Interesting idea I had today.

Interesting idea I had today.

Interesting idea I had today. I’ll probably be posting this around in a couple of places because it is a general concept that isn’t solely applicable to a specific game or genre. Going to be discussing a specific case but the ideas are applicable to similar amnesia style stories.

The idea started when I was creating a test character for the gorgon sorcerer heritage I had created. I don’t remember the exact process but the end product was a wood elf of the gorgon heritage who had worked as a servant in a high elf household only to be dismissed after two years and having those two years be extremely fuzzy and hard to remember. Her gorgon heritage was triggered a bit later when she was in a village watching some children play and was struck by an intense, unexplained sadness.

My idea was that she’d been subjected to repeated applications of memory altering and charming magic such that her memory is rather permanently shot. Some things she can’t forget even if she wants to and others just won’t stick.

For example, she might function well enough during an adventure but once it’s over she might forget it happened or else remember as a story she’d heard instead of something she lived. This is mostly to avoid the RP causing headaches for other players.

I figured maybe discuss things with the GM ahead of time to give my ideas on what happened relating that those would be the character’s subconscious suspicions (in this case, high elf nobles wanted an heir and one was sterile but they didn’t want to admit to it or give whatever legal compensation was due a surrogate. So memory and charm magic followed by kicking the surrogate out afterwards.) on the idea that these could be wrong.

For ongoing issues with the damaged memory the idea came to me of make an Int roll on events to see how I remembered them and record them in appropriate notebooks. Seared in mind here. Forget one element there. Forget everything somewhere else.

Then I started thinking about how to handle this as a GM because I might end up building this character and doing a GM emulator deal.

And I’ve been watching Risk Legacy on LRR’s AFK stream as well as getting to play a couple of scenarios of Gloomhaven. And the idea of having envelopes set up with different memories sealed in them that might be unlocked at certain points. In my case with the idea of a GM emulator this would require me knowing the triggers which could be a subconscious thing for the character.

Plus you could bring a bit of PbtA to it and in a partial success/hard choice sort of circumstance you’d have to decide between two or more envelopes with the others being destroyed, never to be read.

Possibly also have an envelope on hand for if some other player (in a typical campaign) tries to read or alter the character’s mind or memories. Which, if I’ve played the character well enough to that point might be the first clue the character’s more than just quirky and/or absent minded.

Which does come to another point for standard campaigns. To keep this something the other players aren’t immediately aware of the envelope thing would have to be handled very subtly. Perhaps with private messaging or text. It would be relatively easy in a digital game since there’s lots of ways to unobtrusively pass notes.

From RP perspective this is RPing mental illness. Pure and simple. You’d have to be careful to make sure it doesn’t become a caricature. The character would have a lot of coping mechanisms to avoid the situation being noticed and they’d have to be functional or you’re going to frustrate other people. As I said, done right people might just think your character’s a bit quirky until the final reveal.

It’s a very work heavy concept. And one I don’t think I’ll get to play both because it’s unfair to demand that much work from a GM and because of time constraints. Elements might be used here and there in games now that I’ve had the thoughts though.

I’m most likely finishing my Dungeon World Death Frost Doom (DFD) campaign tomorrow night and am reading Scenic…

I’m most likely finishing my Dungeon World Death Frost Doom (DFD) campaign tomorrow night and am reading Scenic…

I’m most likely finishing my Dungeon World Death Frost Doom (DFD) campaign tomorrow night and am reading Scenic Dunnsmouth (SD) now. I have an idea that I want to run past you and see if anyone has tried it, and maybe get some help developing it. Its main inspiration is Jason Cordova’s Keeper campaign, which featured multiple but different “Lord Caspian Gaul” balls.

The Time Cube (in SD) is made up of hundreds of thousands of the crude snow-globes which are the tiny experimental universes suspended in liquid time (Shrine room 11 in DFD). The cube can still have (mostly) the same time-dilation effect, but touching one of the globes causes you to trade places with a character from another universe.

Two things to note:

1) I have 10 players wanting to play, so I’m going to have 3 separate groups in alternate universes crossing over into each other’s games. That’s the main reason I want to go with SD because it will lessen my work load (I hope anyway) by simply generating (actually hand-picking) three different versions of the village. The DFD globes just really cemented the idea in my head.

