Yesterday I had the pleasure of playing in a game of The Whitehack run by Horst Wurst, The Gardens of Ynn!

Yesterday I had the pleasure of playing in a game of The Whitehack run by Horst Wurst, The Gardens of Ynn!

Yesterday I had the pleasure of playing in a game of The Whitehack run by Horst Wurst, The Gardens of Ynn! I was pumped for it as of sign-up and dang, it exceeded my expectations. Let me talk a little bit about why, both regarding impressions of the module but also the system, as it is my first time actually playing with it.

This module is super cool. We are adventurers going to get rich and looking for some kids in this surreal garden; not exactly a revolution in my brain there. However, as soon as you enter the garden, shit gets real. The procedural generation of the spaces is super cool; the results evocative. We are only one session in and I definitely want to discover more.

There is time fuckery, literal machinations beneath the ground, and we always have the option of staying in a given space to spend time with it or like just take off. We were also told that we should be thinking about out items for fictional positioning and if we just wanted to go hack things up… we’d be having a bad time. If you stay in an area time passes as well. We didn’t really get the connotations of what that means, though.. and still don’t? I like that! Are we going to emerge from the gardens into like an altogether different time period or something? Are we going to age rapidly when exiting? Cool!

We only got to navigate a couple of these spaces but all had cool sensations around them. Smells; sights; taste; sounds, etc.Evocative and interesting. I hope that continues. We met a talking cat. Saw some skeletons as human-sized peacock things were mesmerizing a poor boy, presumably ready to devour him.

Can’t wait to see what more happens~~

System-wise:

Some people may know that I have barely any working knowledge of Dungeons and Dragons. I played a couple adventures I recall very little of when in junior high school, then reentered the hobby 5-6 years ago by way of DnD Encounters, Pathfinder Society, etc.; hated it, eventually found online gaming, then finally found this community and could not be happier.

So 2 years or so ago (is) when I purchased The White Hack, I was very excited by the design work and could imagine how it might go. So much so I took inspiration from how class creation worked to put it in this month’s Codex issue! I finally got the opportunity to play it thanks to Horst, and my word, I just loved the whole experience.

The Deft, The Wise, and The Strong are the character classes. Elegant, subjective, and open to interpretation. Evocative names, good examples. What you choose as your ‘thing’ in the game allows you to do difficult tasks with complete success if you’re deft. The Wise have miracles that are negotiated and cost HP. So. Much. Cool. Stuff!

The notions of Groups to craft previous life experience (lifepaths) and the other associated fiction you should have for your character is a bit of a mental hurdle at first, but ultimately very helpful in having you place some cognitive load as to what is important about this person and therefore granting them better fictional positioning. These things being coupled with mechanics was like a breath of fucking fresh air for me. I felt like notions I had about what my character ought to be good at actually mattered. My internal subjective ideas were externally supported by the system as I came up with them on the fly.

I ended up deciding to play a wandering Deft monk. In the gardens we came across a suspicious, foaming at the mouth mind, talking cat; I asked the referee, Horst, if I might have experience with these things having wandered about for ages and encountered strangers often. Specifically, I wanted to know if they were trying to ambush us or otherwise lie, etc. Because I might have been set upon before in my travels, I gained that fictional positioning and rolled with Advantage.

These things about my character I decide are important are each tied to a stat, which I’m less crazy about. Why not just have it so when it makes sense I get Advantage, right? Why does it have to be only when I’m being intelligent or wise I get this benefit? Most of the time characters will be rolling specific stats for what they’re good at anyhow, I’m sure. I’m super high in DEX and my fictional positioning beside DEX is that I was trained in martial arts at the monastery, for instance. Super cool.

Another thing I loved was critical roll target numbers being the exact stat value, that’s a really small but fun thing. The design work really makes it feel like it’s all about the characters; empowering them with just enough fictional positioning that they get excited about contributing without dictating too much.

One thing I didn’t like much was that you can also be squishy AF. I myself and one another started with just 2 HP, which made me feel way too precious about my character. Sure, they could die and I could roll up another… but I just thought up all these cool ass things for my monk! I want to gain levels and gain even more Groups! In that sense, it feels a bit at odds with the system goals. But I was also told there are some fail-safes in the text that make it a little harder to die; I’ll have to revisit the text.

