I know y’all play a lot of Dungeon World, generally in short runs, so this might be of interest and use to the…

I know y’all play a lot of Dungeon World, generally in short runs, so this might be of interest and use to the…

I know y’all play a lot of Dungeon World, generally in short runs, so this might be of interest and use to the Gauntlet community.

It’s a revision of the DW basic moves, special moves, playbooks, and equipment optimized for one-shot or short-term play, plus revisions made to personal taste. Aside from obvious stuff like dropping “big” numbers on stats and just having modifiers, the significant changes include:

● Advantage/disadvantage instead of most +1/-1 mods

● Expendable gear boiled down into a single resource

● A total rewrite of the Parley, Aid, and Interfere moves

● Some pretty sweet (IMHO) backgrounds instead of races for each class

Please use, share, ask questions, and provide feedback freely.

Also, let me know if there’s interest in a version of that has Flags embedded. It’d be a pretty easy variation to include.

Originally shared by Jeremy Strandberg

Everyone else was doing it, so I thought I would, too.

But seriously: inspired by Yochai Gal’s One Shot World and Peter J’s DW Quick Sheets, I’ve put together my own set of playbooks and rules tweaks that:

● Are optimized for one-shots and short-run play

● Introduce a lot of tweaks and changes that I’ve been using in Stonetop and my own home games of DW

If I was going to be in charge of DW2.0, it’d probably look an awful lot like this.

I’m all sorts of interested in any feedback y’all might have, and more than happy to answer questions.

(Oh, also: it’s probably riddled with typos and little gotchas that I missed, so if you see something, please say something!)

https://drive.google.com/open?id=1oLQ6QUT9LgOZuzoB_YqUaCjfPGYEOlud

I’m having an issue in my current campaign that I wanted to share with the community to see if anyone else has…

I’m having an issue in my current campaign that I wanted to share with the community to see if anyone else has…

I’m having an issue in my current campaign that I wanted to share with the community to see if anyone else has experienced something similar.

When I started out GMing, I did a lot more prep than I do now. Part of that is probably that I’ve grown more confident as a GM, and part is the influence of games like Fate and PbtA that introduced me to lighter prep methods.

Now I’ve started running a Dragon Age campaign, which is a bit more trad-style to an extent (maps and minis, NPCs have stats, etc), and I find myself trying to re-learn how to prep all over again. I’m not even sure if the campaign actually requires a different prep style, or if I just feel like it should.

Has anyone else experience this feeling of having to re-learn how to GM when switching from running indie games to something a bit more trad-style? If so, do you have any advice on how to re-adjust, or if it’s even necessary?

This is a Fate Core based RPG about characters from Arthurian myth being reincarnated in the modern day, funding on…

This is a Fate Core based RPG about characters from Arthurian myth being reincarnated in the modern day, funding on…

This is a Fate Core based RPG about characters from Arthurian myth being reincarnated in the modern day, funding on Kickstarter right now. I’ve got a soft spot for fiction which translates myths to modern or futuristic settings, so it’s definitely up my alley. Thought I’d share on here in case it’s of interest to anyone. 

https://www.kickstarter.com/projects/412792115/arthur-lives-2nd-ed-a-modern-arthurian-rpg-for-fat/description

Hi folks, in a couple of weeks I’ll be on a bus with fellow RPers on our way to the yearly Student Nationals.

Hi folks, in a couple of weeks I’ll be on a bus with fellow RPers on our way to the yearly Student Nationals.

Hi folks, in a couple of weeks I’ll be on a bus with fellow RPers on our way to the yearly Student Nationals. Usually, someone will run a light RPG for a few folks during the journey. I’ve decided I’ll give it a shot this year, and was wondering if anyone had any recommendations for light games suitable for travel?

I’ll have a dice app on hand for rolls, and I’m already considering Cheat Your Own Adventure, Nanoworld and a few of the Sundered Land games, but I’d love to hear other suggestions.