In Which We Live And Breathe, my Shadowrun inspired cyberpunk fantasy Blades In The Dark hack is currently the most…

In Which We Live And Breathe, my Shadowrun inspired cyberpunk fantasy Blades In The Dark hack is currently the most…

In Which We Live And Breathe, my Shadowrun inspired cyberpunk fantasy Blades In The Dark hack is currently the most popular physical game on itch.io!

It’s currently in early access and I’ve been working hard releasing a bunch of updates and trying to get as much playtesting done as I can and it’s super lovely to see people being so enthusiastic about it! In celebration I’ve also put it up on driveThruRpg and thought I’d share it with all you lovely folks!

You can find it and more info at the website https://iwwlab.machinespirit.net where you can also share gear, contacts, corps, and job postings for other crews!

https://iwwlab.machinespirit.net

Just wanted to pop off a quick reminder that the PWYW Sale of 1%er will be ending on the 15th. Grab it while you can!

Just wanted to pop off a quick reminder that the PWYW Sale of 1%er will be ending on the 15th. Grab it while you can!

Just wanted to pop off a quick reminder that the PWYW Sale of 1%er will be ending on the 15th. Grab it while you can!

http://www.drivethrurpg.com/product/118932/1er–The-Outlaw-Motorcycle-Game

Hey Gauntleteers, I’m back crowdsourcing the miscellany for Codex – Storm.

Hey Gauntleteers, I’m back crowdsourcing the miscellany for Codex – Storm.

Hey Gauntleteers, I’m back crowdsourcing the miscellany for Codex – Storm. This miscellany is called “Three Dozen Unnatural Weather Phenomena.” Submissions need to be a single sentence, or 2-3 short sentences. By submitting here, you’re agreeing to let us use it (you’ll get a credit on the issue). We’re looking for evocative things; the purpose of the miscellany is to inspire the reader.

We need three pieces of information for each entry: 1) A name or location of some weird weather, 2) what’s so unusual about it, and 3) a rumored cause or necessary precaution.

Here are some examples:

“The rain here is alive, or close to it. Bottle some, bring it inside, and it’ll glow a soft greenish blue bright enough to illuminate a room for up to a week before dimming. Locals say it reflects the mood of the sky; if a bottle goes out early or yellows, stay indoors.”

“They say the fog that hangs over the Garnet Coast was a witch’s dying curse or a trickster god’s prank, but one thing is certain: trying to work magic inside its reach is like trying to weave smoke.”

“The fierce storms of Taranis-4 make exploration nigh impossible, but researchers tracking its largest storm system have noticed a pattern emerge over years: its rise and fall appears to mimic Morse Code.”

We just decided to donate all sales revenues from #Shardland and #Scherbenland from June to August 2018 to Médecins…

We just decided to donate all sales revenues from #Shardland and #Scherbenland from June to August 2018 to Médecins…

We just decided to donate all sales revenues from #Shardland and #Scherbenland from June to August 2018 to Médecins Sans Frontières/Doctors Without Borders (MSF) for their emergency help for refugees in Lybia, Europe and on the Mediterranean. Please, feel free to share this, we would be very happy to raise a little money. We feel so powerless right now and we want to DO something.

http://www.drivethrurpg.com/product/209441/Shardland–Muskets-Blades-and-Words-of-Power

http://www.drivethrurpg.com/product/209441/Shardland–Muskets-Blades-and-Words-of-Power

The Gauntlet presents: The Gaunt Marches

The Gauntlet presents: The Gaunt Marches

The Gauntlet presents: The Gaunt Marches

Conceived by +Spencer Paskett and featuring exciting GMs like Richard Ruane and Jim Crocker The Gaunt Marches is a living, breathing, ever changing hexcrawl with players across all time zones roaming the wilderness of the Gaunt Marches.

Decisions made by one group will permanently change the lands. Support the Croaking King and his rivals will take notice. Kill the Purple Worm rumored to terrorize The Alameen Fields and new goods might show up on the market of your hometown.

Player agency is paramount: You will hear numerous rumors and will be presented dozens of opportunities but you might ignore all of these and just pick a direction, loot ancient ruins, hunt wild animals to sell their furs and husks, start a business on your own or choose to live a life of crime and rob the bank of Eelton or the traders travelling through Kurgis Forest.

Interested?

