On Sunday we began our four-session run of Cthulhu Dark: The History of Mercy Falls.

On Sunday we began our four-session run of Cthulhu Dark: The History of Mercy Falls.

On Sunday we began our four-session run of Cthulhu Dark: The History of Mercy Falls. Mercy Falls is the setting we have been exploring via Monsterhearts this year on both Pocket-Sized Play and YouTube. This Cthulhu Dark run is four one-shot mysteries, each showing the town of Mercy Falls during different periods of American history.

For this first session, we see Mercy Falls in the 1830s, when it was a camp stopover along the Oregon Trail. Despite a couple of technical hiccups with the recording (they are fairly minor), we managed to tell a very creepy tale involving weird time dilations, an ancient race of bird people, and one very familiar, physically imposing cultist from the mainline Mercy Falls series.

Thanks to the excellent players in this session: David LaFreniere Lauren McManamon Philipp Neitzel and Oli Jeffery!

https://www.youtube.com/watch?v=dq4VXeCVTMQ

On this week’s episode of The Gauntlet Podcast, I am joined by David LaFreniere and Shane Liebling to discuss our…

On this week’s episode of The Gauntlet Podcast, I am joined by David LaFreniere and Shane Liebling to discuss our…

On this week’s episode of The Gauntlet Podcast, I am joined by David LaFreniere and Shane Liebling to discuss our experiences at DEXCON 2017! We share some general thoughts about the Con, have an in-depth discussion of the Black Sunday, 1935 LARP, and talk about our favorite games we played, including Bedlam Beautiful, Witch: The Road to Lindisfarne, and Ten Candles!

Cc: Vincent Baker Meguey Baker Stephen Dewey Seraphina Ferraro

http://www.gauntlet-rpg.com/the-gauntlet-podcast/episode-111-dexcon-2017

We Hunt the Keepers Epilogue: Trent Firewalker

We Hunt the Keepers Epilogue: Trent Firewalker

We Hunt the Keepers Epilogue: Trent Firewalker

Seraphina, my old friend, I am following your suggestion and keeping a journal both in case something happens to me, and to help me work through what I have discovered. I know not if you shall ever read this, but if you do, I beg of you, read it through to the end. It is indeed heresy, but it also verified truth, pursued relentlessly as only a Templar can, confirming it from multiple sources.

The Lords of the Church of the Two, Auran and Lunan, sent me on a quest to kill the heretic Gormakir, the First Keeper of the Keys and bring back his Key. I had pondered why they would send me on what they said was an important mission when I was only a recent Templar, having only just been initiated, with the scars from the Trials by Fire that Eranthal had created specifically for me still fresh on my feet and body. I still have nightmares about running on the coals, the smell of my flesh burning as they jabbed me with the red hot pokers, testing my resolve and faith. Eranthal will create no more such tests: I have now seen to that. He confirmed what I learned on my quest before he died. He did not expect the interrogation skills I had learned in my training would ever be used on him. Such sweet hot irony! But I digress.

When I applied these very skills on Gormakir, he divulged that our gods are false gods, that they do not care for us and that they are not, in fact, gods as we were trained to believe. In an act of brave folly, we finished the ritual Gormakir had planned in order to become the Oracle of this behemoth in the caves, the Key we were after, the Battrachian Nightmare. The ritual was supposed to give us the answers we were each seeking, but required a sacrifice. We of course chose the evil Gormakir as the sacrifice, both completing a goal of our quest and supplying us with much needed answers. Indeed, Gormakier was the key component, but the ritual was nothing if not gruesome: as Gormakir’s form shifted, flesh melting over his eyes, ears sloughing off, he started spouting gibberish in ecstasy. It is at this time the whispers began in my head.

This is the truth I learned, the truth for which the brave Mage Logan and clever Weary sacrificed their lives: our gods can be killed!

The very reason the Church is trying to collect the Keys is because they are literally the Keys to Death for the gods. And yes, our gods are false gods, the Oracle revealed that to me in visions,visions of events that I was then able to find confirmation for in the restricted archives of the Church once I had the passkey from Eranthal.

How can they be false gods, when their priests and saints, and even Templars wield magic of the gods? While it is possible the priests magic is a boon of some of the gods, it is also possible that it comes from within us. Not the magic of the mages, derived from learning and weaving of energies around us, but from within us, from our souls and our passions.

Why would they send me, a novice, on such a quest of great danger? Because they had tested me and found me strong and pure, not realizing that in so doing they had sown the very seeds of doubt about the righteousness of the Lords of the Church. Why send me on this quest with others not of the Church? Eranthal confirmed this much: because any higher in the Church wanted the Keys for themselves and could not be trusted to return them, since they knew they were of great value and threat. He hinted that they suspected a rebel in their midst, working against the Church Lords, so they would hire 3 people not of the Church, accompanied by one novice from the Church, for each quest. In most cases, the Church representatives did not return, by chance or plan, I know not.

They know not what I know or have done, and are sending me on another mission soon. Perhaps the next key is one that I will be able to use…

Dear NYC or NY metro area Gauntleteers: We’re planning a Gauntlet fan on-day minicon in the city on Labor Day…

Dear NYC or NY metro area Gauntleteers: We’re planning a Gauntlet fan on-day minicon in the city on Labor Day…

Dear NYC or NY metro area Gauntleteers: We’re planning a Gauntlet fan on-day minicon in the city on Labor Day weekend. We’re in the very early stages of planning at this point. Are you interested in going? If so, comment in this thread so we can get a headcount and figure out where to do this.