2) I’m imagining a Star Trek: The Next Generation “All Good Things” finale, where the groups from all three universes have to converge at the same time to destroy the time cube, which may or may not trap characters in the “wrong” universe.

This MAY be biting off more than I can chew… Any thoughts?

Gauntlet GMing: Q & A & Beyond

Gauntlet GMing: Q & A & Beyond

Gauntlet GMing: Q & A & Beyond

I have a new GM Q& A event on the calendar for late February as part of our drive to help those thinking about running online– for The Gauntlet or anywhere else. February 24th 10 AM EST. I’m not a total expert, but I can help!

https://gauntlet-hangouts.firebaseapp.com/event-detail/-L2_iql8E-Y9if2Dpos3

A reminder: If you’d just like to talk one-on-one about these ideas, to hit me up and we’ll find a time. That’s for anything about running/playing online.

I’ll be there to answer questions about the process. If you’d like to talk about running, get technical advice, bounce around ideas, or hit related topics you can do that. Example Q’s:

*How do I set up an online game?

*What are best practices for running and recording?

*How do I post my game with the Gauntlet?

*Where can I find resources for running?

*What should I know before running for the Gauntlet?

If you’re interested, sign up. If you have questions you want answered, send them along. If you already run and want to talk about best practices, feel free to join us. We’ll do the event if we have at least one person signed up. I will record this for future reference. The event will run up to 90 minutes.

You can see the video from our first session of this here: https://www.youtube.com/watch?v=4LSanuQ19xE

Some other resources…

http://www.gauntlet-rpg.com/

http://www.gauntlet-rpg.com/community-resources.html

Gauntlet Hangouts Guidelines (Draft)

https://docs.google.com/document/d/1k8rnxin2uEu4yXJEFVa4XmYhPCq6vENITji-JOcO3gg/edit?usp=sharing

Overlays

https://docs.google.com/presentation/d/1XFp27KWncAna7hk-ubBQtOvt0ci-ekvJc74yYOC7yK0/edit?usp=sharing

Roll For Your Party Guide

https://www.dropbox.com/s/jiftyf13l0y0q5w/RFYP%20v1_0.pdf?dl=0 usp=sharing

BREAKOUT’S SAFETY TOOLS

https://breakoutcon.com/index.php/extras/safety-tools/

CATS Guide

https://drive.google.com/file/d/0B74GInw5m2ICa3ZKMHFnbWFxWVk/view?usp=sharing

Games on Demand Con Guide (general good practices for running with new groups)

https://docs.google.com/document/d/1F5COuJANOJOkqDKIeUIQx0VK32RVuE19ns4oQxQXkPc/edit?

The Gauntlet Slack group is on my mind a lot lately.

The Gauntlet Slack group is on my mind a lot lately.

The Gauntlet Slack group is on my mind a lot lately. It began as a way for those of us on the “work” side of the Gauntlet to organize things for Hangouts and podcasts, but it has become something quite different and interesting over the last year or so. It’s more than just a discussion space (though it is also that), it’s a space where a lot of creative collaboration and personal support is happening, and I really love it.

I think I’ll just take it by channel…

announcements is where we announce things related to the Gauntlet and welcome new Slack members.

art club is where the artistically talented among us share and get feedback on the things they’re working on.

convention talk is for talking about meatspace conventions.

community discussion is for Gauntlet-specific discussion.

design feedback is one of the most active and interesting channels. People who are working on game texts post their drafts for feedback, and there is just a lot of discussion about game design. Importantly, it’s feedback and discussion informed by our community values, which means it is helpful, friendly, and does not devolve into a shit show, unlike most public forums. They also organize a regular Office Hours Discord audio chat in this channel.

feel club is another very active channel, and one of the most distinctly “Gauntlet.” Basically, folks just talk about whatever is weighing heavily on their hearts. Everyone on that channel is super-supportive. I’m not personally very active in that channel, but I watch it, and I’m always impressed by the basic goodness and supportiveness of our community.

gauntlet daddy is where we write dumb sex jokes for Codex’s Gauntlet Daddy feature.

