Trophy is now available in Codex – Dark 2!

Trophy is now available in Codex – Dark 2!

Trophy is now available in Codex – Dark 2!

Trophy is a game of dark fantasy and psychological horror, and one of the most exciting things in Codex – Dark 2. It was written by Jesse Ross and features striking graphic design and art (also by Jesse).

I’m going to tell you all about it…

Trophy is inspired, in part, by Cthulhu Dark by Graham Walmsley, and uses a similarly light mechanical framework. In the game, a group of explorers pushes ever-deeper into a forest that doesn’t want them there in order to claim a “trophy” from the center of it.Will they get out of the forest alive? Will they avoid having a complete psychological break, succumbing to the terrors of the woods? Will they avoid turning against each other in an effort to survive?

Spoiler alert: They will not.

The game has a lot of interesting things going on from a GM’s perspective. It uses a version of Graham’s old mystery creation method from Cthulhu Dark to help build a forest that comes in “rings,” with each ring representing new kinds of temptations and terrors.The early rings are about making the characters feel confident and providing temptations that encourage them to push deeper and deeper into the woods. But as they get deeper, the true horror of the place begins to reveal itself. This “ring” structure is also organized around a theme, and is called an Incursion. GMs are encouraged to create their own Incursions inspired by a theme or use a pre-made one. SPEAKING OF WHICH…

Codex – Dark 2 also comes with a sample Incursion called The Tomb of 10,000 Dreams, which has the theme of “Sleep.” Future issues of Codex will continue to support Trophy with new Incursions, new character classes, new treasures, and a Bestiary. Codex – Emerald, for example, will have an Oz-inspired Incursion and Bestiary.

We intend for Trophy to be our stamp on fantasy gaming—a game that celebrates and takes advantage of The Gauntlet play style and culture. If this sounds good to you, please check out our Patreon to pick up Codex – Dark 2:

https://patreon.com/gauntlet

Get caught-up on Codex Volume 3 TODAY

Get caught-up on Codex Volume 3 TODAY

Get caught-up on Codex Volume 3 TODAY

Today is the last day to get Codex – Joy 2 in our $4+ Patreon feed. If you pledge today, you get both Joy 2 and Dark 2 (which comes out tomorrow) for a single pledge. You can also grab Codex – Flame for FREE on our website, meaning you will be completely caught-up on Volume 3 of Codex.

Dive into magic with us!

https://patreon.com/gauntlet

Codex – Flame is now available for FREE

Codex – Flame is now available for FREE

Codex – Flame is now available for FREE

Head over to The Gauntlet’s website, linked below, to download Codex – Flame for FREE. This is one of the most amazing issues we have ever produced, and it’s the very first issue of Volume 3.

Check it out and please re-share!

http://www.gauntlet-rpg.com/codex.html

I don’t know if this is okay to share or not, but I wanted to remind all that Turn is in its last few days on…

I don’t know if this is okay to share or not, but I wanted to remind all that Turn is in its last few days on…

I don’t know if this is okay to share or not, but I wanted to remind all that Turn is in its last few days on Kickstarter! We’re on a stretch goal for Meguey Baker right now, and up next is our own Gerrit Reininghaus!

https://www.kickstarter.com/projects/briecs/turn-a-tabletop-roleplaying-game

https://www.kickstarter.com/projects/briecs/turn-a-tabletop-roleplaying-game

Thousand Arrows and the Imjin War

Thousand Arrows and the Imjin War

Thousand Arrows and the Imjin War

Because the original thread is closed, I wanted to link a post I wrote that specifically discusses the Thousand Arrows stretch goal set during the Japanese invasion of Korea in 1592 CE. I talk about race, respect, politics, class, and my personal relationship to the subject matter as the descendant of colonized Asians.

https://jamesmendezhodes.com/blog/2018/11/1/thousand-arrows-and-sensitivity-part-ii-dragon-kings-gambit

The podcast mentioned a game of Dungeon World based on the D&D kid’s animation that was run for the con with special…

The podcast mentioned a game of Dungeon World based on the D&D kid’s animation that was run for the con with special…

The podcast mentioned a game of Dungeon World based on the D&D kid’s animation that was run for the con with special playbooks. It sounded awesome! Are there any vids or copies of the playbooks available anywhere?

Last night a ran a game of Mutant Jahr Null aka Mutant Year Zero.