The end result was a Venetian Deft Thief, Vincenzo di Pasqua (Jason Cordova ); a wandering Deft Monk (myself), A Wise Clockwork Tinkerer (Paul Staxx Spraget ); a Strong Bodyguard (Shane Liebling ); all walked into the msyterious Garden of Ynn!

How fucking cool is that, right?!

http://www.drivethrurpg.com/product/237544/The-Gardens-Of-Ynn?term=gardens+of+&test_epoch=0

Last night we wrapped up Lowell Francis Iruvia campaign of Blades in the Dark on Gauntlet Hangouts!

Last night we wrapped up Lowell Francis Iruvia campaign of Blades in the Dark on Gauntlet Hangouts!

Last night we wrapped up Lowell Francis Iruvia campaign of Blades in the Dark on Gauntlet Hangouts! I played a young kid named Bijan, living on the streets and sleeping in a warehouse until the crew took me in (I was a later addition to the open table game).

I was a forger that didn’t know how to build things yet, but I had an ability to awaken inanimate objects, even wield them as weapons (the ability is called Ghost in the Machine so of course, I chose that one). Vicious and brutal, I set about using my newly obtained power; cocky that I belonged to a crew now.

There was a gang boss who bullied me. I framed him and killed him, sabotaging a building as he and his crew entered. I killed my rival; I turned to my heritage to garner even more power now that I had a taste for it! Iruvia’s current social structures, it turns out, had been built on and suppressing people who practiced my religion, which was the root of how I could put ghosts in machines. As I delved deeper, I accrued more Trauma I became obsessed, cold, and reckless.

And in the end, Bijan walked away from it all still looking for answers in his religion; setting out into the desert to find something he was convinced existed based on ancient knowledge barred from the world, but not him. Bringing only a mechanical hawk he constructed to aid him.

Lowell did an excellent job as GM and the campaign had so many cool things going on. I really enjoyed myself and it was neat seeing how flexible the system is. You can really speed up downtime or slow down and linger on specific scenes. Everyone had really cool arcs and it was a joy to play in.

https://www.pinterest.ca/pin/84301824259747968/

7 days until Veil 2020, out in the next Codex issue. I am curious to see what people make of it!

7 days until Veil 2020, out in the next Codex issue. I am curious to see what people make of it!

7 days until Veil 2020, out in the next Codex issue. I am curious to see what people make of it!

What’s got ya’ll excited lately? Is there a particular movie, video game, tabletop game, or session you had that’s on your mind? Tell me about it!

Hey folks, I keep seeing threads with people being excited to find “good quality” Cyberpunk2020 core books on…

Hey folks, I keep seeing threads with people being excited to find “good quality” Cyberpunk2020 core books on…

Hey folks, I keep seeing threads with people being excited to find “good quality” Cyberpunk2020 core books on Amazon—it’s available in print… just order a new copy from http://www.talsorianstore.com

Core book is $30 + shipping and they have some source books (and the cybergeneration line).

I saw people buying them for $300, ridiculous! If you’re abroad the core is POD on DrivethruRPG but… I’m not sure how great it would come out if it’s using the scanned pages like the PDF file.

They’re also releasing Cyberpunk Red, an updated core book in October of this year. No idea what that _means_ just yet; is it art, rules, etc. Who knows.

http://www.talsorianstore.com

My yearly order to Lulu is in.

My yearly order to Lulu is in.

My yearly order to Lulu is in. I missed the 20% coupon earlier in the month (I think?) but nabbed the 15% and free shipping ones just now. All in all, I saved almost $50 CAD using them; not the worst!

Note that the recommendation Jason made on the recent FoaBD is free on Lulu. Anyone else grabbing stuff?

Coupons: Before applying the Free Shipping Coupon (BOOKSHIP18), use the coupon FWD15 for 15% off for the combo I used. These totals are before the$20 off, and then my shipping total was an additional $25 ish, waived after.

Hello everyone!

Hello everyone!

