I recently relocated from the Bay Area of California back to Seattle, where I’m from.

I recently relocated from the Bay Area of California back to Seattle, where I’m from.

I recently relocated from the Bay Area of California back to Seattle, where I’m from. I had to leave a 10 year standing, four times a month, gaming group in California. I’m looking for advice on finding a local, more indie and narrative focused, gaming group in the Seattle area.

I’ve been to my local comics shop, that hosts a couple of meet ups that are promising. Most of the public stuff I see around is Pathfinder, which I’m not interested in playing. When I do OSR and D&D type stuff, I prefer either modern takes like the Black Hack or things like Dungeon Craw Classics.

My old group had a long running Blades in the Dark campaign and also played a bunch of Apocalypse World derivatives and FATE. These are much more in line with my interests.

Good idea or bad idea, I want to make the final boss of my DW campaign as difficult as I can since my group has…

Good idea or bad idea, I want to make the final boss of my DW campaign as difficult as I can since my group has…

Good idea or bad idea, I want to make the final boss of my DW campaign as difficult as I can since my group has beaten every challenge in their path. Should I make the boss have its own class and literally play the monster itself as my own character? They seem to push through every obstacle I place in front of them so quickly and without any true challenge šŸ˜‘

I tweeted on the separate parts of the orientation video Tomer Gurantz and I have made:

I tweeted on the separate parts of the orientation video Tomer Gurantz and I have made:

I tweeted on the separate parts of the orientation video Tomer Gurantz and I have made:

https://twitter.com/greininghaus/status/1073676459317829634

The orientation video is a good way to learn more about the Gauntlet as a community:

https://youtu.be/k0Kquys-Xo4

The video description has timestamps, so you can jump to the parts which are of interest to you.

https://youtu.be/k0Kquys-Xo4

Hey Gauntleteers, Iā€™m back crowdsourcing the miscellany for Codex – Emerald.

Hey Gauntleteers, Iā€™m back crowdsourcing the miscellany for Codex – Emerald.

Hey Gauntleteers, Iā€™m back crowdsourcing the miscellany for Codex – Emerald. This miscellany is called ā€œThree Dozen Jeweled Treasures, Allegedly Blessed or Cursed.ā€ (Thanks to David LaFreniere for the prompt this month!) Submissions need to be a single sentence, or 2-3 short sentences. By submitting here, you’re agreeing to let us use it (you’ll get a credit on the issue). Weā€™re looking for evocative things; the purpose of the miscellany is to inspire the reader.

Here are some examples:

ā€œThe Beggarā€™s Diamond is vivid yellow and almost impossible to keep. State of the art security systems fail, planes crash, and no hiding place remains unknown for long. It would be worth a fortune, if you could convince someone to buy the damned thing.ā€

ā€œA band of sapphires encircles the Weeping Chalice. The strange ā€˜tearsā€™ they emit at any attempted poisoning are actually the poison itself, magically filtered away. Any remaining liquid when the gems stop their weeping is safe to drink, though only a fool would pick up a cup still damp with poison.ā€

ā€œThe compass is ostentatious, inlaid with gemstones and precious woods, and its needle spins wildly for some bearers while holding straight as if fixed for others. They say it was a giftā€”or a rebukeā€”to a king who was never pleased, made to aim for whatever oneā€™s heart most desires.ā€

P.S. If you want to be credited as something other than your G+ name, let me know!

Just played Fire Ships At Midnight in Gauntlet Codex Flame and it was very fun and very good!

Just played Fire Ships At Midnight in Gauntlet Codex Flame and it was very fun and very good!

Just played Fire Ships At Midnight in Gauntlet Codex Flame and it was very fun and very good!!! Tyler Lominack wrote a great storygame.

This project is tearing up Kickstarter right now, and it looks great, but I’m mostly just posting here to say how…

This project is tearing up Kickstarter right now, and it looks great, but I’m mostly just posting here to say how…

This project is tearing up Kickstarter right now, and it looks great, but I’m mostly just posting here to say how proud I am of Dirk Detweiler Leichty. Dirk doesn’t need (or possibly want) my validation, but I’m proud that the early days of Codex are where many folks first discovered him. He’s extremely talented and his work deserves this kind of stage.

https://www.kickstarter.com/projects/pandesmos/silent-titans?ref=nav_search&result=project&term=silent+titans

Found and downloaded Offworlders, as I’m going to be a player in Jason Cordova’s game, which is using the system to…

Found and downloaded Offworlders, as I’m going to be a player in Jason Cordova’s game, which is using the system to…

Found and downloaded Offworlders, as I’m going to be a player in Jason Cordova’s game, which is using the system to play Mothership: Dead Planet (https://www.drivethrurpg.com/product/224297/Strange-Worlds-Dead-Planets?term=dead+planet&test_epoch=0). Did a little mini review for people interested. It’s FREE. So if it peaks your interest go get it!

Accessible to new-comers in the hobby without feeling bloated for the more experienced people. An elegant framework based on World of Dungeons, in which you add an attribute (Strength, Agility, Intelligence, or Willpower) to 2d6 with degrees of success. At a cost, full success, or a miss. When you roll with an applicable skill you can re-roll one die.

It seems quick and easy to make a character. Stat block, choose a class (Warrior, Outlaw, Geek, or Psychic), get some gear, name yourself–and you’re on your way. You also make a ship together, which feels like it’d be fun and fast. You need to maintain the ship and you can upgrade it.

I like that money is abstracted like in Powered by the Apocalypse games, I hate bookkeeping but like shopping. So this is for me. Gear is more than just fictional positioning, dictating damage and harm, etc. Supply and travel matter.

GM section seems solid, giving the GM goalposts for the kind of fiction the game is going for. There’s a die of fate, as in World of Dungeons, where, if the GM isn’t sure about something, they can adjudicate it to a die roll and be impartial and be surprised by outcomes just as the players are.

There’s also a job framework, a star map and factions (inspired by Stars Without Number), includes some tables for inspiration, and feels pretty complete. Where World of Dungeons is 2 pages, this is 31 and the additional information is a benefit. The additional design inspirations feel like they’d be in service to the desired fiction.

The layout is mostly great. For a free product, uh, it’s amazing. I don’t like three column but the layout shifts throughout, keeping things easy on the eyes. The font is a little small but on a PDF where you can zoom in–no big deal. There’s way more art than I’d expect in a) a free product b) a 31 page PDF. The art is good, the tone might clash a bit with the text, though; which feels more old-school and dangerous. Whereas the art is pretty light.

Overall it seems like it’d fit together nicely and I’ll nab it in print for sure, I think. So hype to be playing with Jason again, it’s been forever (seemingly).

https://www.drivethrurpg.com/product/257632/Offworlders?term=offworlders&test_epoch=0

https://www.drivethrurpg.com/product/257632/Offworlders?term=offworlders&test_epoch=0

Hello everybody! I just ran a game of Monster of the Week and I love it! I had a question though.

Hello everybody! I just ran a game of Monster of the Week and I love it! I had a question though.

Hello everybody! I just ran a game of Monster of the Week and I love it! I had a question though.

Harm is a new thing for me, as are Harm Moves. If I deal 2 harm to someone and their armor reduces it to 0, am I supposed to choose a 0 Harm move or do I pick from the 1+ harm move list? I assume I would pick a 0 Harm move, but one if the Chosen moves threw me off (the one that makes the Keeper have to pick from the next tier down in the harm list). What’s the right play here?