Remembering an older conversation about how to run games for 1 GM and 1 player, here is an article talking about how…

Remembering an older conversation about how to run games for 1 GM and 1 player, here is an article talking about how…

Remembering an older conversation about how to run games for 1 GM and 1 player, here is an article talking about how Trail of Cthulhu was adapted into the 1-GM-1-player game Cthulhu Confidential. I especially like what they did with health to prevent player deaths (and the inherent TPK it entails) outlined in paragraphs 12 through 14.

http://site.pelgranepress.com/index.php/see-p-xx-whats-changed-in-gumshoe-one-2-one/

I’ve been meaning to post these pictures for awhile now, but moving cross country has kinda taken a lot of my focus.

I’ve been meaning to post these pictures for awhile now, but moving cross country has kinda taken a lot of my focus.

I’ve been meaning to post these pictures for awhile now, but moving cross country has kinda taken a lot of my focus. Now I finally have a moment.

Shortly before packing up all our stuff and driving up to Boston, my fiance and I managed to squeeze in a game of The Quiet Year. We told a story about a community living in a forest near a stream. However, the frequent and intense thunderstorms made building and maintaining shelter impossible. This, combined with dark magic practitioners learning forbidden arts from a nearby necropolis of an ancient civilization, howling beasts in the surrounding forest, and economic pressure from a village not far away lead to a difficult year

Despite all these factors working against our community, we managed to survive until the arrival of the Frost Shepards (as all games of The Quiet Year end). Our community managed to create a symbiotic relationship with the village, spending winters there only to travel back to the thunderstorm plagued forest in the spring. We exiled the cultists and destroyed their forces when they came back seeking revenge. We even managed to domesticate the forest beasts All told, it was a very busy year.

The plan now is to take this map and use it as a basis for communal world building with Further Afield, Questlandia, The Perilous Wilds, and Microscope and finally adventure in this world with Dungeon World.

Also, our dog Griffin did his best to contribute.

Kinda a little late for our discussion on Blades in the Dark, but there are some interesting ideas regarding how to…

Kinda a little late for our discussion on Blades in the Dark, but there are some interesting ideas regarding how to…

Kinda a little late for our discussion on Blades in the Dark, but there are some interesting ideas regarding how to use technology to handle the juggling of clocks this game can require.

This is a link to the second episode of a discussion split between two episodes and contains the topic of using technology for handling the game’s complexity. The first episode has a nice lead-in to the game with a discussion of the basics of the game and how some of its mechanics can be applied to other games. Interesting, but similar to the discussion on The Gauntlet episode 23 where BitD was discussed.

Edited for grammar.

http://www.feartheboot.com/ftb/index.php/archives/4397

A brief discussion about something I have heard Jason Cordova​ talk about with regards to why people play terrible…

A brief discussion about something I have heard Jason Cordova​ talk about with regards to why people play terrible…

A brief discussion about something I have heard Jason Cordova​ talk about with regards to why people play terrible games. This way one can send a simple link to explain one’s position instead of lowering oneself to talk to the unwashed masses.

http://ludology.libsyn.com/gametek-classic-113-sunk-costs

This seems in line with our interests.

This seems in line with our interests.

This seems in line with our interests.

Originally shared by Bundle of Holding

Through Wednesday, September 16, our Apocalypse Engine Bundle brings you a new collection of RPGs Powered by the Apocalypse — that is, based on Vincent Baker’s fantastically original 2010 RPG Apocalypse World. From supernatural romance to smuggling to pro wrestling, these wide-ranging games let you pick a playbook, try your Moves, roll 2D6, and play to find out what happens.

For just US$7.95 you get all five titles in our Starter Collection (retail value $37) as DRM-free .PDF ebooks:

Apocalypse World (lumpley games, retail price $15): The revolutionary game of post-disaster action and story. Did you see Fury Road? This is that.

Monsterhearts (Buried Without Ceremony, retail $10): The messy lives of teenage monsters. (Previously presented in our April 2013 Bundle of Holding +2.)

Monsterhearts: Blood of Misty Harbour (Buried Without Ceremony, retail $5): A complete three-episode mini-series for Monsterhearts.

Bootleggers: Smuggling Run (One Seven Designs, retail $7): Crooks smuggling alcohol in 1930s Seattle. By John Harper, designer of Blades in the Dark and Lady Blackbird.

Cartel (Magpie Games, retail $5): “Ashcan edition” of Mark Diaz Truman’s game of Mexican narcofiction in the Sinaloa crime ring.

And if you pay more than the threshold (average) price, which starts at $16.95, you gain +1 forward and also get our entire Bonus Collection of four more titles (retail value $44.50):

World Wide Wrestling (NDP Designs, retail $10): Feuds, betrayals, and righteous victory in a grand and action-filled setting.

Monster of the Week (Evil Hat, retail $12): The new version of the most accessible Apocalypse game, about hunting monsters a la Buffy, Supernatural, and X-Files.

Legacy: Life Among the Ruins (UFO Press, retail $12.50): Centuries-spanning family sagas in the wake of apocalypse.

Deniable (StoryWeaver Games, retail $10): Unwitting spies, tempted by easy money, get into fixes right out of A Fish Called Wanda.

Ten percent of each purchase (after gateway fees) goes to this offer’s designated charity, the Electronic Frontier Foundation.

Remember the Apocalypse World dictum: To do it, do it! Preferably before this Apocalypse Engine offer ends Wednesday, September 16.

   http://bundleofholding.com/presents/Apocalypse

http://bundleofholding.com/presents/Apocalypse

Love his previous work and I have been following the process on this for sometime.

Love his previous work and I have been following the process on this for sometime.

Love his previous work and I have been following the process on this for sometime. I’m really looking forward to it finally being released.

Originally shared by Jason Lutes

Eek. My Perilous Journeys Kickstarter campaign is now live! Please spread the word if you think this project is worth backing.

https://www.kickstarter.com/projects/1735046512/perilous-journeys

I know we’ve had good times with Lady Blackbird and Magister Lor looks like a worthy successor.

I know we’ve had good times with Lady Blackbird and Magister Lor looks like a worthy successor.

I know we’ve had good times with Lady Blackbird and Magister Lor looks like a worthy successor.  Well, now we have Chapter 3 of the Tales From the Wild Blue Yonder.  

It’s really nice to see John Harper fleshing out some of his worlds.

Originally shared by John Harper

New game is done! Chapter III of the Tales from the Wild Blue Yonder, Lord Scurlock is out now. Get it here, for free: http://onesevendesign.com/ladyblackbird/lord_scurlock.pdf

A pretty great podcast by Sage LaTorra  and Adam Blinkinsop.

A pretty great podcast by Sage LaTorra  and Adam Blinkinsop.

A pretty great podcast by Sage LaTorra  and Adam Blinkinsop.  It attempts to answer RPG-related questions where the answer is a specific game.

The first episode (and the only one I’ve listened to thus far) is about underrated games.  I can’t wait to dive into the second episode.  All I know is it’s about parties.  And I love parties.  Especially RPG parties.

http://www.anotherquestion.com/

I love most of what John Harper does, and this is no exception.

I love most of what John Harper does, and this is no exception.

I love most of what John Harper does, and this is no exception.  Ryan Macklin’s ideas for hacking it are just frosting on the cake.

Originally shared by Ryan Macklin

I am super passionate about Wildlings.

http://ryanmacklin.com/2014/12/wildlings-hacks-in-my-head/