I’ve tried my hand at making a layout for Space Trip (my WoD Star Trek Hack), but this is my first real attempt at…

I’ve tried my hand at making a layout for Space Trip (my WoD Star Trek Hack), but this is my first real attempt at…

I’ve tried my hand at making a layout for Space Trip (my WoD Star Trek Hack), but this is my first real attempt at anything like this.

https://drive.google.com/open?id=0B1ZFbw_hANkSdGJ2MS1TbXJIYVk

Any thoughts on this? Tips from people who know what they are doing? This will ultimately be free, so I’m trying to do it on a shoestring.

Thanks!

Can we discuss character voices for a bit?

Can we discuss character voices for a bit?

Can we discuss character voices for a bit? Specifically, I have trouble maintaining consistent voices for NPCs (or when I’m playing, for my PC) across sessions. One of my players said that he finds a portrait from google images for each of his NPCs, and looks at it whenever that NPC comes into play. Does anyone have other suggestions on how to improve this skill set?

I’m looking for one additional player for a PbP using the Alpha of “Space Trip” my Star Trek World of Dungeons(ish)…

I’m looking for one additional player for a PbP using the Alpha of “Space Trip” my Star Trek World of Dungeons(ish)…

I’m looking for one additional player for a PbP using the Alpha of “Space Trip” my Star Trek World of Dungeons(ish) hack.

The game will be played on the www.paizo.com forums, which requires a free account.

I’ve trimmed the rules back down to 2 pages, after exploding it out to an unwieldy 5 pages. You can find it at: https://docs.google.com/document/d/1YlWk5NRVphNLS5eKP0d7_T-PQV42ixT1KEafaziokJo/edit?usp=sharing

In your opinion, what PbtA game has the best large spaceship combat rules?

In your opinion, what PbtA game has the best large spaceship combat rules?

In your opinion, what PbtA game has the best large spaceship combat rules? Why? In particular, what game does the best job at making sure that every player has something to do during combat? I guess this question can also go beyond PbtA games.

Would any of you fine, upstanding Gauntleteers be willing to blind playtest a PbtA hack that I have been working on?

Would any of you fine, upstanding Gauntleteers be willing to blind playtest a PbtA hack that I have been working on?

Would any of you fine, upstanding Gauntleteers be willing to blind playtest a PbtA hack that I have been working on? The elevator pitch is something like: “a concise, quick to the table PbtA game that lets you star in any one of the many episodic television shows about the trials and tribulations of a starship’s crew.”

It has worked very well in the Star Trek playtests I have run, but I’d love additional feedback on:

1) Are the rules clear, compelling, and presented in a logical order?

2) Do the mechanics support or hinder the flavor of your show of choice?

3) Is the advice in the Director’s (GM) Playbook useful?

4) Does having the Captain as an NPC trip up your group?

5) Is there a place for this hack in the universe of PbtA games? If there is one thing I’ve learned since joining the Gauntlet, it is that there are far more PbtA games out there than I ever realized. There very well could be ten PbtA hacks out there that already do what this game is trying to do.

What are some interesting mechanics/solid advice you have seen to handle PCs within a military hierarchy?

What are some interesting mechanics/solid advice you have seen to handle PCs within a military hierarchy?

What are some interesting mechanics/solid advice you have seen to handle PCs within a military hierarchy? Specifically, when one PC outranks another. I had a bad experience once as a GM and now I’m hesitant to allow it at my table.

I will be running a second playtest of my “sci-fi episodic” World of Dungeons-ish hack late night Friday evening…

I will be running a second playtest of my “sci-fi episodic” World of Dungeons-ish hack late night Friday evening…

I will be running a second playtest of my “sci-fi episodic” World of Dungeons-ish hack late night Friday evening (9/30) and I still have one or two spots open. Would any of you like to participate?

Time:

11am-1am US PST (Friday night/Saturday morning)

6am-8am GMT (Saturday morning)

Since this isn’t Gauntlet exclusive, I’ll be running it over roll20 (free) and Teamspeak 3 (free).

Send me a chat or post below if you are interested and I’ll send you the 5 page Alpha v0.2.

Live long and prosper!

I’d like to add a section of advice to GMs on resolving 7-9 results to the World of Dungeons space opera hack I’m…

I’d like to add a section of advice to GMs on resolving 7-9 results to the World of Dungeons space opera hack I’m…

I’d like to add a section of advice to GMs on resolving 7-9 results to the World of Dungeons space opera hack I’m working on. This is a rough draft, but this is one of the things I struggle with. Any thoughts?

Resolving 7-9 Results: “A total of 7-9 is a partial success; you do it, but there’s some cost, compromise, retribution, minor harm, etc.” One of the challenges you face as GM is to resolve the frequent 7-9 partial success results. As a general matter, you will find this to be much easier if you make the risk absolutely clear before the roll. On a 7-9, the PC succeeds in accomplishing her goal, but it isn’t perfect. Here are some possible ways to address this result:

1) Announce a soft move as the cost of the success and allow the PC to decide whether it is worth it: “You can avoid the weapons fire, but only if you drift dangerously close to that anomaly. Do you do it?”

2) Ask the PC to describe the unintended consequences: “You repair the shield system, but your console starts flashing red. That can’t be good. What just happened?”

3) The clearly identified risk comes to pass, but it isn’t as bad as expected. “The group of aliens don’t seem fully convinced. They stop firing, but their weapons are still at the ready.”

4) They get some of what they want, but not all of it: “You definitely get some life signs, but you have no way of knowing how many.”

Jason Cordova In one of the podcasts you mention how you like to use World of Dungeons to test out new modules…

Jason Cordova In one of the podcasts you mention how you like to use World of Dungeons to test out new modules…

Jason Cordova In one of the podcasts you mention how you like to use World of Dungeons to test out new modules before bringing them to the table. What does that actually look like? Do you do a solo-play session?