Hello everyone! We are entering the final week of Hack The Planet, my cyberpunk meets climate fiction Forged in the Dark game (using the Blades in the Dark SRD). I had this setting coalescing for ages; ever since I read The Windup Girl and Heavy Weather. Let me give you a short pitch below and if you dig it or know someone who might, hey, consider sharing this post with them and checking out the Kickstarter. There’s tons of art, interviews, and more located on the Kickstarter page.

My goal was to make a retro-future like say, Blade Runner, make sense in this fiction. That movie exists in a space where they wanted an alternate future extrapolated on really specific things happening at that time. Nowadays, climate fiction, or cli-fi, is gaining a lot of steam. What could happen if some of the effects of climate change happened, and what if they happened far sooner than anticipated? When I thought about that, it dawned on me that a retro-future still could be possible. Where we have to pour all our resources into developing tech to combat climate change and radicalized weather and natural disasters/events that occur–rather than the current trajectory of technology now. The result would be some futuristic tech that deals with specific setting, but a sort of archaic construction of previous technologies no longer pertinent.

A massive shelter, called Shelter 1, was constructed in this fiction. One funded by corporations and the superrich. Slowly, as it was completed and their power in this new place is solidified as the world around them is ravaged by the various outcomes of climate change, they’re twisting this place into the megacity we typically know and experience in cyberpunk. I decided to roll with that notion.

In this setting, a lot of cyberpunk tropes are recontextualized. Take actual blade runners for instance. Instead of hunting down replicants, they’re empowered by the corporate congress to hunt down Tippers, people who contributed to the occurrence of these radical natural phenomena, called Acts of God. The technology is powered by physical labor. If you’re caught, it’s time to power the city… And you better believe the major contributors of this future, the corporations, aren’t the ones paying this toll.

The city has a massive population of climate refugees and you’re a few of them, shirking the existence of normal folk, deciding to take back some agency and power. Whether to subvert the corporations or simply get what you think you deserve, you’re people on the fringes of society, operating in an underworld. Glitches in the system.

https://www.kickstarter.com/projects/samjokopublishing/hack-the-planet/description

A friend of mine just posted this to Facebook, sounds pretty damn cool:

A friend of mine just posted this to Facebook, sounds pretty damn cool:

A friend of mine just posted this to Facebook, sounds pretty damn cool:

After years of working with tabletop RPGs and education, it was time to write a game that was not only entertaining but educational. A game I would want to use in my own classroom. @keenan_patrick and I have been working on a project we are proud to finally share! Ross Rifles is a tabletop RPG where players take on the role of a member of the Canadian Expeditionary Force in the First World War. Using the game, characters can experience the horrors of a new era of warfare, form bonds with their fellow soldiers, and discover a developing Canadian national identity.

This is only a mock-up of the cover. The game is currently ready to play, but we are taking our time to expand the content of the book, carefully playtest the game with the community, and connect with museums and veterans groups to ensure that we’ve respectfully and accurately depicted the lives of soldiers who fought in WWI.

I’ll be posting about the game periodically on this profile. If you’re interested in the project or trying the game, follow us @dundaswestgames and give us a like on Facebook at facebook.com/dundaswestgames!

Hello Gauntlet Community!!

Hello Gauntlet Community!!

Hello Gauntlet Community!!

In recent months I’ve got a chance to listen to a new podcast that is just fantastic, I am eating it up. Daniel Kwan hosts “Curiosity In Focus”, which covers a wide range of topics. The last two though, are of particular interest in our hobby, I think! He also works at the Royal Ontario Museum where he works with kids, playing tons of roleplaying games. It looks like such a great program and Daniel is a genuinely kind and great person; a pleasure to listen to. I can’t recommend it enough!

He talks with Rachel Kahn about their experiences with Fan Expo Canada and surprise surprise, his favourite thing about the entire experience was the Tag Team there spearheaded by: Kate Bullock, Rob Deobald, and Rach Shelkey! It’s really cool hearing about his experience with the Con as well as his passion for gaming.

