I know y’all play a lot of Dungeon World, generally in short runs, so this might be of interest and use to the…

I know y’all play a lot of Dungeon World, generally in short runs, so this might be of interest and use to the…

I know y’all play a lot of Dungeon World, generally in short runs, so this might be of interest and use to the Gauntlet community.

It’s a revision of the DW basic moves, special moves, playbooks, and equipment optimized for one-shot or short-term play, plus revisions made to personal taste. Aside from obvious stuff like dropping “big” numbers on stats and just having modifiers, the significant changes include:

● Advantage/disadvantage instead of most +1/-1 mods

● Expendable gear boiled down into a single resource

● A total rewrite of the Parley, Aid, and Interfere moves

● Some pretty sweet (IMHO) backgrounds instead of races for each class

Please use, share, ask questions, and provide feedback freely.

Also, let me know if there’s interest in a version of that has Flags embedded. It’d be a pretty easy variation to include.

Originally shared by Jeremy Strandberg

Everyone else was doing it, so I thought I would, too.

But seriously: inspired by Yochai Gal’s One Shot World and Peter J’s DW Quick Sheets, I’ve put together my own set of playbooks and rules tweaks that:

● Are optimized for one-shots and short-run play

● Introduce a lot of tweaks and changes that I’ve been using in Stonetop and my own home games of DW

If I was going to be in charge of DW2.0, it’d probably look an awful lot like this.

I’m all sorts of interested in any feedback y’all might have, and more than happy to answer questions.

(Oh, also: it’s probably riddled with typos and little gotchas that I missed, so if you see something, please say something!)

https://drive.google.com/open?id=1oLQ6QUT9LgOZuzoB_YqUaCjfPGYEOlud

4 thoughts on “I know y’all play a lot of Dungeon World, generally in short runs, so this might be of interest and use to the…”

  1. Finally got around to reading this, and I am in love with it. Love the classes, the backgrounds, and the edited parley move especially. You say it’s optimized for short term play, but I feel like any of these playbooks would be a solid base to expand with compendium classes if a long term group were so inclined. I hope to give this a try sometime.

  2. Finally got around to reading this, and I am in love with it. Love the classes, the backgrounds, and the edited parley move especially. You say it’s optimized for short term play, but I feel like any of these playbooks would be a solid base to expand with compendium classes if a long term group were so inclined. I hope to give this a try sometime.

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