Okay, in the interest of not flooding too much, I’m going to post the other two reports I finished here and just use…

Okay, in the interest of not flooding too much, I’m going to post the other two reports I finished here and just use…

Okay, in the interest of not flooding too much, I’m going to post the other two reports I finished here and just use separate reports when I’m posting to various blog-update sites.

In addition to the Monster of the Week Campaign report, I also have my playtest campaigns for Divine Blood, the third playtest campaign ended some months back and I had just now gotten around to writing the campaign’s last play report when we’re planning to start the fourth playtest tomorrow.

In this case we did sort of rush the last ending because we’d all pretty much gotten our fill of combat-centric Fate stories for a while and had had this great idea for a new campaign we were eager to get on to. But I could have stretched this out a bit more if I wanted. I could have had them come close to being discovered and deliberately had them avoiding combat and contact so that they wouldn’t ruin the simultaneous operation. In any case, we found some issues were taking into talks about a revised version of Divine Blood some minor issues to add to the grammar fixes and the plan to match the graphic design to something similar to what we did for Demon Next Door.

http://thrythlind.blogspot.jp/2017/08/divine-blood-wasps-among-butterflies.html

Which leads me to the last report, which is basically just linking the campaign front page for the fourth playtest campaign. We’ve got a couple of targets here.

On the one hand we’re looking at the Gestalt Mind advantage from Strands of Fate and trying to adapt it with an eye toward A) handling larger numbers of personalities. B) more playability and less book-keeping.

On the other, this is the first time we’re seriously delving into the extradimensional space around Earth. We’ve had some occasional peeks at Yomi and Nirvana in the past, and a battle within an office built into extradimensional space by a faerie court enforcer. We’ve also ended a campaign with the characters ending up in a Socrates Group base, mostly likely on Shangri-La. But as of yet, we haven’t extensively looked at the various shards created, abandoned, settled, forgotten, and found within the surrounding cosmology.

And we’re doing it from the cabins of a luxury, high-tech air-ship.

http://thrythlind.blogspot.jp/2017/08/airship-lost-fourth-divine-blood.html

Originally shared by Thrythlind aka Luke Green

Okay, there’s still something like 11 to 15 random NPCs I have to hunt down photographs for and post to the Suspects and Witnesses pages, not to mention finding pics for the one or two new critters that have shown up in the game in the last three sessions. But at least I am now completely up to date on the M-Com play reports.

We’re coming round to the finish line here with only the Mexico City and Louisville rituals left to run before we can close out this season and the players’ home reality is safe from the multiverse-devourer (need a better name for it) for at least another thousand years, during which time they can start to look for ways to protect the rest of their multiverse or even destroy the creature when/if we come back to this setting.

Incidentally, after this, my brother has a plan to run a rather odd D&D campaign. We’ve run a few prologue sessions already, should be interesting.

Also, Man With the Plan, Connect the Dots, and the Flake move that detects lies are pretty powerful story movers.

Man With the Plan and Connect the Dots are the only reason I failed to blow up that Air BnB they decided to use.

http://thrythlind.blogspot.jp/2017/08/m-com-mission-report-operation-jealous.html