To assist anyone wanting to run or play Blood & Water in Hangouts, I’ve made this : it has some pre-defined…

To assist anyone wanting to run or play Blood & Water in Hangouts, I’ve made this : it has some pre-defined…

To assist anyone wanting to run or play Blood & Water in Hangouts, I’ve made this : it has some pre-defined character types with built-in plot kickers to get things moving quickly. You can also just use it as a template for your own set-ups.

Originally shared by James Mullen

I’ve made a Quick Play set-up for Blood & Water as a Google Sheet, so you can sit down and make a few simple choices, then get on with playing the game!

I just thought it would be nice to share this inspirational take on role-playing by a friend of mine: i love what…

I just thought it would be nice to share this inspirational take on role-playing by a friend of mine: i love what…

I just thought it would be nice to share this inspirational take on role-playing by a friend of mine: i love what she has to say about supporting other players.

http://site.pelgranepress.com/index.php/playing-to-lift-making-characters-shine/

I just had a hugely entertaining afternoon running Dead of Night for Horst Wurst, Tomer Gurantz and Stephen…

I just had a hugely entertaining afternoon running Dead of Night for Horst Wurst, Tomer Gurantz and Stephen…

I just had a hugely entertaining afternoon running Dead of Night for Horst Wurst, Tomer Gurantz and Stephen Humphreys: I want to avoid spoilers, but I will say that it ended with at least one character riding off into the sunset with his high school maths teacher on the back of a giant ant.

Big thanks to Jason Cordova et al for organising the Gauntlet Hangouts and enabling me to connect with awesome players.

The final part of the Blood & Water game that took place as part of Story Games Sunday this month.

The final part of the Blood & Water game that took place as part of Story Games Sunday this month.

The final part of the Blood & Water game that took place as part of Story Games Sunday this month.

Does any PbtA game completely do away with the concept of character/adversary health (hp, harm, clocks, etc.)?

Does any PbtA game completely do away with the concept of character/adversary health (hp, harm, clocks, etc.)?

Does any PbtA game completely do away with the concept of character/adversary health (hp, harm, clocks, etc.)?

If so, what is the replacement? I’m trying to picture a way of making it all work without “Deal Damage” as a GM move, and I’m having a bit of trouble.