gauntlet videos is a working public channel where Rob and YG collect Gauntlet Hangouts videos.

giving me life is another busy channel. It’s kind of the opposite of feel club in that it is all about expressing joy and thankfulness for the good things going on in your life. It is a Slack version of that segment of The Gauntlet Podcast.

gm support group is one of the newer channels, but I’m really loving what I see so far. We take GMing really seriously in the Gauntlet, and this is a space for folks to get support and feedback for the games they are running.

keeper names is where all those cool Keepers of the Gauntlet titles are generated.

kickstarters is for discussing and promoting KS projects.

need players is a terrific channel. If you have space open up in a Gauntlet Hangouts game, or if you want to organize an ad hoc game, this is the place you go. It’s almost like a tiny Games on Demand, and a terrific benefit of being on our Slack.

nintendo switch is where the Switch-hitters among us talk about Nintendo shit.

other pods is where we discuss other podcasts.

politics is a VERY active channel. Probably not too difficult to figure out why.

queer space is for queer Gauntleteers to hang out and chat.

random is another active channel. If what you want to discuss doesn’t fit anywhere else, drop it here.

rpg chat is the most active channel by far. This is where we discuss roleplaying games. Here are some discussions from just the last few days: the fanboy/bro culture surrounding Burning Wheel and Blades in the Dark; comparing Cypher, Cortex+ and other “tradindal” systems; the future way RPG texts will be presented, such as incorporating Youtube; how Dogs in the Vineyard would be better with In a Wicked Age’s die mechanic; What is “PbtA?”; and much, much more. Most importantly: because we’re the Gauntlet, we are able to have these conversations in a respectful, productive manner.

And the above are just the most active/popular channels. There are actually many more where smaller, more specific conversations take place, in addition to numerous private channels where we work on podcasts, Codex, Gauntlet Con, etc.

At this point, the Slack channel basically is the Gauntlet. I love G+ and I dabble on Twitter, but the Slack is where the tremendous creative energy of our community resides. It has become a very elemental part of my day; it’s where I collaborate on RPG stuff, it’s where I vent, it’s where I get the positive energy I need to do awesome things in this hobby. And I really can’t emphasize the following enough: it is just so friendly. The Gauntlet already has a reputation in the hobby as being exceedingly kind and friendly, and the Slack is a perfect expression of that. It’s good people who love games coming together to celebrate the hobby and each other.

Anyway, the Slack is on my mind. Dreams for everyone who participates there: your positivity, supportiveness, and energy are giving me life every single day.

Gauntleteer Gerrit Reininghaus has written a fascinating blog post analyzing the characters and games he played in…

Gauntleteer Gerrit Reininghaus has written a fascinating blog post analyzing the characters and games he played in…

Gauntleteer Gerrit Reininghaus has written a fascinating blog post analyzing the characters and games he played in 2017. If you have some time today, I recommend reading it.

https://alles-ist-zahl.blogspot.com/2018/01/my-rpg-year-2017-statistics-and-looking.html

Did you know there is a tab on the Gauntlet Hangouts RSVP site called All Events Info?

Did you know there is a tab on the Gauntlet Hangouts RSVP site called All Events Info?

Did you know there is a tab on the Gauntlet Hangouts RSVP site called All Events Info? It is very handy because it allows you to more easily view all the different games on the calendar, as well as sort them in various ways, such as by title, date, event creator, and how full the games are. This makes finding sessions on Gauntlet Hangouts very easy.

https://gauntlet-hangouts.firebaseapp.com/all-events-info

The calendar is ferociously good right now. There are 231 sessions scheduled between now and the end of March (and there are more to come for February and March).

