined by my (as a GM/ EIC) interpretation of the fiction. Most of all PC’s had to spend choices from their roll with the Take Down move to increase the severity of the conditions, but, other than my narration, there was no difference in a Minor and Critical Condition effects on a villian. It seemed awkward and didn’t really add to the fiction of our game.

But I always liked the Cortex Plus Marvel games stress tracks so here is my first stab at adding them to Worlds in Peril as well my attempt at modding the moves to cover the change.

I’m pretty new to writing PbtA moves, so feedback is definitely welcome.