Shilling for the con.  I looked over the listings and am pretty sad that there are no PbtA games running, nor any…

Shilling for the con.  I looked over the listings and am pretty sad that there are no PbtA games running, nor any…

Shilling for the con.  I looked over the listings and am pretty sad that there are no PbtA games running, nor any other story games!  I see The Pathfinder Society has a large majority, and someone is even running GURPS!

Definitely check it out if you’re interested in running.  There’s even an opportunity to earn a free con pass out of it.  Plus, if we can make The Gauntlet a sponsor, it’d be a great way to promote the group.

And if not, there looks to be some fun games.  Or at least some great stories about how terrible the games were!

https://www.comicpaloozagames.com/

Here’s the playbook for that Kung-Fu AW hack I was talking about.

Here’s the playbook for that Kung-Fu AW hack I was talking about.

Here’s the playbook for that Kung-Fu AW hack I was talking about.

Taken from here:

http://www.story-games.com/forums/discussion/18055/shadowfist-a-feng-shui-rpg-powered-by-the-apocalypse/p1

This looks terrible and hilarious at the same time.

This looks terrible and hilarious at the same time.

This looks terrible and hilarious at the same time. I demand we play it while wearing tight leather and feathered hair.

Originally shared by Rafael “Francisco” Chandler

Take 1 hour of heavy metal music

Add 5 ounces of mid-1980s Satanic Panic

Toss in 13 grams of modern-day action

Stir in 666 miles of dungeon-crawl insanity

Stick a guitar-axe in there

Pour a sixer of cold beer on it

Serve inside a snare drum

And you get Lacerations of the Slain Priestess

Melting faces very soon!

(Artwork by the über-metallic Claudia Cangini)

Looks like there’s a G+ group for the PbtA superhero game Worlds In Peril!

Looks like there’s a G+ group for the PbtA superhero game Worlds In Peril!

Looks like there’s a G+ group for the PbtA superhero game Worlds In Peril!

The designers seem pretty open to suggestions for a better game, and their kickstarter had an early alpha doc released:

https://www.kickstarter.com/projects/63676387/worlds-in-peril/posts/809790

http://plus.google.com/communities/118321549054630517542

“So any time you see a player about to do something “Showing a lack of common sense; ill-considered; unwise” it is…

“So any time you see a player about to do something “Showing a lack of common sense; ill-considered; unwise” it is…

“So any time you see a player about to do something “Showing a lack of common sense; ill-considered; unwise” it is almost universally because they don’t understand the situation well enough to predict the consequences of their actions.”

http://hackslashmaster.blogspot.com/2014/02/on-deadly-difference.html

If you’re not already following the misadventures of Dungeon Elementary, you probably should.

If you’re not already following the misadventures of Dungeon Elementary, you probably should.

Originally shared by Adam “skinnyghost” Koebel

If you’re not already following the misadventures of Dungeon Elementary, you probably should.

Monk: How can we put this fire out?

Me: I dunno. Spout Lore about fire.

Monk: I got a ten.

Me: It occurs to you that pouring water on a fire puts it out.

Monk: Where can I get some water?

Me: Spout Lore about water.

Monk: I failed.

Me: You have no idea where water comes from.

Paladin: Can I use my move “I Am the Law” to convince the fire to go out?

Me: Sure. What do you say to the fire?

Paladin: Never mind.

Ranger: What if we poured lava on it?

Me: Spout Lore about lava.

Ranger: I got a 7.

Me: It occurs to you that lava is basically fire.

All the kids at once: argument

Me: While you guys are arguing, the fire spreads to a second tree.

Ranger: Fine. Let’s put water on it. Is there water in my Adventuring Gear? Adventuring Gear is a five-use item and you can mark off a use to say you have whatever minor useful thing you need at the moment.

Me: Yes. Yes, your adventuring gear has water in it. Mark off a use of your adventuring gear for water.

Ranger: I pour water on the fire.

Me: Congratulations, you have defeated the fire.

All the kids: yaaaaay

http://dungeon-elementary.tumblr.com/

http://dungeon-elementary.tumblr.com

If I have reason to ask “is there an Apocalypse World hack of this game?” then your system has failed to provide the…

If I have reason to ask “is there an Apocalypse World hack of this game?” then your system has failed to provide the…

If I have reason to ask “is there an Apocalypse World hack of this game?” then your system has failed to provide the correct amount of effort vs fun.

Discuss.

Figure I’d toss up my friend’s play book idea for perusal.

Figure I’d toss up my friend’s play book idea for perusal.

Figure I’d toss up my friend’s play book idea for perusal.

Originally shared by Michael Ostrokol

Brainstorming alternate Thief starting moves for a playstyle more closely emulating Garrett, Corvo, etc.

Stealth

The bread-and-butter of your trade. Thieves can hold up to 3 Stealth at any given time while moving unseen. If spotted, lose all Stealth.

Hide in Shadows

When you lurk unobserved before acting roll +Dex and… on a 10+, gain 3 Stealth

on a 7-9, gain 1 Stealth and choose one:

* you are forced into immediate action

* the situation was more complicated than you thought

* others become suspicious of your presence

On a Miss, mark XP and you’re spotted or a prime opportunity is lost to you (GM chooses)

Backstab

When striking at an unaware opponent spend Stealth to create an advantage, damage an opponent’s armor, or add additional dice to your damage dealt, one for one.

If you are dealing lethal damage, take the best two dice, otherwise sum the entire roll to knock your opponent out.

Catlike Reflexes

When Defying Danger with Dex take +1 for each point of Stealth spent.

Casing the Joint

Add the following questions to Spout Lore:

* Where are the most inconspicuous entrances and exits?

* What is the most valuable loot here?

All in the Wrist

When faced with a door, chest or other object locked by mechanical means, roll +Int to pick the lock. On a 7-9, you expose yourself to danger, betray your location, or the loot inside wasn’t as valuable as you thought.

Ghost

When you move with grace and care spend 1 Stealth to ensure that you remain unseen, so long as your action succeeds.