Ran my first Dungeon World game tonight for a group of seven players

Ran my first Dungeon World game tonight for a group of seven players

Ran my first Dungeon World game tonight for a group of seven players,

Vulwin the Ranger, Kelial The Immolator, Dave the Dwarven Cleric, Trixie the halfling thief, Sanguinus the human Paladin, Xia the elf Barbarian and Lexor the Elf Druid.

A rag tag Elf heavy band of adventurers entered the Goblin Hole, fought and role-played their way out of several sticky situations and rescued some villager children from the clutches of the evil goblins.

System was easy to learn and even easier to teach. we all had a blast.

though I have to say I still have a lot to learn about DMing DW.

Well, four times running Slaves Pits of Drazul, and everytime its been well received.

Well, four times running Slaves Pits of Drazul, and everytime its been well received.

Well, four times running Slaves Pits of Drazul, and everytime its been well received. Its an incredibly well done module.

Im in Batavia NY (wonderful little town) for work. Bored out of my mind, along with fellow peers, we talked of hobbies and i brought up Dungeon World and “You guys should check out The Gauntlet on G+”. Whats that, they asked. Lucky for me i had my pack in the car and back at the hotel i introduced them to tabletopRPG. They never played one before and were strictly videogamers. Well, not after this night.

We started with drinks, like all gatherings do, celebrating the election. i explained what the expectaions of the game were like “using Imagination”, “remember the movie Lord of the Rings” and “its like Skyrim”. They agreed and quickly became excited. We created characters, bonds and laughed a bunch. Then I read the firat page of the module and their eyes widened. Its satisfying when you see your players engaged so strongly.

Asking them the standard What do you do? frequently, i was able to expand their video game mentality. Seeing their imagination juices pumping and smiles from ear to ear was refreshing after a long work day.

The night ended in one death and an early survived Lastbreath. All in all it was a good night and i recieved many thanks. The next day however was even better. For when i walked into the meeting room, eyes turned to me with smiles and reminiscing of the night before.

Success!

Anyone know of any transhumanism PbtA hacks?

Anyone know of any transhumanism PbtA hacks?

Anyone know of any transhumanism PbtA hacks? There’s this big list of hacks, but no mention of Transhumanism. Maybe one of the ones in the Sci-Fi section someone is more familiar with is actually a transhuman setting?

In particular, I like the settings of David Pulver’s Transhuman Space (GURPS) and Bruce Sterling’s Schismatrix novel. And Eclipse Phase RPG has always fascinated, as has Nova Praxis (FATE).

https://docs.google.com/spreadsheets/d/1whsN3C5e31CZfo8hqlJbiKTPBX9kkCDSEG_An9FlP5s/edit?usp=sharing

I’m going to be running a Dungeon World one-shot (or maybe two sessions if I’m lucky) for some family members over…

I’m going to be running a Dungeon World one-shot (or maybe two sessions if I’m lucky) for some family members over…

I’m going to be running a Dungeon World one-shot (or maybe two sessions if I’m lucky) for some family members over the Xmas/new year period. I was thinking at first that I’d just re-run an abridged version of Death Frost Doom, but on reflection that might be too grim for the occasion. I may just use a dungeon starter or come up with something original, but does anyone have any suggestions for good one-shot scenarios with a more adventure or swashbuckling tone?

I ran a game of Dungeon world the other day and had a lot of fun but also had a couple of interesting conversations…

I ran a game of Dungeon world the other day and had a lot of fun but also had a couple of interesting conversations…

I ran a game of Dungeon world the other day and had a lot of fun but also had a couple of interesting conversations that I later decided were connected.

The first was a discussion of how bards should be handled before starting the game. The classic example is whether or not a spell caster can cast magic in combat. Say a monster has knocked you down and is clawing at your throat. Is magic missile something you can easily throw around in that situation? Some systems have concentration mechanics and some specify the vocal, physical, mental and material requirements for each spell. I would never ask for that but when I play one of these classes I like to make magic into more of a performance or ritual. Sometimes this means you get charged by a minotaur and try to throw yourself out of the way. As a frail old man the better part of valor often includes screaming for help or hitting something in the back of the head with a stick. I usually let the bard or wizard decide how their magic works in games I run. But I encourage them to embrace the potentially weaker, but in my opinion, more interesting route. Make the spell caster someone who is kept around because he is incredibly useful, not because he can stand in a fight elbow to elbow with the warrior or paladin.

The second conversation was about monsters that traditionally required magic to kill. Is it ok to throw a ghost at the party if only one player has an obvious magic attack. What happens if he gets knocked out or if the combat drags because half the party is useless? At the time I didn’t know how the players would handle it and was a little worried myself. To my delight one of the players confronted the ghost in its native tongue and gave a very reasonable explanation to calm it down. They passed a charisma check and the spirit was appeased. We talked about a few other ways this could have worked out and generally came to the conclusion that they could have figured it out even if the check failed. If all else failed and the fight dragged on I could have ended the fight by having the ghost inhabit one of the players to cause mischief later. I think we all forgot that the fighter’s signature weapon is a magical item too. One player also voiced distaste for the tradition that magic always seems to work even when material means do not, and I agree it’s a bit unfair. I can imagine situations especially against powerful magic monsters (your liches and dragons) where a sword through the neck may be a lot more certain than attempting a battle of magical wills.

I thought about both these conversations later and decided they were connected. In fact I think the rules specifically encourage this sort of GM behavior with the GM move: “show a downside to their class, race or equipment”. Maybe we should not let the wizard / bard go hand to hand casting spells at point blank range and maybe there should be more battles with difficult to hurt monsters. Maybe the “magic always works” problem would seem less overpowered if the spell caster had to hide in the back when goblins ambushed the party. What do you guys think. How do you handle these situations. Are their right answers?

Thanks to James Etheridge, DrOrpheus166 and Christopher Meid for putting up with me.

Played #QuietYear for the first time tonight.

Played #QuietYear for the first time tonight.

Played #QuietYear for the first time tonight. I played with my Monday face-to-face group. Our community of around 200 shepherds, farmers, and boatmen managed to stock up well for winter.

The game ended somewhat on a whimper because we became extremely pragmatic once winter started.

Highlights

– Draft sheep, which pull carts and stand 5.5 ft tall at the shoulder.

– The return of high-tech warrior salamander people

– A mad genius teenager named Garrett who nearly died three times.

– Intense racial and religious tension

– A weapon described as “part lance, part bagpipe, all flamethrower.” Called a Hell Pipe by the militia, a Flame Lance by the civilians, and a Hot Pocket by the scientists.