Super hyped to start my 7-session The Watch campaign yesterday!

Super hyped to start my 7-session The Watch campaign yesterday!

Super hyped to start my 7-session The Watch campaign yesterday! This is a game that I consistently find really, really exciting. For this session, we were very focused on the setup, which is pretty intensive for The Watch –– and very much worth it, in my opinion. We went through a big chunk of this process when I played at Dreamation, but this is my first time running through the whole thing. So I’m going to focus on that process here, rather than diving into the story itself. For reference, though, here’s our cast:

Corporal Rezzi, the Bear. A middle-aged woman of Clan Royshan, the warrior clan. Played by Michael G. Barford

Warden Teka, the Fox. A young mystic of Clan Sharn, the clan of hunters & gatherers. Played by Yoshi Creelman

Warden Reva, the Eagle. A young champion of Clan Dothas, the clan of priests and mystics. Played by Stephen Humphreys

The setup process handles not only character creation, but a big chunk of world building as well, and it does an excellent job placing characters in the world they’re creating. A lot of this comes out via clans, which are a key connector between the characters and their society. Through the setup, for example, we learned that Clan Royshan (warriors) split off from Clan Dothas (mystics) a long, long time ago. Dothas brokered a peace with a rival dominion that ultimately failed resulting in a catastrophic war. It also prompted the warriors to break off from the mystics, forming Clan Royshan. Centuries later, these tensions still linger, and the remaining Dothas say that Royshan violence caused the Shadow to spread and become such a devastating enemy. And on the other side, Reva, ceremonial warrior of the Dothas clan, views Teka’s backwoods magic (she’s Clan Molthas) as scary and possibly illegimate…

All of this is just a part of the lore, character and world details we came up with. The great thing is that all of this comes from the players. The game only provides a 2-3 word summary of the clan (Dothas: Mystics.) and a set of questions that enable the players to flesh them out from there. Very cool. One result of this is that the same clan can turn out very differently on different games. In my last campaign, for example, Royshan was a martial clan with a heavy focus on power politics. This time, they’re rooted in ancient mysticism and are known for their secret police forces and a certain dark ritual they have recently forsworn.

Then there’s the Shadow. The game’s intro intentionally leaves The Shadow pretty undefined. Instead, the GM & players get to define a few aspects of the Shadow at the start of the campaign, and more as the game goes on. The options are all super compelling and thematic, but are otherwise diverse and in some cases surprising: the Shadow might be darkly sorcerous, sure, but it might also be technological, fronting terrifying war machines against the players.

I’m very eager to play these traits out in the story. At one point, after I picked “Reality warping”, one of my players asked how it would play out. That prompted a good GM cackle. 😈😈 The Shadow is an enigmatic villain, especially at first, which makes it easier to deepen and enhance those details as the game progresses.

Anyways those are just some impressions of the setup process. Another thing that stood out to me and others at the table was how cool the playbooks are. Rather than lean into genre archetypes, The Watch centers its books around personalities and playstyles. It helps that the GM sheet includes a quick two sentence summary of each that really makes clear what each book is about. The playbook agendas are very helpful as well, and I’ve made sure to integrate them into the sheets we’re using for online play.

Todd gave me the permission to share this with all The Gauntlet.

Todd gave me the permission to share this with all The Gauntlet.

Todd gave me the permission to share this with all The Gauntlet.

Enjoy!

Originally shared by Maxime Lacoste

Here is my SCUP Character Keeper.

How to use:

This is ment to be used with Google Hangouts

-Add to you Google Drive.

-Right click AND MAKE A COPY!

(this is a shared “live” folder so every changes made on it willl appear to all users. That’s why you need to make your own copy before using it).

-Create the Mythology with your group and then have them choose their playbooks.

-Delete the unused playbooks tabs (on the bottom) to unclutter your file.

-If a character dies, leaves, or a new player joins the group you can add a deleted playbook by opening the original file and right-cliking on the desired tab and choosing “Copy to…”

-I made a filled-out example to give you a better idea of how to fill-out the sheets.

ENJOY!

https://drive.google.com/drive/folders/0B_dDnQ_810l9c1JyQ0dkYnktOHc?usp=sharing

My copy of Blades in the Dark has arrived and so I had to write up a blog post about cursed knives called The…

My copy of Blades in the Dark has arrived and so I had to write up a blog post about cursed knives called The…

My copy of Blades in the Dark has arrived and so I had to write up a blog post about cursed knives called The Blades in the Dark.

I’m looking at my schedule and trying to figure out where I can fit a game of Blades in the Dark in my life and I can’t figure out where that space would be.

https://githyankidiaspora.wordpress.com/2017/06/08/artifact-the-blades-in-the-dark/

This game keeps getting more exciting with each evolution!

