Does anyone add audio to their games?

Does anyone add audio to their games?

Does anyone add audio to their games? Maybe music or ambiences in the background. Anyone prefer it or does it detract?

Is it something you’ve tried and it didn’t work for your group?

There are ways to add these things to online play but I have a feeling that online isn’t as much an obstacle as just a general lack of interest in the format.

re: letting players feel their way into a scene, letting it breathe – i think i’m probably the kind of player who…

re: letting players feel their way into a scene, letting it breathe – i think i’m probably the kind of player who…

re: letting players feel their way into a scene, letting it breathe – i think i’m probably the kind of player who needs that, especially towards beginning of a session.

it takes what feels like a long time for me to get into an RP rhythm and early scenes can be excruciatingly awkward. do you feel you can just ease into character? maybe there are certain players with whom starting a scene is a cinch?

Slightly slightly late to the party but oh gosh Dogs In The Vineyard is so so good.

Slightly slightly late to the party but oh gosh Dogs In The Vineyard is so so good.

Slightly slightly late to the party but oh gosh Dogs In The Vineyard is so so good. Not going to do a play report yet – I want to see if those who were on on the Meetup waitlist want to play the same town on Sunday, but yeah…

There was this moment when the PCs talked themselves out of ‘oh obvious problems = obvious solutions,’ and it was awesome.

There appear to be 2 major struggles in our Undying game (and probably in Undying as a game);

There appear to be 2 major struggles in our Undying game (and probably in Undying as a game);

There appear to be 2 major struggles in our Undying game (and probably in Undying as a game);

The communal struggle for Status, and the personal struggle for Humanity.

My character is spectacularly failing at both, and Fraser Simons’ newly turned predator seems to be already in the new Princeps’ good books, though I can see their Humanity coming in to question before long.

This game feels very good at maintaining our focus towards those struggles, redirecting our movements (and Moves) back in the direction of these questions. Even the most humane among us have gruesome, primal survival needs, even the most solitary of us can’t exist entirely without the community.

Thanks Eadwin Tomlinson for running a fun game

re: Richard Rogers’ point about Lady Blackbird not having portraits of the characters and therefore allowing for…

re: Richard Rogers’ point about Lady Blackbird not having portraits of the characters and therefore allowing for…

re: Richard Rogers’ point about Lady Blackbird not having portraits of the characters and therefore allowing for wider interpretations (is that a fair paraphrasing?)…

Is having pictorial depictions (and therefore greater prescription) of characters in a game something players would be averse to? Are there games that have tried this approach?