Last night a ran a game of Mutant Jahr Null aka Mutant Year Zero.

Last night a ran a game of Mutant Jahr Null aka Mutant Year Zero. It was the best session so far. Thanks to some of the Dungeon World techniques and tips from the DR Podcast that I used that night. Most of this stuff works also with a game that is not pbta. Thanks a lot.

Only 14 hrs left, and a little over $4k to the next stretch goal, a Bestiary!

Only 14 hrs left, and a little over $4k to the next stretch goal, a Bestiary!

Only 14 hrs left, and a little over $4k to the next stretch goal, a Bestiary! Help us make it happen! Share and spread the word. Mil gracias!

https://www.kickstarter.com/projects/1971035968/nahual-a-tabletop-rpg-of-mexican-urban-fantasy

https://www.kickstarter.com/projects/1971035968/nahual-a-tabletop-rpg-of-mexican-urban-fantasy

Hello everyone!

Hello everyone!

Hello everyone!

I mentioned this on the slack, but I wanted to let folks know that I have just launched a kickstarter campaign for my next game, title After the War. It’s a memetic horror science-fiction roleplaying game, set 10 years after the end of a galactic war. It’s a game about communities of strangers who try to overcome their trauma to build new homes together.

I ran the first session of a 3-part series on gauntlet hangouts with Lauren McManamon David Rothfeder Ryan McNeil Larry S and Christo Meid last monday where we built characters and a settlement, if you want to take a look. https://www.youtube.com/watch?v=SRiSt00dqdA

If this sounds like your jam or you want more information, feel free to check out the kickstarter and the free quickstart there.

https://www.kickstarter.com/projects/Jagash/after-the-war

This past weekend…

This past weekend…

This past weekend…

Friday Night

I played Demigods PbtA run by Jason Mills (the designer) for me and my buddies chris norwood and Candida Norwood. I find mythology fascinating and have bought and looked through several RPGs about this subject. I really enjoyed the Godbound+Scion hack Lowell Francis ran a couple years ago, but there’s something especially compelling about Jason Mills’ game! I’m playing a son of Dionysus who “totally gets” that his dad is problematic. Farren (my PC) is naturally gifted at partying and always seems to have a drink in his hand, but in this last session, for some reason, I discovered that when a girl actually shows interest in him, he has no idea how to handle it! That was fun.

Saturday Morning

I ran the second of three sessions of Hunt the Wicked, a bounty hunter game by Ben Dutter for my Star Wars Saturdays living campaign. The players, Michael G. Barford, steven watkins, and Joe Zantek, really embodied their fascinating characters. We had a shocking revelation, a space battle with ARC 170s and their ship, The Hornet, a stand-off, some Die Harding that ended with a garotting, and it ended with a big explosion cliffhanger!

Saturday Evening

Michael G. Barford ran the most recent playtest version of mecha RPG All Systems Nominla by Kyle Thompson for me, Darren Brockes, David LaFreniere, and Gauntlet newcomer Del Benjamin. We mopped up some farmers in mediocre mechs, gave our employer a “talking to” (this was surprisingly cathartic for me!), and decided to head off on a direct course for the awful corporation who put those poor farmers in the mechs. I cannot wait to punch those corporate a-holes in their noses!

Sunday Morning

Lowell Francis kicked off his new month’s series of the wonderful wuja RPG Hearts of Wulin. Players were Darren Brockes, Auzumel S, and Patrick Knowles. I continued playing Zheng, my Loyal swordsman, who was completely full of venomous hurt for Darren’s thief and tried his best to protect Sherri’s investigator without her realizing it.

Sunday Afternoon

I ran Masks Halcyon City for the Intercontinental Group of Awesome ( Alex Prinz, Jan van Zon, Jennifer Kitzman, and Paul Edson ). Viridian and Ashley Banner (secret ID of Seraph) played their first music gig with their high school band, Teenage Gerbil Uprising, a former foe showed up again to attack them, but they realize in the fight that he’s being controlled by another enemy, the shame of Armature. And the humongous Atlas was tempted by a magic weapon.

Saturday Evening

Tyler Lominack picked up his campaign of Fellowship because I begged him to run it some more. Patrick Knowles, James Ryan, and Jesse Crisp-Sears joined up for the reunion of our epic PCs and we fought undead giants!