Hello everybody! I just ran a game of Monster of the Week and I love it! I had a question though.
Hello everybody! I just ran a game of Monster of the Week and I love it! I had a question though.
Harm is a new thing for me, as are Harm Moves. If I deal 2 harm to someone and their armor reduces it to 0, am I supposed to choose a 0 Harm move or do I pick from the 1+ harm move list? I assume I would pick a 0 Harm move, but one if the Chosen moves threw me off (the one that makes the Keeper have to pick from the next tier down in the harm list). What’s the right play here?
I’ve been wanting to play a Mage: the Ascension adventure for a while, but I don’t really like the system. So I dug around and found this ptba hack by Holden Lee Shearer.
Since I’m new to (but really curious about) the Apocalypse engine, I was hoping to get your thoughts on the hack. It seems pretty cool to me, specially the ways he adapts the magic system, but I don’t have a lot of experience.
And if you liked Holden’s work, he’s done every World of Darkness game and posted on his Patreon for free!
Greetings, all! The weekly Gauntlet Hangouts video roundup post is now up on The Gauntlet Blog! This week features sessions from games like Connection Lost, Dead Friend, Bubblegumshoe, and more, plus two German language sessions! Check it out, and be sure not to miss all the other great Gauntlet Blog posts from the week!
Thanks go out to all our Gauntlet Hangouts videos game runners, facilitators, and players this week, including: Agatha, Ary Ramsey, Asher Silberman, Aybars Yurdun, Barry Cook, Bethany H, Bryan Lotz, Catherine Ramen, Chris Newton, Chris Thompson, Christopher, Darold Ross, Darren Brockes, David Miessler-Kubanek, David Morrison, David Rothfeder, Dylan Craig, Ellen Saxon, Ferretheim Games, Fraser Simons, gene a, Gerrit Reininghaus, Hayley G, Horst Wurst, J.D. Woodell, Jason Cordova, Jen Overstreet, Jim Crocker, John Campbell, Joshua Gilbreath, Lauren McManamon, Leandro Pondoc, Lowell Francis, Luiz Paulo S F, Matthew Doughty, Mikael Tysvær, Noella Handley, Patrick Knowles, Paul Staxx Spraget, Philipp Neitzel, Richard Rogers, Robert Angus, Ryan McNeil, Sabine V, Sam Zeitlin, Shane Liebling, Shawn McCarthy, Simon Landreville, steven watkins, Tina Trillitzsch, Tomer Gurantz, Tyler Lominack, and Vee Hendro.
Hi guys, I am working on an RPG for two players: Heavy Hearts.
Hi guys, I am working on an RPG for two players: Heavy Hearts. The game is about past and unhealthy relationships and the inability to move on. Memories will be explored, and untold and uneasy truths discovered. Will you dig deeper? Will you wish things went differently? Just ask yourself “What if…”
I am looking for playtester, so if the game intrigues you just answer the call 🙂
Greetings and salutations! I’m a long time fringe Gauntleteer. I have finally gotten settled in, after multiple moves, and have landed out in Seattle. I have been dying to get a game going again but my regular crew is all out in the mid-west and the time zone shift makes getting my old table going pretty much impossible (they seem to be mostly into board/card/minis out here). So, that brings me to the point that if I want to get something going, I need to go where the players are. Would one of you lovely people point me to the onboarding process for potential GMs? I would like to get a regular Tuesday game slot rolling now that my life has become more stable. Thanks in advance for your help and patience.
Every year we put together the popular Favorite Game of 20XX episode of The Gauntlet Podcast, and as in previous years, we would like to hear from you. If you’d like to tell us your favorite game from the last year and be included in the episode, please take a look at the submission guidelines below:
-Submit an MP3 recording of no longer than 2 minutes to the Dropbox folder linked below. No worries about audio quality. So long as we can understand you, you’re good.
-On the recording, say your name (or internet handle), the game you are choosing for Favorite Game of 2018, and briefly explain why you chose it.
-Your selection does not have to be a full game (supplements and modules are fine) nor does it have to have been released in 2018. You can use whatever criteria you want in choosing your favorite.
-Deadline for submissions is December 10th, 2018.
If you have any questions, please let me know in the comments.
Hey, Gauntleteers! I’m going to repeat an offer I made last year. There’s a week left for Game of the Year submissions for The Gauntlet Podcast – if you have a favorite game you played in 2018, but don’t feel comfortable recording your submission for ANY reason, feel free to post a comment here with a paragraph or two about it, and I will read it for the episode.
If you’re not comfortable expressing your game love in English, hit me up and I’ll find someone to translate!
Trophy is a game of dark fantasy and psychological horror, and one of the most exciting things in Codex – Dark 2. It was written by Jesse Ross and features striking graphic design and art (also by Jesse).
I’m going to tell you all about it…
Trophy is inspired, in part, by Cthulhu Dark by Graham Walmsley, and uses a similarly light mechanical framework. In the game, a group of explorers pushes ever-deeper into a forest that doesn’t want them there in order to claim a “trophy” from the center of it.Will they get out of the forest alive? Will they avoid having a complete psychological break, succumbing to the terrors of the woods? Will they avoid turning against each other in an effort to survive?
Spoiler alert: They will not.
The game has a lot of interesting things going on from a GM’s perspective. It uses a version of Graham’s old mystery creation method from Cthulhu Dark to help build a forest that comes in “rings,” with each ring representing new kinds of temptations and terrors.The early rings are about making the characters feel confident and providing temptations that encourage them to push deeper and deeper into the woods. But as they get deeper, the true horror of the place begins to reveal itself. This “ring” structure is also organized around a theme, and is called an Incursion. GMs are encouraged to create their own Incursions inspired by a theme or use a pre-made one. SPEAKING OF WHICH…
Codex – Dark 2 also comes with a sample Incursion called The Tomb of 10,000 Dreams, which has the theme of “Sleep.” Future issues of Codex will continue to support Trophy with new Incursions, new character classes, new treasures, and a Bestiary. Codex – Emerald, for example, will have an Oz-inspired Incursion and Bestiary.
We intend for Trophy to be our stamp on fantasy gaming—a game that celebrates and takes advantage of The Gauntlet play style and culture. If this sounds good to you, please check out our Patreon to pick up Codex – Dark 2:
I’m the Teen Services Librarian for a library system, and our planned December activity just can’t happen so I thought I’d throw in “Daily Dungeon Design” instead. It would be like Inktober for Dungeons; we’d have our patrons create a small dungeon every school day, and then publish it online.
For this I think we need a good example of a public domain or rights appropriate dungeon key, a list of “dungeon inspirations” and maybe a cool rights appropriate dungeon to put on the posters I’ll put in our social media and print for the library. If you know of a good dungeon key, could you point me in that direction?