This game keeps getting more exciting with each evolution!

This game keeps getting more exciting with each evolution! A one-shot version? HOT! Will be running this at Origins, y’all!

Originally shared by Adrian Thoen

Impulse Drive 3.4 is released on DrivethruRPG.

Check out the quickstart Pilot Episode document for a more streamlined introduction to the game.

Here’s the chagelog:

3.4

16/05/2017: Modified Oncoming Storm to prevent a short and disruptive cycle of gaining Storm and Stress.

28/05/2017: Added Intellect Move, The Kovacs Paradigm.

Combined all Handouts into 1 document, added a table of contents and a reading guide.

08/06/2017: Created Pilot Episode Quickstart document to make playing Impulse Drive for the first time or for a one-shot faster and easier.

Changed Archetype Special Moves to be named after the particular Archetype, to avoid confusion with Special moves in other sections of the rules.

Rewrote sections on gear slots, changed starting Gear so that all Archetypes start with 3 items of gear.

Added rules for Chameleon and Tactical cloak to Infiltrator’s Background moves for easier reference.

Added Liquid Assets rules to Villainy Background on Scoundrel Playbook.

Changed references to Payday to better reflect Ship Payment Moves for clarity.

http://www.drivethrurpg.com/product/190933/Impulse-Drive-Preview

I’m running online playtests for the second edition of Legacy: Life Among the Ruins, at 7:30 UK time on Tuesdays.

I’m running online playtests for the second edition of Legacy: Life Among the Ruins, at 7:30 UK time on Tuesdays.

I’m running online playtests for the second edition of Legacy: Life Among the Ruins, at 7:30 UK time on Tuesdays. I’d love to have Gauntlet members along!

https://plus.google.com/events/cir2jj4rekmtivhm83crlj0003s?authkey=CJfikZy_w_-uGQ

Running Noir Mysteries, Lowell-style

Running Noir Mysteries, Lowell-style

Running Noir Mysteries, Lowell-style

I just finished listening to the Dresden Accelerated game run by Lowell Francis . Everyone was on point, system seemed to run efficiently, and overall it was a great listen.

But my main takeaway was Lowell’s masterful conception and execution of a Noir style mystery.

For a guy who says he’s only read a couple or three Dresden novels, this game was the Dresdeniest Dresden thing I’ve ever come across outside the books themselves (of which I have read all several times).

Why? Because it was a real Noir setup and story.

Kudos for the incredible worldbuilding thing with the “I’ve lost a Hell” and the associated lore, which was simply brilliant, and felt like something Jim Butcher would have written in a novel. Where did you come up with that? Is it those Detective Chen books you posted about today? Simply Brilliant.

I think that perhaps discussing the GM’s thought process/preparation methods and techniques during the sessions would be a great teaching tool for us detectively-challenged GMs (I’m looking at you, Richard Rogers 😉 )

How much work/outside of game prep went into developing the mystery? Did you have the whole thing sketched out before hand? How much was improvised along the way? How long did it take you to set up?

The flow from clue to clue was spot-on hardboiled/noir fiction, with some of the ‘clue-piñata’ aspects that Jason Cordova has discussed in early Gauntlet episodes, but also had unexpected developments in scenes, which is also a very Noir thing. Again, was that a clue flowchart, a la Gumshoe?

I’d love to pick Lowell’s brain on this, though I realize you’re busy juggling a bunch of things. If you’ve the time. I’d love a short video/podcast episode discussing this, if possible.

Fantastic job, everyone. My first time seeing Christo Meid and David LaFreniere and Jason playing. (Didn’t catch Steve’s full name, but first time seeing him too! 🙂 )

Oh, and related to this: I am in AWE of Lowell’s ability to pick up on player prompts and develop NPCs. At one point, Steve creates an NPC on the fly and directs the GM: “He knows about the subject, but he’s like a conspiracy nut.” Without missing a beat, Lowell immediately drops into an accent and references some paranoid things. It was really impressive. That and the fairy hookah palace thing where he took it an ran flawlessly.

Anyway, great series. Really grateful for the opportunity to listen and see it.

Children of the Eight-Legged She (Session 1 of 4)

Children of the Eight-Legged She (Session 1 of 4)

Children of the Eight-Legged She (Session 1 of 4)

Lord Caspian Gal, Keeper of the Crying Mirrors, is throwing a party and YOU are invited!