I’m back with yet another crowd sourcing request. This should be a fun one:

I’m back with yet another crowd sourcing request. This should be a fun one:

I’m back with yet another crowd sourcing request. This should be a fun one:

Serious or zany or off the wall Non-Player-Wrestlers for a World Wide Wrestling campaign I’m working up. Suggestions can be as long or as short as you want. For example:

Burke “The Sheriff” Hoffa – Black Duster, Black Cowboy Hat – Voice: Val Kilmer from Tombstone

Sunshine the Clown – Creepy Clown – Voice: Bad Mark Hamill Joker Impression

Greetings, all.

Greetings, all.

Greetings, all. It’s time for the weekly Gauntlet video roundup! Don’t miss any of the great new actual play videos from the past week in the updated playlists and video links below.

Comic Strip AP

– Burning Wheel episode 8 with Judd Karlman and Richard Rogers: https://www.youtube.com/playlist?list=PL26DVDSsqVz5_96rJ6xPox7aPk9DAsrRl

NEW Coriolis – The Colonel’s Legacy episode 1 with MadJay Brown and Richard Rogers:

Gauntlet Sunday

– Changeling: The Lost (PBTA) session 4, Lowell Francis runs for Sherri Stewart, steven watkins, Patrick Knowles, and Maciej Starzycki: https://www.youtube.com/playlist?list=PLUKV1MEOXoTUwGr5mxKBgn-84KStUmXma

Dungeon World Sunday – We Hunt the Keepers!

– The Dim Path to Carcosa session 3, Jason Cordova runs for Fraser Simons, David LaFreniere, Christo Meid, and Tony Hahn: https://www.youtube.com/playlist?list=PL26DVDSsqVz6VlgBJpGA6qp7wCb2OydB7

Gauntlet Hangouts

NEW Urban Shadows – The Violet Crown session 1, Jason Cordova runs for Michael X. Heiligenstein, Phillip Wessels, and steven watkins: https://www.youtube.com/playlist?list=PL26DVDSsqVz5iNDfyYEUJF6XzjCk9SgSc

Dr. Tom the Frog

– Not an AP video, but be sure not to miss the return of the Dr. Tom the Frog Show! https://www.youtube.com/watch?v=Aok-kvlsqi8

Check out all the great videos on The Gauntlet’s YouTube channel, linked below on this post. Don’t forget to subscribe, and check out the playlists to catch up on all your favorite campaigns. Enjoy, and everyone have a great weekend!

https://www.youtube.com/channel/UC9QoUve1LQHu_feDx0snd4w

Meet our new mascot, Gauntlet Daddy! This fellow is the work of the fabulous Fabrissou.

Meet our new mascot, Gauntlet Daddy! This fellow is the work of the fabulous Fabrissou.

Meet our new mascot, Gauntlet Daddy! This fellow is the work of the fabulous Fabrissou.

The glorious, full-color version of Gauntlet Daddy will be in Codex – Joy!

Have to share.

Have to share.

Have to share.

Originally shared by Thrythlind aka Luke Green

The premise of the scenario was to draw characters from various urban-fantasy characters.

I never expected someone to choose a character from MY setting. Granted it’s because he was playing that character in another one-shot, but still.

Creator Happy Dance!!!!!!!!!!

https://www.youtube.com/watch?v=dP34ZwMdgFo

https://www.youtube.com/watch?v=dP34ZwMdgFo

I’m thrilled to announce the first episode of a new series on Comic Strip AP.

I’m thrilled to announce the first episode of a new series on Comic Strip AP.

I’m thrilled to announce the first episode of a new series on Comic Strip AP. The one and only MadJay Brown is running Coriolis !

You really neeeed to check this out. Sci-fi action, excitement, a meaty story, and the way Jay runs this game is amazing!

Characters

Samir Kanaan, ex-Legionnaire, gunner for the Narzalus

Nima Dol-Soufi, pilot of the Narzalus

Dr. Armita Wana, archaeologist and captain

Taba, a familiar Legionnaire

Timecodes

Samir and the Legion (00:24)

R&R on Algol (03:04)

Run for It (07:02)

Deep Trouble (11:00)

Music Used:

Intro/Outro Music: Twist & Science by Damscray

Incidental music found on tabletopaudio.com

The Episode: http://www.gauntlet-rpg.com/comic-strip-ap/coriolis-the-colonels-legacy-01

I want to get some feedback about a move for my next issue of Sword Breaker.

I want to get some feedback about a move for my next issue of Sword Breaker.

I want to get some feedback about a move for my next issue of Sword Breaker. The theme for the issue is Thundarr-esque, post-apocalyptic, mutants and magic. I want to embrace the outlandish aspects of the setting.

This move is intended to reflect the risky fun of starting up a mysterious vehicle and trying to pilot/drive it. I think it would be boring for the machine to never get moving so I’m starting with action and making the danger/failure be about what happens next. How can I improve this move?

When you operate a vehicle that is new to you, roll+INT

On a 10+ You get the machine moving at a high rate of speed and figure out how to control it.

On a 7-9 You get the machine moving at a high rate of speed and choose 2

* You understand how to slow down and stop

* You are able to avoid crashing immediately

* You don’t damage the engine