Registration for Freebooters on the Frontier: The Gaunt Marches is now open for non-patreons! https://plus.google.com/u/0/100166690471780012764/posts/DGNjnsbEWQJ

Freebooters on the Frontier is an old school inspired take on Dungeon World tailor made for explorations and dungeon crawls. Whereas DW is based on AD&D and later editions of the world most popular RPG, Freebooters goes back to 0e and occupies the fascinating space between OSR and PbtA games.

Note that if you already have a character from one of the other adventuring parties they will be temporarily transformed to fit the relevant Freebooters class but will be changed back to their original state after each session.

Help us come up with flags!

Help us come up with flags!

Help us come up with flags!

Hi All,

We’re working on Sword Breaker issue #7 (our DW zine) and it will be aimed at younger players. We want to provide options for flags that will be super clear and actionable. I expect there will be a wide range of ages at each table because families often try to play with siblings who are spread out in age and ability. Here are some examples:

* Make me mad so I can act crazy!

* Make me do the talking because you know it freaks me out!

* Treat me like the boss!

We’re open to suggestions and alternative opinions as well.

We will, of course, give credit to anyone who contributes.

I know y’all play a lot of Dungeon World, generally in short runs, so this might be of interest and use to the…

I know y’all play a lot of Dungeon World, generally in short runs, so this might be of interest and use to the…

I know y’all play a lot of Dungeon World, generally in short runs, so this might be of interest and use to the Gauntlet community.

It’s a revision of the DW basic moves, special moves, playbooks, and equipment optimized for one-shot or short-term play, plus revisions made to personal taste. Aside from obvious stuff like dropping “big” numbers on stats and just having modifiers, the significant changes include:

● Advantage/disadvantage instead of most +1/-1 mods

● Expendable gear boiled down into a single resource

● A total rewrite of the Parley, Aid, and Interfere moves

● Some pretty sweet (IMHO) backgrounds instead of races for each class

Please use, share, ask questions, and provide feedback freely.

Also, let me know if there’s interest in a version of that has Flags embedded. It’d be a pretty easy variation to include.

Originally shared by Jeremy Strandberg

Everyone else was doing it, so I thought I would, too.

But seriously: inspired by Yochai Gal’s One Shot World and Peter J’s DW Quick Sheets, I’ve put together my own set of playbooks and rules tweaks that:

● Are optimized for one-shots and short-run play

● Introduce a lot of tweaks and changes that I’ve been using in Stonetop and my own home games of DW

If I was going to be in charge of DW2.0, it’d probably look an awful lot like this.

I’m all sorts of interested in any feedback y’all might have, and more than happy to answer questions.

(Oh, also: it’s probably riddled with typos and little gotchas that I missed, so if you see something, please say something!)

https://drive.google.com/open?id=1oLQ6QUT9LgOZuzoB_YqUaCjfPGYEOlud

This year’s Game Chef competition will be from August 17 to 26!

This year’s Game Chef competition will be from August 17 to 26!

This year’s Game Chef competition will be from August 17 to 26! Game Chef is an annual analog/tabletop game design competition that has been running since 2002. On the first day we’ll announce the theme and four “ingredients”, and you’ll have nine days to design and submit a new game incorporating them.

Game Chef is a great way to get started in game design if you’ve never tried it before. My very first game, Spy Party (about spies rendezvouing at a nail-painting party) was a Game Chef entry in 2014. Veteran game designers are also welcome, of course!

I’m the interim Global Coordinator as well as a co-coordinator of the English-language division, so feel free to ask any questions you have about the competition.

http://www.game-chef.com/game-chef-2018/

http://www.game-chef.com/game-chef-2018/

The Flotsam Kickstarter is live!

The Flotsam Kickstarter is live!

The Flotsam Kickstarter is live!

Flotsam is by Joshua Fox, co-designer of Lovecraftesque, and it’s about outcasts, renegades, and misfits living in the belly of a space station, in the shadow of a more prosperous society. I interviewed Josh about the project for The Gauntlet Podcast, and it seems like he is doing a lot of really cool things with Powered by the Apocalypse, particularly challenging a lot of the assumptions that underly the system (a favorite topic of mine lately). That episode will be out next week, but in the meantime, check out the campaign.

https://www.kickstarter.com/projects/blackarmada/flotsam-adrift-amongst-the-stars