PbP Interest Check: The Ward set in the fantasy noir world of Eberron (If this sort of post should be elsewhere,…

PbP Interest Check: The Ward set in the fantasy noir world of Eberron (If this sort of post should be elsewhere,…

PbP Interest Check: The Ward set in the fantasy noir world of Eberron (If this sort of post should be elsewhere, feel free to let me know).

“Docter, there’s an ugly lycanthropic infection in C18, planar delusions fueled by an alleged sorcerous geas in G6, that noble Cyran refugee in B23 demanding a second opinion that avoids amputating his warforged-shattered leg, and the director wants to see you; something about A9’s progressive petrification being beholder-borne, not medusa like you diagnosed. The victim’s adventuring party is justifiably irate, it seems, and apparently under some cosmic time crunch.

Meanwhile, an insistent Korranburg journalist delivered a bottle of your favorite Zil whiskey, no doubt tempting you to bend your exclusivity deal with Morgrave University.

Oh, and you missed a sending from your spouse. Apparently, if you can’t manage to, quote: ‘drag your self-absorbed hide to your own offspring’s Shadow Carnival try-out tonight, then you can find your precious magecraft wand collection at the bottom of the Dagger River, and don’t even bother looking for your family because they’re moving to Wroat to live with your in-laws,’ end quote. Shall we start with the amputation?”

——

Interest post: I’d like to know how much interest there might be in a game with a somewhat unusual premise. Would this be something of interest to you fine people?

What: I’m interested in running The Ward: Acute Care Edition (a recently released medical drama game Powered by the Apocalypse), but rather than set in modern day, I want to set it in the fantasy noir world of Eberron. We would explore the dramatic and messy everyday lives of healing professionals within a strictly hierarchical Jorasco-run healing ward, most likely in Sharn, the City of Towers. Gameplay mechanics focus less on success vs failure and more on hard choices, natural consequences, and player-to-player drama regarding reputation/rivalry/romance/etc., while characters juggle the professional, personal, and social theaters of their lives.

When/How: Played via play-by-post (PbP), likely on rpol.net. Negotiable expected posting pace of 1 post per day or two. Expected game length would be the equivalent of a live 4-6 session arc. Depending on interest, possibly starting late August or September. The game would be set shortly after the end of the Last War and the terrible Day of Mourning.

Who: You play the specialists, interns, nurses, and resident healing experts that do the heavy lifting within the strict but relationally messy hierarchy. While the Jorasco halflings command from the top, player characters can be any race filling any of the roles, all with respected expertise in both medical and non-medical pursuits, and all serving one addiction or another (blatant or otherwise). Players should enjoy embracing the relational drama inherent in the high-stakes, high-stress environment of a fantastical, medical-magical healing station.

Why: I love Eberron as a world, especially the economic power of the Dragonmarked Houses. I’m eager to explore a fantastical and dramatic slice-of-life of the Eberron’s inhabitants rather than the epic exploits of just its adventurers and world-savers. If this game works out, the system could readily adapt to explore the non-medical exploits of teams of experts serving any of the other Dragonmarked Houses.

I would love to explore a larger “Eberron Experts” series or anthology of loosely connected short-form story arcs featuring each Dragonmarked House: Orien couriers/train-hoppers, Sivis notaries, Kundarak bankers, Deneith bodyguards, Vadalis magebreeders, Medani inquisitives, Phiarlan performer-spies, Ghallanda hostellers, etc.

—–

Additional World/Historical Context

Despite the unaccountable losses that the Last War wrung from Khorvaire, there is one thing it provided in abundance: demand. Demand for healing services, desperate adaptation, and ethically flexible innovation.

While House Cannith’s profits soared through non-partisan sale of warforged and other arms, and both Houses of the Shadow-marked illicitly boomed on furious espionage under the guise of promoting cultural exchange and morale, we thrived on suffering, whether we liked it or not. Every delivery of a bloody wound or messy new member of the Five Nations’ arms race dropped in our laps lucrative new frontiers of an uncontested monopoly.

After the Day of Mourning, the war has officially ended, but we all know that Khorvaire’s suffering has only just begun.

House Jorasco’s coffers overflow at an all time high, while the overworked, under-equipped practitioners burn out faster than an elemental airship with a cracked Khyber-shard. Hundreds of halflings with Marks of Healing only go so far—and charge exorbitantly for their famous services—so it falls to us to stand in the gap and bring some brief moments of relief before the whole continent sinks once more into War. We take it one all-nighter at a time, so wash up, prepare your spells, put on your game face, and stick a bloody hand in.

We just finished our Monsterhearts 2 series using Lauren McManamon’s Ballhir small town from Codex: Cold.

We just finished our Monsterhearts 2 series using Lauren McManamon’s Ballhir small town from Codex: Cold.

We just finished our Monsterhearts 2 series using Lauren McManamon’s Ballhir small town from Codex: Cold.

First off, big ups to a tremendous group of players: Asher Silberman Jesse Ross , Lauren McManamon , Mark Causey & Vincent Eaton all made life very easy for me as MC. I think it’s fair to say everyone brought their A-game.

