Next question for #tcde:

Next question for #tcde:

Next question for #tcde:

5) How should descriptive traits (non-numeric) affect the dice pool use?

Note 1: This question builds on the premise of having both numeric and descriptive traits.

Note 2: Due to comments in and conclusions from previous polls, question number four 4 was removed.

TL;DR – I’m asking about 20 questions of your preferences around game mechanics. The results will be summed up into a crowd-directed game mechanic document. I have been asked a few question about why I post them one and one, and the answer is I want to lower the threshold for participation, and to have time to follow up each question’s comments and feedback.

There are some limitations of the G+ poll functions, so I have made some compromises. From now on I will add the full list of questions in this post so every poll get the correct context (thx +Yoshi Creelman), and the most recent poll results will be added to the premise post here: http://bit.ly/2hSt1vG

The questions asked so far are:

* What dice pool complexity appeals the most to you?

* What dice type do you prefer?

* What should the dice pool be derived from?

* How should the dice pool be used? <--- Removed

* How should descriptive traits (non-numeric) affect the dice pool use?

The questions left are:

* Should we add more features to the dice pool?

* How should the target number/difficulty be handled?

* What type of resolution measurements should be used?

* How should the effect/outcome from successful actions be handled?

* How could descriptive traits relate to resolution and conflicts?

* What trait should be the character’s most dominant?

* How should a character’s competence be structured (excluding characteristics)?

* How many derived (secondary) traits do you prefer (that describe resistance abilities, generic abilities not covered by characteristics, or extraordinary bonuses, e.g. Armor Class or Humanity, etc)?

* Through what process should character development mainly take place?

* What health mechanics do you prefer?

* What health mechanics detail level do you prefer?

* To what extent do you like parallel health mechanics?

For those of you who are interested in the premise and the details, check this link out: http://bit.ly/2hSt1vG If you miss a particular question that could broaden our perspective, don’t hesitate to share it with us in the comments.

After this poll, there is only one more question regarding the dice pool.

As we say in Sweden – Great Continuance to all of you! Here’s our third question for the crowd-directed experiment:

As we say in Sweden – Great Continuance to all of you! Here’s our third question for the crowd-directed experiment:

As we say in Sweden – Great Continuance to all of you! Here’s our third question for the crowd-directed experiment:

3) What should the dice pool be derived from?

TL;DR – I’m asking about 20 questions of your preferences around game mechanics. The results will be summed up into a crowd-directed game mechanic document. I have been asked a few question about why I post them one and one, and the answer is I want to lower the threshold for participation, and to have time to follow up each question’s comments and feedback.

There are some limitations of the G+ poll functions, so I have made some compromises. From now on I will add the full list of questions in this post so every poll get the correct context (thx Yoshi Creelman), and the most recent poll results will be added to the premise post here: http://bit.ly/2hSt1vG

The questions asked so far are:

* What dice pool complexity appeals the most to you?

* What dice type do you prefer?

* What should the dice pool be derived from?

The questions left are:

* How should the dice pool be used?

* How should descriptive traits (non-numeric) affect the dice pool use?

* Should we add more features to the dice pool?

* How should the target number/difficulty be handled?

* What type of resolution measurements should be used?

* How should the effect/outcome from successful actions be handled?

* How could descriptive traits relate to resolution and conflicts?

* What trait should be the character’s most dominant?

* How should a character’s competence be structured (excluding characteristics)?

* How many derived (secondary) traits do you prefer (that describe resistance abilities, generic abilities not covered by characteristics, or extraordinary bonuses, e.g. Armor Class or Humanity, etc)?

* Through what process should character development mainly take place?

* What health mechanics do you prefer?

* What health mechanics detail level do you prefer?

* To what extent do you like parallel health mechanics?

For those of you who are interested in the premise and the details, check this link out: http://bit.ly/2hSt1vG If you miss a particular question that could broaden our perspective, don’t hesitate to share it with us in the comments.

After this poll, three more questions regarding the dice pool will follow. Next one will be posted some time before NY. #tcde

Time for our second question for the crowd-directed experiment:

Time for our second question for the crowd-directed experiment:

Time for our second question for the crowd-directed experiment:

2) What dice type do you prefer?

There was a great response on our first question, so thanks everyone that participated! If you’re interested in the premise or what more questions I’ll post, check this link out: http://bit.ly/2hSt1vG If you miss a particular question that could broaden our perspective, don’t hesitate to share it with us in the comments.

After this poll, four more questions regarding the dice pool will follow. Next one will be posted after Christmas, so have a Happy Holiday everyone! Cheers! #tcde

Here’s the first question for the crowd-directed experiment:

Here’s the first question for the crowd-directed experiment:

Here’s the first question for the crowd-directed experiment:

1) What dice pool complexity appeals the most to you?

#tcde – more info @ http://bit.ly/2hSt1vG

Hi everyone!

Hi everyone!

Hi everyone! I asked Jason Cordova and others last week if it was okay to do a survey here, so here’s a first ping. I aim to push out about two questions per week, but if I’m taking it too far and you feel I’m spamming you let me know.

The premise of this survey is more detailed in the link below. I will post the first question later today.

Thanks!

#tcde

http://www.obscuretides.com/premise-crowd-directed-experiment/