The next episode after this one he talks with Kat Kruger, an accalimed YA author and worked on the DnD board game: Betrayal at Baldur’s Gate. They also talk about Wonder Woman and Tron, and lots of other nerdly topics!

https://danielhkwan.com/podcast/

https://itunes.apple.com/us/podcast/curiosity-in-focus/id1175102869?mt=2

https://itunes.apple.com/us/podcast/curiosity-in-focus/id1175102869?mt=2

These past Sunday’s I’ve had the pleasure of playing Dungeon World with The Gauntlet.

These past Sunday’s I’ve had the pleasure of playing Dungeon World with The Gauntlet.

These past Sunday’s I’ve had the pleasure of playing Dungeon World with The Gauntlet. I think my character, Weary, has been the only character along for the whole ride since the We Hunt The Keepers series began some time ago. Gerrit Reininghaus’s character, Arcon, has also been along for much of it.

The seeds that Jason has planted from the very start have started to germinate wonderfully with each series that finishes within the overarching campaign. Each player has contributed a lot of fiction as to what may be going on no matter how short their time in the series was.

We started as seemingly simple mission to kill what I expected to be evil people or, at least people holding evil power of some kind. Has slowly unraveled over the course of the series as something far more complex and interesting. And what is even more interesting is that we have arrived at this rich and dense lore within the fiction with mostly emergent play entirely. Jason often doesn’t know what will happen next and only have a very rough structure along with ideas he wants to explore, the rest of it is a result of numerous contributions from many players now! And it’s soooo good.

It’s exciting every Sunday to find out more about my character’s backstory. A thief belonging to the Shadow Court which is essentially an assassin’s creed, Dan Brown-esk, inspired character that believed at the start of this story to merely be a weapon, wielded by the court as they saw fit. Entirely autonomous from the church which hires us to go kill these Keepers who hold Keys. Since then we have discovered that Weary is a Manchurian Candidate type operator who is activated for these purposes sure, but also that the Shadow Court is linked so intricately with the church that we cannot discern where one begins and the other ends. The institution has many facets and seems to be just be an organism that eats it’s own tail, forever.

This session we have only now found out some of the stakes questions we have had since the very start, with the revelation being intensely satisfying as the result of this delayed gratification combined with the knowledge that nobody saw this coming, including Jason! There are SO many cool revelations I won’t ruin them, as you can watch them from the start on Youtube now.

Furthermore the character’s who hunt these Keeper’s are also the bad guys, we’ve found out. And the dissonance between our mission and interactions with the church and each other have made for this meta fiction that I think would make for some interesting viewer consumption, since often times the audience has MORE knowledge than the characters–even Weary who has been there the longest is constantly realizing he knows very little.

And where he surely would have died many times without the group, though he is trained to be one single operative exerting the will of the Shadow Court. This relationship routinely places Weary in a position where he is both a pawn as well as to question his own purpose. If he is ineffective alone yet trained and conditioned to be alone, what is his place on this chess board. I often wonder if this was chess, what piece would Weary be? And every time I think I have it figured out, the fictional status quo introduces something that jars that notion from me.

It’s been so, so fun playing in this game. I hope to play with even more Gauntleteers and can’ wait for my schedule to open up come October to play more and more games with you all!

These sessions have just been giving me life entirely, thanks so much Jason Cordova! And, I think people who like APs would really enjoy listening to these sessions of ours, found here:

https://www.youtube.com/watch?v=SC0IZjkhMfc&list=PL26DVDSsqVz6VlgBJpGA6qp7wCb2OydB7

This is a really good deal 1$ GBP for each, is what it shows for me on the link.

This is a really good deal 1$ GBP for each, is what it shows for me on the link.

This is a really good deal 1$ GBP for each, is what it shows for me on the link. Recently got Peridot from Lulu and like what I see. And we played Yoon-Suin in World of Dungeons here at the Gauntlet last year, which was a fantastic series. Totally into being a slug-person.

Originally shared by Sean Poppe

So Yoon-Suin and Peridot volume 1 by David McGrogan are both on sale for $1.27 for the PDF’s so if you don’t have them buy them now.

Only for 48 hours though and it’s not U.S. time either so who KNOWS when this deal will end. The writing is good, the ideas are good, and the books are good.

I have three art in Peridot Volume 1, too, for what that’s worth.

https://noisms-games.squarespace.com/