Some highlights for me:

Vincent’s turn as Robbie the Fae – renouncing his summons home to Tír na nÓg, despite his fecklessness at home

Mark as Malachi the Serpentine – his fraught relationship with his mother, culminating in the grisly funeral rite over his dead sister

Lauren as Eoghan the Queen – the pressure, fear and grief from his execution of Saoirse spilling over into sex with Regan, who manipulated him into murdering her

Jesse as Regan the Infernal – coldly hypnotizing Roisín into the lake, and then we see her swallow water in the vain struggle with ever-increasing guilt and isolation

Asher as Aisling the Glamour – deftly making this side character their own and adding depth to the relationship with Malachi I couldn’t hope to match as well as hinting to Robbie’s Fae world as her own origin as a living spell!

As MC I was pretty happy with this outing, especially with managing spotlight and cuts. Also I purposefully left the fate of the town to the players’ reads of important side characters in the end.

I’m in awe of MCs who integrate new players well into an established group in a short-run campaign – this is the challenge of the Gauntlet’s open table play culture and I’m sure I can work on this skill.

Links to the videos:

S1 https://youtu.be/ewnLKUuAi_g

S2 https://youtu.be/wRUfDm9Lk9w

S3 https://youtu.be/RPfADdSRB44

Also, this is the first time I toyed with Twitter/GIF APs of each session

S1 https://twitter.com/donoghmc/status/1009150192426287104?s=21

S2 https://twitter.com/donoghmc/status/1013329957928538112?s=21

S3 https://twitter.com/donoghmc/status/1018478669793243137?s=21

https://youtu.be/ewnLKUuAi_g

We had a fun thing in last night’s f2f Blades in the Dark session.

We had a fun thing in last night’s f2f Blades in the Dark session.

We had a fun thing in last night’s f2f Blades in the Dark session. It’s set in Duskvol and we’ve had at least a couple dozen sessions, probably more at this point. They’re Hawkers, a group of circus performers gathering stray members into this new crew.

Anyway, I also ran a dozen sessions of Blades set in Iruvia for the Gauntlet. From time to time I’d drop details from one over to the other. The Iruvia game ended with a major, major change in the world. Essentially one of the four Demon Pillars of U’dusasha shattered and, more importantly, a beam of light appeared from the sky. It has remained and slowly grown larger.

That’s important because in Blades in the Dark, there is no sun. It got broken. That whole thing caused chaos and we ended the Iruvia game with most of the PCs hijacking a flying vessel and fleeing to the north, in particular Duskvol.

Anyway last night we took up with the F2f game and I introduced hints of the changes—and the first suggestion of the strange light across the lands to the far south. I had lots of portents, including suggestions that the Leviathans are being drawn there. The group dug down and spent resources on investigation and on finding places for refugees, especially those from Iruvia (since three f2f PCs come from there).

Anyway, I connected the two with the Iruvian crew arriving and one of the f2f PCs spending effort to create an asset and set them up as a temporary cohort for the crew. They plan on working to make them permanent members—they like the Vizier, Mirage, Raksasha, and others (especially the friendly ghoul-loving dog, Lucky). Anyway it was a nice bit and a fun coda to the Iruvian game. Unfortunately Fraser Simons PC trauma’d out in the last session and Darren Brockes character stayed on in U’duasha to unionize the demons.

I have more impressions about Blades and Iruvia and Johnstone Metzger’s excellent playbooks that I’ll write up in a post soon.

In Which We Live And Breathe, my Shadowrun inspired cyberpunk fantasy Blades In The Dark hack is currently the most…

In Which We Live And Breathe, my Shadowrun inspired cyberpunk fantasy Blades In The Dark hack is currently the most…

In Which We Live And Breathe, my Shadowrun inspired cyberpunk fantasy Blades In The Dark hack is currently the most popular physical game on itch.io!

It’s currently in early access and I’ve been working hard releasing a bunch of updates and trying to get as much playtesting done as I can and it’s super lovely to see people being so enthusiastic about it! In celebration I’ve also put it up on driveThruRpg and thought I’d share it with all you lovely folks!

You can find it and more info at the website https://iwwlab.machinespirit.net where you can also share gear, contacts, corps, and job postings for other crews!

https://iwwlab.machinespirit.net

Just wanted to pop off a quick reminder that the PWYW Sale of 1%er will be ending on the 15th. Grab it while you can!

Just wanted to pop off a quick reminder that the PWYW Sale of 1%er will be ending on the 15th. Grab it while you can!

Just wanted to pop off a quick reminder that the PWYW Sale of 1%er will be ending on the 15th. Grab it while you can!

http://www.drivethrurpg.com/product/118932/1er–The-Outlaw-Motorcycle-Game

The Gauntlet presents: The Gaunt Marches

The Gauntlet presents: The Gaunt Marches

The Gauntlet presents: The Gaunt Marches

Conceived by +Spencer Paskett and featuring exciting GMs like Richard Ruane and Jim Crocker The Gaunt Marches is a living, breathing, ever changing hexcrawl with players across all time zones roaming the wilderness of the Gaunt Marches.