This is the video from our first session of Children of the Eight-Legged She, the next series in our We Hunt the Keepers! living campaign. Fraser Simons had some lovely things to say about it here: https://plus.google.com/+FraserSimons/posts/J1BZwVdQRnN

The entire We Hunt the Keepers! campaign can be found in this playlist: https://www.youtube.com/playlist?list=PL26DVDSsqVz6VlgBJpGA6qp7wCb2OydB7

Check it out!

https://www.youtube.com/watch?v=oRSdDLUT31Q

For the Emily Care Boss fans in the Gauntlet (and I’m pretty sure we have many), it’s worth knowing that The Romance…

For the Emily Care Boss fans in the Gauntlet (and I’m pretty sure we have many), it’s worth knowing that The Romance…

For the Emily Care Boss fans in the Gauntlet (and I’m pretty sure we have many), it’s worth knowing that The Romance Trilogy has been shortlisted for this Year’s Diana Jones Award for excellence in gaming. Congratulations on the well-deserved acknowledgement!

http://www.dianajonesaward.org/

In the first session of Worlds in Peril: Slay-Per-View, the players independently arrived at the Hellfire Club…

In the first session of Worlds in Peril: Slay-Per-View, the players independently arrived at the Hellfire Club…

In the first session of Worlds in Peril: Slay-Per-View, the players independently arrived at the Hellfire Club mansion in upstate NY, each there to pursue different agendas. As the session continued, they began to run into a very curious assortment of individuals, some of whom they ended-up doing battle with.

Most of the session was spent with this weird assortment of characters trying to piece together what, exactly, was going on, and it was pretty funny (and occasionally fiery). By the end we learn that each of these characters has been lured to this place in order to be contestants in Mojo’s brand-new reality TV show, Murder Mansion. The details of Murder Mansion will begin to come into focus next session, but for now, here is our full list of contestants:

Quazarro, a Captain Planet-style eco-hero/terrorist

Kabal Krane, a necromancer from the Hyborian Age

Glitch, a technarch

Blob

Pyro

Aunt May

Edwin, a limo driver

Wilson Fisk

Vanessa Fisk

Selene, of the Hellfire Club, also from the Hyborian Age

A randomly-chosen Hellfire Club soldier Mojo is calling “John”

Red Miller, head of the EPA

Thanks to the players for a fun first session! David LaFreniere Jennifer Erixon John Campbell

We just finished the 1st session of Jason Cordova’s Dungeon World Sunday – Children of the Eight-Legged She.

We just finished the 1st session of Jason Cordova’s Dungeon World Sunday – Children of the Eight-Legged She.

We just finished the 1st session of Jason Cordova’s Dungeon World Sunday – Children of the Eight-Legged She. Oh my word was it ever fun. It’s been a while since I’ve posted about how much I’ve enjoyed sessions with The Gauntlet and the players here, as well as anything about a character I’ve played. Thought I’d do that again now as I’ve still got that “great session high” thing going on.

Gerrit Reininghaus David LaFreniere and steven watkins play a Psion, a Mage, and a Fighter, respectively. And it as if we have been playing for some time even on the first session. Jason does an amazing job preparing an overall concept tethered to a mission. At the same time a lot of it is left up to the players to define and we have a ton of creative license with it, encouraged by Jason’s questions posed to us. It’s sooo dang fun and satisfying.

I’m playing Weary, a thief. I have practically no background knowledge of fantasy and DnD which, I thought would be quite challenging but it hasn’t really ever hampered me. I’m drawing on things like Assassin’s Creed and Dan Brown novels to make an ongoing conspiracy regarding a Shadow Court. This institution is a sort of inverse of the nebulous “good” institutions we haven’t fleshed out all that much.

Instead I’ve been focusing on the idea of the influence over someone’s persona and mind through the use of indoctrination emphasizing this notion that emotion is bad and that Weary is best served alone and emotionless, cold and distant. Which nicely counters Gerrit’s Psion, Arcon, continually probing and learning more about the characters. When he’s delved into Weary’s mind I’ve been able to make up some really cool ideas I’m into, his training in the Shadow Court and the idea of mental barriers and what they might look like.

Weary is also hunted by special sort of inquisitors or templars from the church as we saw in the last series, it was terrifying haha. Jason does a fantastic job picking up what all the players drop in a session and interweaving them into the sessions to come while also always moving forward to a super satisfying conclusion to a series.

I’m having an amazing time playing on Sunday mornings with everyone and look forward to more of everyone’s characters. David’s Mage is the most unique and cool magical character I’ve encountered. The psion is always contextualizing emotion and exploring deeper themes while being intense as fuck, and Steve’s new Fighter character has a very interesting set of ideas. As they are a halfling leaning into these conceptions of overcoming people’s perception of their ability to do certain things and be competent, strong, etc. I think leaning into that will make for some very cool fiction.

Just look at these evocative images from the google board we have going for these sessions, so freaking cool. Thanks everyone!! And hopefully no one minds me posting the board, as well. If so, just let me know and I can remove it, of course!