Got inspired to sketch out a compendium class. What are the odds of my Charlatan finding a monkey, Jason Cordova ?
When you befriend a monkey, you may take this move when you level up:
Monkey Friends are the Best Friends
You and your monkey have a special bond. You can’t talk to it per se, but it will always act as you wish it to. It can serve as a distraction or an extra set of hands, giving you +1 on slight of hand attempts.
Once you’ve taken the Monkey Friends are the Best Friends move, you may take the following moves whenever you level up as if they were class moves:
Oooh, Shinies!
When you let your monkey roam for a while in a civilized area, roll +DEX. On a 10+ he returns with an interesting or valuable item. On a 7-9, the item is also dangerous or draws unwelcome attention to you.
Alarm Call
Your monkey is always looking out for you. It will scream at the first sign of danger, ensuring that you are never surprised. When an enemy would get the drop on you, you get to act first instead.
Dial M for Monkey
Your monkey is exceptionally smart. It can follow complex orders and understand speech, though you are the only one who can understand what it says. If you consult your monkey while attempting to discern reality, take +1.
This is terrific! “Dial M for Monkey” might be the best name for a move I’ve read in some time. I was thinking of setting the next campaign on a chain of islands, so a monkey turning up is a real possibility.
Two suggestions:
-Monkey Friends are the Best Friends should be re-written a little more broadly so anyone can take the CC (not just people with sleight of hand).
-Ooh, Shinies should be a straight-up roll (no stat modifier).
This is really awesome.
This is terrific! “Dial M for Monkey” might be the best name for a move I’ve read in some time. I was thinking of setting the next campaign on a chain of islands, so a monkey turning up is a real possibility.
Two suggestions:
-Monkey Friends are the Best Friends should be re-written a little more broadly so anyone can take the CC (not just people with sleight of hand).
-Ooh, Shinies should be a straight-up roll (no stat modifier).
This is really awesome.
Also, you should post this to the DW Tavern.
Also, you should post this to the DW Tavern.
needs a “left turn clide” move
needs a “left turn clide” move
Yeah, I was stretching for some way to make Oooh, Shinies! a bit less failure prone, but I think you’re right that it can’t just function off of a stat.
I’ll see if I can come up with better wording for Monkey Friends are the Best Friends as well.
Yeah, I was stretching for some way to make Oooh, Shinies! a bit less failure prone, but I think you’re right that it can’t just function off of a stat.
I’ll see if I can come up with better wording for Monkey Friends are the Best Friends as well.
“Take +1 on any move where a distraction or an extra set of hands would be useful.”
“Take +1 on any move where a distraction or an extra set of hands would be useful.”
For Ooh, Shinies! you could have it be roll + Bonds with monkey. Or, roll + Number of Monkey Friend moves taken.
For Ooh, Shinies! you could have it be roll + Bonds with monkey. Or, roll + Number of Monkey Friend moves taken.
I thought you could only have Bonds with other PCs?
I thought you could only have Bonds with other PCs?
You’re probably right about Bonds. In some of the other AW hacks the equivalent move (like Strings in Monsterhearts) can be used on NPCs.
You’re probably right about Bonds. In some of the other AW hacks the equivalent move (like Strings in Monsterhearts) can be used on NPCs.
Jason Cordova nice phrasing for “Monkey Friends…”.
I like the idea of adding skill synergy better than relying on bonds. Maybe adding something like “Take +2 on this roll if you also have the ‘Dial M for Monkey’ move.” Just doing a straight ‘+ # of monkey friend moves’ might make the modifier too high. After all, monkeys shouldn’t be too reliable.
Jason Cordova nice phrasing for “Monkey Friends…”.
I like the idea of adding skill synergy better than relying on bonds. Maybe adding something like “Take +2 on this roll if you also have the ‘Dial M for Monkey’ move.” Just doing a straight ‘+ # of monkey friend moves’ might make the modifier too high. After all, monkeys shouldn’t be too reliable.