Congrats to Slade Stolar and Tom McGrenery for their Indie Groundbreaker Awards nominations!
Congrats to Slade Stolar and Tom McGrenery for their Indie Groundbreaker Awards nominations! Slade got a nomination for Best Rules for The Indie Hack. Tom got a nomination for Best Setting for Malandros.
Episode 48 of Discern Realities is here! After a series of “fancy” episodes featuring guests and contests, DR 48 is a return to our tried-and-true formula. In this episode:
-We discuss the mystery of Lord Caspian Gal and some associated narrative fuckery.
-We announce Gauntlet Con, and discuss a number of other Gauntlet happenings.
-We use the Bend Bars, Lift Gates move to have a larger conversation about the interplay between playbook moves and basic moves.
-We present the Library of the Wordfey, a set piece and custom move.
-We continue the story of St. Evelyn the White.
Enjoy! (and let us know what you think in the comments)
Cc: David LaFreniere Fraser Simons Slade Stolar Maria Rivera
The Gauntlet After Dark – On creating genuine friendships in an online space
The Gauntlet After Dark – On creating genuine friendships in an online space
I have lately found myself feeling somewhat adrift when it comes to the hobby. There are a lot of instances when I’m looking at the various Gauntlet things I have to do, evaluating which games I want to play, or scanning RPG social media spaces, and this creeping phrase enters my head:
“Do I even care about this anymore?”
I think I do. But I also think I need more from it.
I put a huge premium on being able to speak with people, bond with them, and make genuine friendships. It’s why simply producing podcasts has never been enough for me. I need to interact with the people who listen to my shows, I need to play games with them, I need to get to know them. When the Gauntlet started transitioning to being a more public space, I found it deeply uncomfortable. When your natural state is to carefully cultivate community, friendship, and loyalty, it freaks you out when there are suddenly people around who want things from you but whose motives are unclear or impersonal.
I’ve been trying to find ways of enriching the experience of being in the Gauntlet, both for my own satisfaction (and sanity) and that of the people who choose to engage with the community. The Slack group has helped tremendously. Today, for example, there were a lot of really fascinating conversations going on, all of which were being conducted respectfully and with a genuine care and admiration for each participant (seriously: you should look into the Slack group; it’s a pretty phenomenal space). Several of us have organized a Gauntlet friend circle for playing Nintendo Switch games (using Discord for chat) and that has been a blast.
But I think we can do better. The idea I am currently batting around is using Discord chat to do debriefs after Gauntlet Hangouts games. We play a ton of fucking games, but we’ve always been missing that debrief/decompression conversation you get with face-to-face games. If the Discord chat is handled correctly, I think this could enrich the Gauntlet Hangouts experience in a massive way. It’s not enough to simply play games; we also need to talk about how those games went. We need to hear from each other. We need to create a supportive environment.
Anyway, I find myself lately obsessed with genuine interactions, genuine friendships. And so I think it’s going to be a focus for the next few months.
Hi everyone! A quick reminder about guidelines for posting in the Community.
Hi everyone! A quick reminder about guidelines for posting in the Community.
1) Your post should be relevant to the Gauntlet. What does “relevant to the Gauntlet” mean? Relevant means there is a direct connection to something we have talked about on our podcasts or somewhere else in the community (like in our Slack group or Gauntlet Hangouts). “Connected to roleplaying games in some way” is too broad. If you’re not sure, just ask me before you post.
2) Re-shares presented without context are uncool. The reason for this is re-shares without some kind of accompanying text feel impersonal, or like the Gauntlet was an afterthought. Tell us why we should look at this thing you are sharing with us. The best practice is to simply not re-share to this page. Direct links with original accompanying text are always preferred.
3) Be careful when it comes to self-promotion. This is not because of any particular rule we have, but rather, if you want the thing you are promoting to be received in the best possible light, you need to get someone else to vouch for it here or ask me first before you post.
And just so folks don’t think I’m targeting anyone in particular, I’ve been talking about the need to post this reminder for a couple of weeks now on Slack.
The finale of Monsterhearts: Mercy Falls is here! Big thanks to the players in this series: Fraser Simons Phillip Wessels Yoshi Creelman and Kevin Lovecraft. Extra special thanks to Fraser for editing these together.