Check out the games being run:

Murderous Ghosts: Fluch des Mantikors (German language)

Bedlam Hall (multiple series)

Beyond the Wall: The Goblin Infestation

Beyond the Wall: The Lies of the Child Kingdom

Beyond the Wall: The Ruins of Future-Past

Beyond the Wall: The Traveling Circus

Blades in the Dark: Scum and Villainy

Bluebeard’s Bride (multiple series)

Breakers: Gauntlet City

Broken Worlds (Kill Six Billion Demons PbtA game)

Changeling: The Lost (PbtA)

Cold City

Cthulhu Dark: The Ruins of Davokar

Dungeon World: Legerdemain

Dungeon World: Song of the Shadow Court

Fall of Magic

Fiasco: Disputationem Maleficarum

Unknown Armies

Dude, Run

GMing Q&A (panel discussion)

Unmasked (Cypher system)

All of Their Strengths

Monsters and Other Childish Things

The Bat Hack

Godbound: Snapping the Soaring Eagle’s Threads

Hack the Planet

Headspace: Vancouver Aftermath

Hearts of Wulin

High Plains Samurai

Infinite Galaxies: Agents of Star Patrol

Into the Odd: House of the Tyrant

Into the Odd: The Full-Dark Stone

Into the Odd: The Moon is a Mirror

KARMA

Lord Scurlock

Magister Lor

Malandros

Maze Rats: Tomb of the Serpent Kings

Monsterhearts 2: Mercy Falls ’83

Monsterhearts 2: Mercy Falls 4

Murder Hobo

Mutant: Year Zero

Mystery Academy Masks

Night Witchs: TRUD GORNYAKA

Dungeon World: Bottled Fury

Red Carnations on a Black Grave (playtest)

Rhapsody of Blood: Red Moon Rising (playtest)

Cthulhu Dark: Confidential

World of Dungeons: Seclusium

Sea of Stars (playtest)

World of Shadows: Renraku Arcology (Shadowrun hack of WoDu)

Space Wurm vs Moonicorn

Strike!: D&D 4e 10th Anniversary Series

World of Shadows: Bug City (Shadowrun hack of WoDu)

Seco Creek Vigilance Committee

Crossroads Carnival (playtest)

Swords Without Master: Echoes

1%er: Swoop Gang

Apocalypse World: Tatooine

The Rebel Few

Gods of the Fall (Cypher system)

Pasión de las Pasiones

Predation (Cypher system)

Guards of Abashan (Action Cards)

Unknown Armies

The Black Hack: Gargoyles in the City

The Black Hack: Goblintown Below

The Final Girl: Shadow of the Groundhog

The Final Girl: The Cruise

Dungeon World: Horror on the Hill

The Sword, the Crown, and the Unspeakable Power

The Veil: Humanity Lost

The Veil: Synthesizers & Marigolds

Urban Shadows: The Dark Russian Soul

Urban Shadows: The Forsaken Metropolis

World of Dungeons: Ravenloft

Wield World: Shattered Destiny

World of Dungeons: Carcosa

World Wide Wrestling: Gage Valley Wrestling

If you’re not gaming with the Gauntlet, I don’t really know what else to say, honestly. It is just so good. And don’t forget: $7 Patreon subscribers get early access to RSVP to these events. We still have 6 of those spots available. There won’t be anymore until July 1st. Even if you only used your RSVP priority once or twice a month, it would be worth having (since you get a lot more than just RSVP priority for your Gauntlet subscription).

https://patreon.com/gauntlet

Come game with us!

I need some help coming up with the name of a world I’m building.

I need some help coming up with the name of a world I’m building.

I need some help coming up with the name of a world I’m building. I’ll give some exposition, in case it helps anyone out.

It’s basically a fantasy world at the point of, for lack of a better description, discovering South America and trying to settle it. My setting takes place in the colonial town of Irongate on the edge of a vast jungle. The people there left the old world about a century ago because of how crowded it was and the quickly dwindling resources. There was a melting pot Empire in the old world, which is the Empire that sent them over, along with some other, more racially separated groups which have also established some remote colonies on the new continent.

Dragons are rare now, though a rare, more humanoid race of reptillians exist which claim them as ancestors. There are dragon ruins on the new continent, as well as races that still cling to worshipping dragons even though they aren’t present.

I know that’s not much to go on, but I am coming up with nothing as far as a name for the overall world. Any help is appreciated!

We’d like to do some crowdsourcing for the Miscellany in Codex – Blood 2.

We’d like to do some crowdsourcing for the Miscellany in Codex – Blood 2.

