I imagine a lot of you missed this since it released on Christmas Day, but Happenings in Christmas Village is…
I imagine a lot of you missed this since it released on Christmas Day, but Happenings in Christmas Village is really, really cool. It wasn’t an “official” Gauntlet project, but it was definitely Gauntlet-adjacent, as it came together on our Slack group. The project was spear-headed by Phillip Wessels and had a lot of contributors, including Michael Prescott Michael G. Barford Richard Ruane and others.
Personally, I want to run a Christmas-themed MH with that Krampus skin.
The thing about dnd wizards is they have enough in common with Unknown Armies Adepts that they might be one.
The thing about dnd wizards is they have enough in common with Unknown Armies Adepts that they might be one. The difference is that in UA when a person is breaking into the zoo to steal buckets full of bat shit, everybody is surprised and freaked out when the intervening police get their asses fireballed.
I was telling a fellow Dungeon World player about Jason Cordova’s dungeon move that basically abstracts the entire…
I was telling a fellow Dungeon World player about Jason Cordova’s dungeon move that basically abstracts the entire dungeon into a roll or series of rolls. He was intrigued so I was hoping someone could link me to that move or explain it to me. Hopefully I’m remembering it properly.
Jason mentioned in one episode using some kind of “CATS” thingamajig to set expectations for games, but I lost track…
Jason mentioned in one episode using some kind of “CATS” thingamajig to set expectations for games, but I lost track of the episode! (Maybe “content, action, theme, subject matter”? Maybe?)
If there’s anything written about that anywhere (or if Jason feels like expanding on it), I’d love to learn more. Or if you anybody has other suggestions for resources I could read, that’d be swell too. I have had some trouble setting expectations for players (e.g., folks showing up expecting to play Urban Shadows like they play D&D, and getting frustrated as a result), and I could use some pointers. Thanks!
Hello, I keep hearing about the X card in this community and I wanted to start using it!
Hello, I keep hearing about the X card in this community and I wanted to start using it! The trouble is I play online and i think everywhere I’ve seen talk about it is face to face play. How do you facilitate using the X card in online play? Are there tricks to take away the cognitive load? I know for games over video chat I’ve heard folks can put up their arms in an X but this doesn’t work over audio or text roleplay. Also you still have to think about it whereas an X card on the table gives you a constant reminder that it is there.
Gauntlet Hangouts is an incredible success story. There are presently 183 sessions on the Gauntlet Hangouts calendar through February. I suspect that number will rise to 200+ within the next few days as we solidify January and keep adding to February.
Here is what we are playing:
Indie Scwharze Auge – Fiasko in der Binge (German language one-shot)
Apocalypse World: Fallen Empires West
Bedlam Hall (2 sessions)
Blades in the Dark: Dark Nights & Cold Steel (4 sessions)
Howdy folks! I’m starting a monthly Saturday night Dungeon World game in Los Angeles. Actual face to face play, not Hangouts or pbp! If you are local and interested, let me know. Mere PbP, listening to Discern Realities, and staring intently at playbooks, while all fine activities, have not slaked my thirst for actually rolling dice (well, you’d roll the dice, ahem, and I would chuckle menacingly) at a table. Angeleños, get at me! I don’t actually chuckle menacingly that often.
With the beginning of next year I would like to start a series of German language games for the Gauntlet Community. The idea is to extend the realm of games and settings we can explore specifically also with people who are not that comfortable with gaming in English (but German).
Games on the calendar will be clearly signified as in German if that is the case.
The series I like to launch is called Indie Schwarze Auge.
Das Schwarze Auge, The Dark Eye, is Germany’s D&D, i.e. the by far most popular game system for more than 30 years. It has a classic fantasy setting as a basis but the setting is known for its depth of fan created detail and its “living history”, i.e. the world is constantly evolving. If you want to learn more about The Dark Eye, Lowell Francis has done a great interview on the Gauntlet Podcast with Philipp Neitzel who is part of the publishing team and a fellow Gauntleteer.
In Indie Schwarze Auge I want to use indie and story game gems to adapt them to the setting of The Dark Eye. I personally love the setting but as much as I love the setting, the original rule set of The Dark is too trad for my taste right now. I’m sure we can play great sessions of games like Fiasco, Murderous Ghosts, Cheat Your Own Adventure, The Quiet Year etc. in the ancient cities of Tulamidya, in the jungles of Maraskan or the cold castles of the Bornland.
Everybody with some German language skills is welcome.
The games will be posted into the Gauntlet Hangouts community on GooglePlus as always.
[Das Schwarze Auge and Aventurien are trademarks of Significant Fantasy GbR]
As I was posting questions to ask +edige23 about his gm advice q&a, I realized she might be better served asking…
As I was posting questions to ask +edige23 about his gm advice q&a, I realized she might be better served asking here in smaller quantities at a time.
1. Why are the (not sure of the correct word here) tags for people not popping up when I try to ping(?) them in a post?
2. I really like the worlds DP9 did for Heavy Gear/Jovian Chronicles and the anime, Gundam style personal war stories. Any suggestions for a game that does mecha well that better suits The Gauntlet? I’ve played and like Uncharted Worlds and have heard +Richard Rogers say that he likes Impulse Drive better. Would those do games where everybody has a ship, and differentiate them? Would it be better to start with something like The Watch (haven’t read it, but know it does personal war stories) or maybe even Nightwitches but add in mecha? Or maybe Adventures on Dungeon Planet (never read it)?
3. I loved the idea of kingdom building in Pathfinder’s Kingmaker Adventure Path (which confused me forever when I heard people here using AP for Actual Play) but in practice I didn’t like how self perpetuating yet meaningless it was. Any recommendations for a game that does that or have system that would bolt easily onto DW?