For those of you who listened to the whole thing, we’d love to hear your thoughts on it.
For more Mercy Falls, including the continuation of this story, check out our YT playlist!
Here is a link to Session 1 of our new series of Monster of the Week.
Here is a link to Session 1 of our new series of Monster of the Week. It is the first session in a two-part mystery called Huge Problems in Little Shanghai, my “barely bothered to file off the serial numbers” version of Big Trouble in Little China (which can be found in Codex – Ectoplasm, btw). I have actually run this mystery about a dozen times before, but it’s always interesting to see how a new group tackles it.
This was a fun session. Like a lot of first sessions, we were kind of easing into these characters, seeing how they interacted with each other, and sharpening up their personalities. By the end, I think we were hitting a good stride.
Big thanks to the players: Chris Wiegand Christo Meid Stephen Humphreys and Michael G. Barford
Also, to see more AP from Gauntlet Hangouts, be sure to check out our YT playlists!
DexCon was lovely this year. Even though the indie game schedule was more limited than the ones at Dreamation and Metatopia, I think the quality of the play I experienced was significantly higher. Here are some thoughts on Dex Con 2017…
David LaFreniere flew in from Lubbock for the con and it was awesome to get to spend some time with him. We played in a bunch of games together and had lots of good conversations about both the Gauntlet and the hobby in general.
I also got to spend a fair amount of time with Shane Liebling, which was great. If you ever get a chance to hang out with Shane at a con, I highly recommend it. The conversation is always brisk and enjoyable.
The first game I played was a pick-up session of The Insider, a hidden role card game. I got to play with Shane, David, River Williamson, and Seraphina Ferraro. Lots of laughs, lots of fun.
The second game I played was Dungeon Crawl Classics. It was ok. There wasn’t much r-o-l-e roleplaying in it, so by the time I got to my next game, I was practically salivating to do up a really memorable character.
And did I ever in Black Sunday: 1935! That one is a LARP about a group of circus folk stuck in a basement with some religious townies during a bad storm. The character I played was Adrian, aka Kar-Suet the Serpent King, the star of the traveling show. Kar-Suet was easily one of my favorite characters I have ever played. I basically portrayed him as a Norma Desmond-type; overwrought, flamboyant, dramatic. It was great fun. Also: that game is damn good. I am more convinced of LARPs than ever. I must play more LARPs.
The next game I played was Seco Creek Vigilance Committee. It’s a game by Keith Stetson that is hitting Kickstarter soon. It’s a sort of Western noir, wherein the players must help decide the fate of three outlaws they have just rounded-up: do we put them on the train to Bright City, where they will likely beat the charges, or do we administer “Western justice?” You use a fun poker chip system to manage your character’s relationship with the various factions in Seco Creek, and the characters have Lady Blackbird-style Keys that inform how you play them. I really enjoyed it and will have my eye on the KS when it launches.
On Saturday morning I played Witch: the Road to Lindisfarne with Seraphina, David, and a couple of folks whose names escape me. This was probably my favorite session of the whole con. It was INTENSE roleplaying. In the whole four hour block, we only cracked a single joke. Everyone was laser-focused on playing their character to the max and maintaining the dark, serious mood. I loved it. David’s Witch was deliciously creepy; it was a film-worthy performance. Hats off to Seraphina for facilitating a really brilliant session. And yes: we burned the witch.
Keeping with the theme of burning people, the last game I played was a Saturday evening session of Montsegur 1244. I have owned that game for a long time but never had a chance to play it before. I’m glad I did! What I found utterly fascinating about the game is how different it must play out depending on which characters are chosen as the leads. You have a group of twelve characters, but only a handful of them are the focus. Three of our six focus characters were a pair of small children and their caretaker, so our story was naturally kind of small in scale. It was almost a family drama, and I liked it a lot. My own character was very grounded in (and defined by) her femininity and that was really enjoyable to play. I was particularly happy with the intense, emotional scenes between my character and those portrayed by Catherine Ramen, who also facilitated the session.
Dex Con 2017 was terrific! I got to meet and hang out with a bunch of fabulous people and play a bunch of great games. I hope to do it again next year!