Decisions made by one group will permanently change the lands. Support the Croaking King and his rivals will take notice. Kill the Purple Worm rumored to terrorize The Alameen Fields and new goods might show up on the market of your hometown.

Player agency is paramount: You will hear numerous rumors and will be presented dozens of opportunities but you might ignore all of these and just pick a direction, loot ancient ruins, hunt wild animals to sell their furs and husks, start a business on your own or choose to live a life of crime and rob the bank of Eelton or the traders travelling through Kurgis Forest.

Interested?

Registration for Freebooters on the Frontier: The Gaunt Marches is now open for non-patreons! https://plus.google.com/u/0/100166690471780012764/posts/DGNjnsbEWQJ

Freebooters on the Frontier is an old school inspired take on Dungeon World tailor made for explorations and dungeon crawls. Whereas DW is based on AD&D and later editions of the world most popular RPG, Freebooters goes back to 0e and occupies the fascinating space between OSR and PbtA games.

Note that if you already have a character from one of the other adventuring parties they will be temporarily transformed to fit the relevant Freebooters class but will be changed back to their original state after each session.

I know y’all play a lot of Dungeon World, generally in short runs, so this might be of interest and use to the…

I know y’all play a lot of Dungeon World, generally in short runs, so this might be of interest and use to the…

I know y’all play a lot of Dungeon World, generally in short runs, so this might be of interest and use to the Gauntlet community.

It’s a revision of the DW basic moves, special moves, playbooks, and equipment optimized for one-shot or short-term play, plus revisions made to personal taste. Aside from obvious stuff like dropping “big” numbers on stats and just having modifiers, the significant changes include:

● Advantage/disadvantage instead of most +1/-1 mods

● Expendable gear boiled down into a single resource

● A total rewrite of the Parley, Aid, and Interfere moves

● Some pretty sweet (IMHO) backgrounds instead of races for each class

Please use, share, ask questions, and provide feedback freely.

Also, let me know if there’s interest in a version of that has Flags embedded. It’d be a pretty easy variation to include.

Originally shared by Jeremy Strandberg

Everyone else was doing it, so I thought I would, too.

But seriously: inspired by Yochai Gal’s One Shot World and Peter J’s DW Quick Sheets, I’ve put together my own set of playbooks and rules tweaks that:

● Are optimized for one-shots and short-run play

● Introduce a lot of tweaks and changes that I’ve been using in Stonetop and my own home games of DW

If I was going to be in charge of DW2.0, it’d probably look an awful lot like this.

I’m all sorts of interested in any feedback y’all might have, and more than happy to answer questions.

(Oh, also: it’s probably riddled with typos and little gotchas that I missed, so if you see something, please say something!)

https://drive.google.com/open?id=1oLQ6QUT9LgOZuzoB_YqUaCjfPGYEOlud

The Flotsam Kickstarter is live!

The Flotsam Kickstarter is live!

The Flotsam Kickstarter is live!

Flotsam is by Joshua Fox, co-designer of Lovecraftesque, and it’s about outcasts, renegades, and misfits living in the belly of a space station, in the shadow of a more prosperous society. I interviewed Josh about the project for The Gauntlet Podcast, and it seems like he is doing a lot of really cool things with Powered by the Apocalypse, particularly challenging a lot of the assumptions that underly the system (a favorite topic of mine lately). That episode will be out next week, but in the meantime, check out the campaign.

https://www.kickstarter.com/projects/blackarmada/flotsam-adrift-amongst-the-stars

Anyone out there played City of Mist and have any opinions on it?

Anyone out there played City of Mist and have any opinions on it?

Anyone out there played City of Mist and have any opinions on it? I understand it’s built off of the PBtA architecture, but has significant differences like Blades in the Dark or Happiest Apocalypse on Earth.

Just trying to decide whether I want to splurge while it’s on sale, and thought I’d check if anyone here has any insights (pro or con) as to how it actually plays.

The Ward: Acute Care Edition, looks great.

The Ward: Acute Care Edition, looks great.

The Ward: Acute Care Edition, looks great. As a big fan of Scrubs, I’m compelled by the medical drama PbtA game that was in the Magpie Bundle of Holding that ended yesterday. I’m pretty sure I would love exploring hard-worked, imperfect characters thrown together amid life, death, and relationships, and I think this game could appeal to some non-gamer friends in ways other rpgs do not. I especially like the tiny yet powerfully character defining details of “Next of Kin” and “Emergency Contact.”

After loving what I see from the design, moves, and playbooks, I’m curious why the system wouldn’t also work almost straight out of the box for police/forensics/court procedurals, or any drama stories set in stressfully high-stakes professional hierarchies like academia, experimental sciences, space exploration/engineering, archaeology/occult studies, Capitol Hill, various federal agencies like DOC, ICE, DEA, CDC, ACF, or various emergency response sectors (fire rescue, coast guard, disaster relief, humanitarian aid organizations, paranormal response, etc.). Professional stakes can be high and stressful even if they’re not life-or-death in an operating room.

While I’ve only given it a quick read-through and didn’t go in-depth into the MC section, as far as I can see, all you’d need are different specialties and a few renamed/flavored playbook moves. What do you think?