I imagine someone has created a spectrum of ttrpgs with narrativist at one one end and simulationist at the other…
I imagine someone has created a spectrum of ttrpgs with narrativist at one one end and simulationist at the other end (is this even the right axis? I could see other options: GM-driven vs collaborative creation?)
If I”m trying to introduce a group to how the hobby has changed in the last 20 years what’s a good series of games to break them in by? something to show them the width and breadth as well as the evolution ?
I recently tried Swords Without Master with someone who had last played Pathfinder and it was a step too far. I’m thinking I need to start with something a bit more structured (but can be quickly learned) and then move forward from there (+1 Forward!).
[direct offshoot of my last post but thought it better to start a new post than to bury this somewhere in the comments as a reply]