We’d like to do some crowdsourcing for the Miscellany in Codex – Blood 2. The Miscellany is called “Three-Dozen Direct to Video Horror Movies.” Entries can be any tone, from funny to weird to scary. Submissions do, however, need to follow this precise format:

NAME OF FILM (RELEASE YEAR). Summary: A short summary of what the movie is about, which should include the name and description of the killer. Best Kill: The goriest, funniest, or most ironic kill from the movie (please avoid rape-y stuff).

By submitting here, you’re agreeing to let us use it (you’ll get a credit on the issue). The purpose of the Miscellany is to inspire the reader.

Here are some examples:

SLAAAAY, QUEEN (2015). Summary: Ginger Vitus, a feral, vampire drag queen, is terrorizing the streets of New York City. Best Kill: Ginger kills a rival vamp by staking him in the heart with the heel of a size 13 stiletto pump.

SINFONIA (1991). Summary: A young cellist is invited to attend an elite, secretive music conservatory. Little does she know, the instructors are actually a cult dedicated to a dark, primordial god. They are gathering gifted musicians to put on a grand, ritualistic performance to summon this dark being into our world. Best Kill: A hypnotized violinist re-strings her bow with razor wire and then “plays” her neck to Camille Saint-Saëns’s Danse Macabre.

RAINBOW BLIGHT (1989). Summary: A collection of toys from the 1980s have been brought to life in order to do the bidding of a dark sorcerer. The pack of murderous toys, led by Rainbow Blight, includes Hex-A-Sketch, Savage Patch Kid, and Deaddy Ruxpin. Best kill: In what can only be described as a commentary on the brain-dead consumer culture of the 1980s, Deaddy Ruxpin smashes a victim’s head into a large TV.

New Patreon Goal!

New Patreon Goal!

New Patreon Goal!

I’m excited to announce our next Patreon goal: a daily Gauntlet blog. When you look at everything that makes up the Gauntlet–our podcast network, Gauntlet Hangouts, Codex, our fantastic community resources–a blog sticks out as something we should have, but curiously do not. There are a few reasons why we never went the blog route, but most of them boil down to this: in the early days of the Gauntlet, we were a private club with no interest in communicating with anyone other than our members. Obviously, that began to change at a certain point, particularly when we began producing The Gauntlet Podcast.

Here are some reasons why a daily Gauntlet blog is a really exciting idea:

1) Our community is filled with people who have interesting ideas about roleplaying games. We’re a community of players, GMs, and game designers who are extremely active in the hobby. And unlike a lot of other outfits, we don’t just discuss our ideas, we test them out and put them into action. A daily blog will allow our awesome community of Gauntleteers to convey their ideas to a larger audience.

2) Piggybacking with the first point, blog posts are more shareable. At present, our discussions take place as either G+ posts, Slack discussion channels, or podcast conversations, none of which are easy to point to if someone asks about them. I have lost count of the number of times people have asked me to explain the CATS technique, Painting the Scene, my 7-3-1 GM prep, and many other things. Blog posts on these topics will help us disseminate this information more widely and more effectively.

3) There simply aren’t many blogs or sites that cover the specific areas we do. Certain topics, such as Powered by the Apocalypse games, emotional play, the intersection of traditional games and indie games, and much more, are wide open for us to make a mark.

4) A daily blog is an efficient way of giving a platform to creators from marginalized communities. Our podcasts, most of which have long lead times and a very specific content focus, have never been a great way of doing this.

So with all that said, we’re setting the daily blog as our $2,000 Patreon goal. In the meantime, if you have any ideas for what this blog should look like (or if you know of some great blogging resources), please let us know in the comments!

https://patreon.com/gauntlet

I have a hack of Lasers & Feelings that I’m working on and I’d love some feedback if anyone wants to take a look.

I have a hack of Lasers & Feelings that I’m working on and I’d love some feedback if anyone wants to take a look.

I have a hack of Lasers & Feelings that I’m working on and I’d love some feedback if anyone wants to take a look.

It’s a Lovecraftian Horror game I’m calling Fear & Reason. The rules weigh in at 2 pages. I was going for a slightly crunchier version of Cthulhu Dark.

https://1drv.ms/w/s!Atm3byc2oKylg2GxhjvWtGpgkCJl

https://1drv.ms/w/s!Atm3byc2oKylg2GxhjvWtGpgkCJl