A very cool and unusual OSR mini-setting with some lovely art.

A very cool and unusual OSR mini-setting with some lovely art.

A very cool and unusual OSR mini-setting with some lovely art.

Originally shared by Unusual Existance

Huge shoutout to K Yani for doing some graphic design work for my game! Check it out!

https://drive.google.com/file/d/0B4LY_ME-6UNWQ29TS3pnWUg0SXppVm93cXpGSFJDclIzRDFB/view?usp=drive_web

Hello everyone, I want to share a nice freebe I got from the guys that translated DW into german.

Hello everyone, I want to share a nice freebe I got from the guys that translated DW into german.

Hello everyone, I want to share a nice freebe I got from the guys that translated DW into german.

It is a bag you can throw your dice on it and it shows what treasure the PCs are finding in the adventure. See the picture below.

I think it is a really nice addon

New GM here, and I’m getting a bit overwhelmed.

New GM here, and I’m getting a bit overwhelmed.

New GM here, and I’m getting a bit overwhelmed.

The problem, I think, is twofold: First, I’ve been GMing for ~30 years. I started with AD&D and played or ran dozens of different systems in the decades since, but most of them were the prep heavy, mechanics-based systems (even the lighter modern games like Savage Worlds.) Second, I’ve never had the chance to actually play Dungeon World. I’d really have like to sit and play in two or three sessions so as to get the concept down before trying to run it, but I’ve got the GM curse (I’m the only one in my group who runs games.)

So right now I’m trying to simultaneously:

~Hold on to the core premise of the system, which I understand intellectually, but don’t grasp instinctively yet. The idea of being unable to act except through moves, for instance, or of having to worry about ‘cheating’ as the GM. I’ve read it, I get it, but 30 years of experience gives me the feeling that I’m simultaneously hamstrung and exposed, even when it’s designed to work within that.

~Remember the actual rules of the system and how to interpret and use them.

~Overcome the sense that I’m going into this completely unprepared, as I’m used to having every eventuality laid out in front of me before I ever sit down. I’m a heavy prepper!

~Get the campaign concept itself figured out

~Remember the triggers and uses of 8 basic moves, 13 special moves, a dozen class moves, 12 GM moves, 7 dungeon moves, all filtered through 3 Agenda points and 12 Principles.

~And keeping all of the above in mind while improvising content.

My brain hurts, and I only have one more day before the game. Ugh.

Lauren McManamon and I bring you the public beta of our duet tabletop RPG Strange Birds, with layout by the very…

Lauren McManamon and I bring you the public beta of our duet tabletop RPG Strange Birds, with layout by the very…

Lauren McManamon and I bring you the public beta of our duet tabletop RPG Strange Birds, with layout by the very talented Jay Iles! In Strange Birds you pick a beautiful, fantastical, dorky, bird species to play and explore their eccentricities and foibles with a partner. Duet play has been getting more love in The Gauntlet lately, and I’m very excited to see the community playtest this game! Get it now! http://ow.ly/zXTc30msY1D

http://ow.ly/zXTc30msY1D

Hello dear Gauntleteers!

Hello dear Gauntleteers!

Hello dear Gauntleteers! I know GauntletCon is up and running, but I wanted to share here a PREVIEW to my upcoming Nahual Kickstarter! Hope you like it and Happy GauntletCon 2018! See you on the weekend 🙂 https://www.kickstarter.com/projects/1971035968/1128192848?ref=591716&token=6c8203dd

https://www.kickstarter.com/projects/1971035968/1128192848?ref=591716&token=6c8203dd

ADAPTING ICONS

ADAPTING ICONS

ADAPTING ICONS

https://bit.ly/2NMJKzt

I have a new post up over at Age of Ravens. I look at the icon mechanics from 13th Age, why I like them, and how they could be ported over to other games. We created our own set of icons with our Microscope world building and I have a follow up post coming which showcases what we came up with.

Codex Kickstarter – New Stretch Goal – Lovecraftesque: The Light of Other Stars

Codex Kickstarter – New Stretch Goal – Lovecraftesque: The Light of Other Stars

Codex Kickstarter – New Stretch Goal – Lovecraftesque: The Light of Other Stars

We have unlocked Jason Morningstar’s Night Witches: Koldunya and are ready to announce a new stretch goal: Joshua Fox’s Lovecraftesque: The Light of Other Stars.

If we can hit $21,000, Josh will write the first major expansion for the award-winning game Lovecraftesque, which will add campaign play to the mix. Josh will write guidelines for linking multiple scenarios so you can change what was previously a one-shot game into a game that can be played over multiple sessions. This stretch goal will also include a series of three cyberpunk scenarios, each of which can be used individually or linked-up using the campaign guidelines.

Here is Josh’s description for Lovecraftesque: The Light of Other Stars:

The Light of Other Stars is the first ever Lovecraftesque campaign pack. It will bring eldritch horror to a cyberpunk setting. It will contain three scenarios that can be played standalone or as a sequence of stories, gradually escalating the threat. Uncover the inhuman forces beneath the skin of cyberpunk. It will also include guidelines for creating a campaign pack.

Lovecraftesque is one of our community’s favorite games, and I am really delighted we will be able to bring this expansion to you. BUT, it’s only going to happen if we hit that stretch goal. Please re-share and please help spread the word!

https://www.kickstarter.com/projects/gauntlet/codex-rpg-zine-volume-1-hardcover?ref=user_menu

I know G+ is already dead and you’re all on MeWe now, but I nevertheless have a late-night blog post for you.

I know G+ is already dead and you’re all on MeWe now, but I nevertheless have a late-night blog post for you.

I know G+ is already dead and you’re all on MeWe now, but I nevertheless have a late-night blog post for you. It’s all about Calamity Raccoon’s Good Time Pizza Farm, the newest announced stretch goal for the Codex Volume 1 Kickstarter. In this post, I share some of the inspirations for Calamity’s, including my long-time fascination with Chuck E. Cheese’s restaurants.

Enjoy!

http://www.gauntlet-rpg.com/blog/calamity-raccoon-clawing-his-way-out-of-my-head

Gauntlet Play Aids folder – 100 games and counting

Gauntlet Play Aids folder – 100 games and counting

Gauntlet Play Aids folder – 100 games and counting

Hello everybody

Have you already heard that the Gauntlet Play Aids folder on Google Drive has passed the 100 games mark? Yes, that means we now have play aids for online play for so many games that you could play two different games a week for a whole year without repeating yourself.

Play Aids folder:

https://drive.google.com/drive/folders/0ByS4_7KbXro_UjhDSEtNbm0zRUU

The Gauntlet Play Aids folder lives from your contributions. If you have something to be added, get in touch with me or Maria Rivera.

Below is the list of the latest entries. Thanks to Darren Brockes Horst Wurst Dylan Ross Christo Meid and Robert Nolan.