Sort of off topic – Jason Cordova in one of the podcasts you mentioned a very good history podcast that was giving…

Sort of off topic – Jason Cordova in one of the podcasts you mentioned a very good history podcast that was giving…

Sort of off topic – Jason Cordova in one of the podcasts you mentioned a very good history podcast that was giving you life… can you let me know which podcast you mentioned it in or remind me here what it is? Thanks

Episode 14 of the podcast is here!

Episode 14 of the podcast is here!

Episode 14 of the podcast is here! In this one, we relate our experience with Jason Morningstar’s Night Witches, discuss the concept of trust at the gaming table, and read 5-star reviews in different “accents.” 

Also, there is a listener contest in this one. This is the post you will use to participate in the contest. The deadline is April 13th.

Enjoy!

http://gauntletpodcast.libsyn.com

Episode 13 of the podcast landed this morning! It’s about one-page games.

Episode 13 of the podcast landed this morning! It’s about one-page games.

Episode 13 of the podcast landed this morning! It’s about one-page games.

Tagging-in the designers whose work we discuss: Marshall Miller Emily Care Boss Grant Howitt Epidiah Ravachol John Harper and Ray Otus.

As promised in the episode, we will be including some links to the games we discuss in the comments.

http://gauntletpodcast.libsyn.com

On the reduction of dice in gaming:

On the reduction of dice in gaming:

On the reduction of dice in gaming:

I’ve had a growing problem with my beloved RPGs as of late…where are all the dice going?!!!  So many games now replace die rolling with drawing cards, to the point when I yearn for the opportunity to roll a plain ol’ D6.  When I first started gaming with the Gauntlet (via the now extinct “Heights of Gaming”) I never forgot my bag of favorite dice: glittery, prismatic, marbled, smoky….every time I spilled them onto the table in preparation for Dungeon World I took a moment to enjoy their colors and unique traits, carefully choosing the dice lucky enough to be used that night.  Even though my poor D20s never got any love, the others at least had a chance of getting some play depending on which playbook you were using.  Over the years, we’ve played so many wonderful games and they all have great qualities, but fewer and fewer involve dice.  I stopped bringing my dice bag.  I wondered from time to time as I indulged in getting a new polyhedral set why I even bothered, as they never got used.  And then I heard Dan talking about re-working Danger Mountain and losing the die rolls and my heart cried out, “No Dan…don’t do it…don’t give up on the dice!!!” (my heart is very dramatic sometimes).  I know I’m not the only collector out there…I’m looking at you Brandon and Scott.  I’ve read the articles regarding the statistical problems with die rolling, the ease of card use, the added benefit of suits for ranking/tie-braking purposes.  Guess what?  I don’t care about any of that.  I don’t care if the statistics aren’t perfect, It’s a game not math; I don’t care about ease of use, is dice rolling really that hard?; and tie-breaking? It’s called a re-roll!  Fellow gauntleteers, am I alone in my love affair with dice and my melancholy at their diminishing usage?

Episode 12 of The Gauntlet Podcast is here.

Episode 12 of The Gauntlet Podcast is here.

Episode 12 of The Gauntlet Podcast is here. In this one, we discuss the idea of uniqueness in roleplaying games, and the utility of tropes. 

Tagging-in designers whose games we discuss: Matt Snyder Matthijs Holter Jason Morningstar.

As always, please post your feedback in the comments of this post.

http://gauntletpodcast.libsyn.com

If you enjoy the podcast, it would be really terrific if you wrote a five-star review on iTunes.

If you enjoy the podcast, it would be really terrific if you wrote a five-star review on iTunes.

If you enjoy the podcast, it would be really terrific if you wrote a five-star review on iTunes. BONUS: Any five-star reviews received by March 30th will be read on that week’s episode in the accent of the author’s choice. However, you must creatively work the name of the country/region whose accent you want us to do into the body of the review. 

https://itunes.apple.com/us/podcast/the-gauntlet-podcast/id951113347?mt=2

I’d like to formally thank the “Old Yellers” episode for getting me to look at a design of mine in a new light; now,…

I’d like to formally thank the “Old Yellers” episode for getting me to look at a design of mine in a new light; now,…

I’d like to formally thank the “Old Yellers” episode for getting me to look at a design of mine in a new light; now, instead of being strongly GM’d, it starts GMless and uses the GM dynamic as an element of the game’s flow.

Episode 11 of the podcast landed this morning.

Episode 11 of the podcast landed this morning.

Episode 11 of the podcast landed this morning. I have to imagine some listeners will disagree with our point of view on this week’s topic, which is secrets at the table. That’s great! Post your feedback here. We can’t wait to hear it.

http://gauntletpodcast.libsyn.com/size/2

As a result of this podcast project we’ve been doing these last few months, I’ve been thinking a lot about criticism…

As a result of this podcast project we’ve been doing these last few months, I’ve been thinking a lot about criticism…

As a result of this podcast project we’ve been doing these last few months, I’ve been thinking a lot about criticism and its role in the hobby. 

Something we struggle with a lot on the podcast is this question of “Who the fuck are we to say what is good and what is bad?” None of us have designed a role playing game, much less published one. Very few of us participate in gaming communities outside of The Gauntlet. And Dan and I are almost stridently opposed to gaming at conventions, meaning we have very few opportunities to interact with the gaming community outside of our little tower. 

This may strike many of you as odd, but I don’t even consider myself a gamer. 

And yet our community plays lots of different games. Is that enough to justify a critical approach to the hobby? Maybe. It would certainly be easier if we were playing trad games, because those are products that have hundreds of paws on them, and are published by huge, faceless companies. But indie games are different. They are often the work of a single person, and therefore a little closer to something like art. Are we being unfair when we level criticism at something that someone labored over for a lot of hours, and that probably doesn’t stand to make the author much money? Should our perspective change when we consider the games of people like Jason Morningstar or Fred Hicks, who have found a lot of success in the indie game scene? 

Yesterday, after Black Stars Rise, we were pondering the podcast and its role in the hobby. We kind of landed on “Who the fuck are we?” and that’s a little depressing. 

Episode 10 of the podcast is here!

Episode 10 of the podcast is here!

Episode 10 of the podcast is here! In the opening segment, we discuss Mark Diaz Truman’s The Deep Forest and Sebastian Hickey’s Hell for Leather, among other games. 

For the main topic, “Dreaming of a Second Edition,” we discuss games we really dig, but would love to see revised versions of, including Jason Morningstar’s Danger Mountain! and The Shab-al-Hiri Roach, and Epidiah Ravachol’s Dread. 

I would love to get some substantive feedback on the topics we discuss in this episode. You can just post a comment here. As always, we will share (and respond to) the really good ones on next week’s show.

Enjoy!

http://gauntletpodcast.libsyn.com