I’m running online playtests for the second edition of Legacy: Life Among the Ruins, at 7:30 UK time on Tuesdays.

I’m running online playtests for the second edition of Legacy: Life Among the Ruins, at 7:30 UK time on Tuesdays.

I’m running online playtests for the second edition of Legacy: Life Among the Ruins, at 7:30 UK time on Tuesdays. I’d love to have Gauntlet members along!

https://plus.google.com/events/cir2jj4rekmtivhm83crlj0003s?authkey=CJfikZy_w_-uGQ

Listening to the most recent podcast about character death, I realised that while Legacy has rules for character…

Listening to the most recent podcast about character death, I realised that while Legacy has rules for character…

Listening to the most recent podcast about character death, I realised that while Legacy has rules for character death (triggering a Death Move and creating a relic that lets family members use one of the character’s moves) it didn’t really have space for mourning. I’ve sketched out a move to try and explore the space of returning from the wasteland and breaking the bad news to a fallen character’s family – what do you think?

When you return a relic to its holder’s family, you may spend time with them telling and hearing tales of the deceased character’s life and final moments. If you do, the family’s player picks one:

– Their family gives your family 2-Treaty.

– Your character is now treated as a member of both families for all purposes.

– Their next Character will help your Family with one task.

Way back when, the Gauntlet played through Legacy and gave some really thoughtful feedback on what didn’t work for…

Way back when, the Gauntlet played through Legacy and gave some really thoughtful feedback on what didn’t work for…

Way back when, the Gauntlet played through Legacy and gave some really thoughtful feedback on what didn’t work for them. I’ve been thinking on it on and off ever since – particularly that the game tended to create solo scenes when there wasn’t any reason for characters from different families to work together. One solution I’m trying for this is to make it much easier for players to jump into these scenes as minor characters from the active player’s family, with a stripped down playbook and only a few options. I’d be grateful if you folks could take a look and see what you think – I’d also be interested to hear if any other pbta game has tried something similar!

Originally shared by Jay Iles

Hello Legacy fans! Douglas Santana and I are hard at work on the revised edition of Legacy. One of the major changes so far is the addition of Quick Characters. See the attached playbook and description below, and let me know what you think!

Sometimes you’ll want to play out a particular character’s actions in detail, but the fiction makes it implausible for the other major characters to be involved. Other times, you might not want to build a full character for a particular age, and prefer something simpler. In these circumstances, you can instead use Quick Characters.

Quick Characters still use the Character basic moves, and have Force, Lore, Steel and Sway, but have simplified playbooks. They inherit a stat line, a move and gear from their Family, enabling them to be generated quickly.

We haven’t written up the family side of this completely yet, but as an example, the Enclave of Forgotten Lore would have:

Stats:

Add +1 to Lore or Steel

Gear:

Take gear according to your Surplus investment (more on this later), +1 to Data or Outfit.

Inheritance Move options:

Radio Rig: Can sense when Tech is within a mile, and track it down to within 100 metres.

Pain Box: You have a device that causes intense pain in anyone within a few dozen metres (melee, nonlethal, area, hi-tech).

Survey drone: You can roll +Lore with Wasteland Survival, so long as your trail is visible from the air.

Hot Rod: You have an exceptionally fast vehicle (land-based, Might 1 Chrome 1 Brawn 0), and can move points between its stats with 15 minutes of tinkering.

Educated: If you give advice to somebody based on your knowledge of the Before, they take +1 Forward.

https://drive.google.com/file/d/0B4KAK_EamMB9N0lnMEN5QVRiRGM/view?usp=sharing

Just got round to listening to Episode 86 (gaming with kids) and I must say this more focused episode format is…

Just got round to listening to Episode 86 (gaming with kids) and I must say this more focused episode format is…

Just got round to listening to Episode 86 (gaming with kids) and I must say this more focused episode format is really strong. Thanks Lowell Francis​ and Will Patterson for a great discussion – now looking forward to the day I can run my 3 month old through stories 😀

I’m doing some research for a new game idea, and as you folks are pretty experienced I thought I’d crowdsource some…

I’m doing some research for a new game idea, and as you folks are pretty experienced I thought I’d crowdsource some…

I’m doing some research for a new game idea, and as you folks are pretty experienced I thought I’d crowdsource some recommendations of games to read. My question: what games do travel well?

I’m interested in the journey rather than the destination – how have games made the travelling process fun, outside of random encounter tables?