Hi all! Exciting announcements about our lovely guests at Gauntlet Con!

Hi all! Exciting announcements about our lovely guests at Gauntlet Con!

Hi all! Exciting announcements about our lovely guests at Gauntlet Con!

Miguel Angel Espinoza is a Mexican professional graphic designer, illustrator, and programmer. He’s been playing role-playing games since the mid 90s, and in recent years he started to work on them professionally. He’s done graphic design work for Magpie Games, Gallant Knight Games, Nocturnal Media and John Wick Presents. He’s currently working on his first game design project, a Mexican role-playing game about Nahuales, both in English and Spanish at the same time. You can find him on Twitter @nahualrpg.

During Gauntlet Con, Miguel will be running a playtest of Nahual.

Check out the Gauntlet Con site to keep up with all the new announcements!

http://www.gauntlet-rpg.com/gauntlet-con.html

In preparation for my gauntlet con event with my Divine Blood game, I’ve started converting the old Fate Accelerated…

In preparation for my gauntlet con event with my Divine Blood game, I’ve started converting the old Fate Accelerated…

In preparation for my gauntlet con event with my Divine Blood game, I’ve started converting the old Fate Accelerated pre-gens into characters for the current playtest version of the Divine Blood 2nd edition.

Character creation is the main thing changing in this edition as the first edition used primarily Strands of Fate resulting in a bit of clutter as well as licensing issues. Which is underscored by the fact that one of the two scenarios is run for the Divine Blood setting was run with Fate Accelerated.

I’m moving closer to Fate Core / Accelerated but still retaining some of the granularity I like from Strands. The result is far more streamlined.

And I figured I’d build one character here as a demo for people thinking of bringing their own ideas.

But here’s a poll to see which character to use as demo for the char gen of this game.

I created a tutorial video on how to generate personalities for your characters by mashing up the traits of…

I created a tutorial video on how to generate personalities for your characters by mashing up the traits of…

I created a tutorial video on how to generate personalities for your characters by mashing up the traits of characters from popular movies.

https://youtu.be/epH3A4Hdu4g

Anyone have thoughts on a game that would do Attack on Titan well?

Anyone have thoughts on a game that would do Attack on Titan well?

Anyone have thoughts on a game that would do Attack on Titan well?

For those unfamiliar with AoT, it is a manga/anime series following a group of soldiers who attempt to protect the last remnants of humanity by keeping them behind great walls that keep the titans out. Titans are largely mindless humanoids of gigantic proportions who seek to eat humans. The titans can only be killed in a very specific way (slicing deep in the back of the neck), so humanity has developed devices that allow users to fire spikes on lines to attach to objects and maneuver through the air to slice at the back of the titans’ necks. The story has a sense of mystery about how the world became like this, and * minor spoilers* it is revealed that certain humans have the ability to turn into titans. The story has frequent character death as well.

Thoughts on a game that might do this well, or does this game need to be written, or does this type of story not translate well to tabletop games?

Today on The Gauntlet Blog, we have a Design Notes post about Fraser Simons’s in-development game Never Knows Best.

Today on The Gauntlet Blog, we have a Design Notes post about Fraser Simons’s in-development game Never Knows Best.

Today on The Gauntlet Blog, we have a Design Notes post about Fraser Simons’s in-development game Never Knows Best. The game is inspired by the anime FLCL, and I happen to think it’s going to be a big deal whenever it’s released (my instincts tell me it could be Monsterhearts-level of importance in the indie scene).

Check it out!

http://www.gauntlet-rpg.com/blog/design-notes-never-knows-best

Would there be a spot for a French pbta game?

Would there be a spot for a French pbta game?

Would there be a spot for a French pbta game? Would this be against the rules (since it essentially means most of the community wouldn’t be able to join)?

I’m in Canada so if I do that it would be in eastern time zone.

Interest?

The fact that I checked both my offerings over at Gauntlet Con just now and they’re both already full–fills my…

The fact that I checked both my offerings over at Gauntlet Con just now and they’re both already full–fills my…

The fact that I checked both my offerings over at Gauntlet Con just now and they’re both already full–fills my heart with an immense amount of joy. Thanks a lot folks.

One is a playtest and design that I think is fairly out there. A game that attempts to distill the feeling of one of the first things I ever watched–and at the time, didn’t understand at all–which felt, even while watching it, to be formative experience of my youth. FLCL was something that gripped onto my mind and left hooks there. When you read or watch things in your adolescence, at least from my own experience, they became tied to my identity going forward. Never Knows Best is a PbtA game with some new tech that tries to communicate what that experience was at a fundamental level to me, so I really appreciate people signing up and giving something a little weird a shot.

The other a playtest,Inheritance, the third book in The Veil series that I expect will be similarly cathartic when complete. My first design was outlined to be taken to this point. I’ve been planning this book over the course of years; literally. It’s my version of Cowboy Bebop and mission based cyberpunk. All three when played together make a sort-of cyberpunk Cloud Atlas. Moving your character from one book to the next to create a story that spans a gulf of time.

So again, thank you very much to the folks who are excited about my games and want to spend their valuable time with me or choose to play my games with their own group. It is deeply appreciated; especially now because lately, I’ve been a ball of anxiety due to some personal life stuff.

Ya’ll are fantastic and I’m very happy to have found this place. I cannot wait to see you all at Gauntlet Con next month. There is already so much energy around the event that it’s picked me up some.

Early Event Registration for Gauntlet Con 2018 Begins TODAY!

Early Event Registration for Gauntlet Con 2018 Begins TODAY!

Early Event Registration for Gauntlet Con 2018 Begins TODAY!

Gauntlet Patreon supporters can begin signing up for Gauntlet Con 2018 game events starting today at 6:00 PM Eastern!

I have linked to the Gauntlet Con page here. It contains a lot of helpful information:

-Link to the game schedule and RSVP system

-Link with instructions for how Patreon supporters can get registered.

-Date and method by which non-Patrons can get registered.

Gauntlet Con 2018 is going to be amazing. We have over 200 (!!!) game events this year; we are launching Gauntlet Games Now, our on-demand game system that will continue beyond Gauntlet Con; there will be a ton of panels and workshops; and more! It’s not too late to become a Gauntlet Patron and get the jump on all this awesome stuff. A mere $2 pledge is all it takes! patreon.com/gauntlet

http://www.gauntlet-rpg.com/gauntlet-con.html

Anyone know if there is a Zombie World community at this point? I’ve got poorly designed fan material to share… :-)

Anyone know if there is a Zombie World community at this point? I’ve got poorly designed fan material to share… 🙂

Anyone know if there is a Zombie World community at this point? I’ve got poorly designed fan material to share… 🙂

(Asking here since we’ve at least seen an interview with Magpie about the game.)

2000 members! The ranks continue to swell and the horde grows in strength! May it ever be so!

2000 members! The ranks continue to swell and the horde grows in strength! May it ever be so!

2000 members! The ranks continue to swell and the horde grows in strength! May it ever be so!