There are LOTS of roleplaying games I’m interested in playing that do not fit into our normal schedule because they…
There are LOTS of roleplaying games I’m interested in playing that do not fit into our normal schedule because they either a) are not fantasy or b) are not suited to a one-shot.
I’m thinking of starting a new thing called Tuesday Campaigns. The idea is we would play some of these games that require multiple sessions to really get all the juice out.
Some pics from Friday Anthology. We played Funnel World.
Some pics from Friday Anthology. We played Funnel World.
Look at all those name tents! We rolled-up 30 (!) villagers and teleported them to a deadly, plane-shifting cathedral in the City of Dis. We’ll see which of our hapless villagers survives at the end of the three planned sessions.
Thanks to everyone who came out, including Derek Grimm, who ceased participating in his counterrevolutionary activities long enough to join us for a game. It was good to have him back.
I don’t want to fill up our community with Kickstarter posts, but everything Ken Hite does with history is gold to…
I don’t want to fill up our community with Kickstarter posts, but everything Ken Hite does with history is gold to me. Also, the fact that it is based on Robin Laws’ The Armitage Files (the best sandbox campaign framework I’ve ever seen), upgrades it to straight electrum. Mix in an annotated version of Dracula and you have solid platinum in my book.
Originally shared by Kenneth Hite
Dracula is not a novel. It’s the censored after-action report written by Bram Stoker after Operation Edom, a failed attempt by British Intelligence to recruit a vampire in 1894. Edom is still trying — it’s up to you to stop them, and kill Dracula for good. The Dracula Dossier is an improvisational, collaborative campaign for my vampire spy thriller RPG Night’s Black Agents. It’s two books — the full version of Stoker’s report (Dracula Unredacted) and a compendium (The Director’s Handbook) of hundreds of encounters: shady NPCs, conspiratorial organizations, dangerous locations, and eldritch artifacts, any one of which might be completely innocuous or a minion of Dracula.
And by an odd coincidence, The Dracula Dossier is Kickstarting now. I’d appreciate your plusses, shares, plugs, shout-outs, and oh yes your cold hard promises of cash.
Our Halloween game night was incredible! I will never forget this session!
Our Halloween game night was incredible! I will never forget this session!
We played The Society of Dreamers. In this one, your characters are a group of turn-of-the-century ‘researchers’ trying to determine the nature and motives of creatures that live inside your dreams called mnemosites. The gameplay involves first exploring the childhood of each of the main characters, including their formative experiences with the mnemosites, and later the actual formation of the Society and their attempt to understand the mnemosites through an afflicted person who has come to them for help. The game does that really cool emergent mystery thing that some games do (like Ocean and PSI*Run).
For our Halloween game, I went for ambience. We played in the dark, with just a few candles lit, which made for a very creepy experience! Sometimes it got quite intense, like when we did one of the special Dream scenes, in which one character ‘dives’ into a dream and describes what they experience, while another character gives them directions on what to explore and where to go next. You do those scenes with your eyes closed, which even further intensifies it.
Thanks to David LaFreniere Scott Owen and Jeff Burke for a Halloween unlike any other!
We’re looking for volunteers to run one shots on Wednesdays in November.
We’re looking for volunteers to run one shots on Wednesdays in November. Nothing is scheduled yet, so we need to get games lined up for 11/5, 11/12, 11/19. Our Wednesday meetups are very low pressure, so it’s a great chance to try out new games. Leave a comment below to claim a day.
Jessica Scott and Aaron Scott have really been knocking it out of the park lately.
Jessica Scott and Aaron Scott have really been knocking it out of the park lately. Hot Guys Making Out was a great game suggestion (and Jess made tikka masala, to boot)!
In HGMO, you have four characters: Honore, the stern yet beautiful master of a manor house during the Spanish Civil War; Gonzalvo, the boy he takes in as his ward and with whom he falls in love; Maria, the wise (yet jealous) maid; and Olivier, the quiet, no-nonsense butler.
The game is really beautifully paced. Each player essentially puts down a playing card and gives a bit of dialogue or description about what their character is doing. The next player follows, playing an equal or higher card. If they can’t play an equal or higher card, they pass, but give a bit of environmental description. Certain playing cards require certain special actions, such as Honore dropping his emotional guard and putting the moves on Gonsalvo, or Maria offering sage wisdom to the young lovers. If an ace gets played, that means a named threat is becoming increasingly dangerous or prominent. At our table, the threat was Honore’s former lover, a Nazi officer named Franz.
The design is inspired by comic books, and the pacing feels right in that regard. There are no long speeches or tracts of dialogue, just bits of description, a sentence here and there, a brief internal monologue, and so forth. It feels really, really good; lots of tension and build-up.
Thanks to Jess and Aaron for running the two tables and to everyone else who came out: Russell Benner Jeff Burke Steve Mains Jaime and Belinda!
Hey so I don’t know if this has been done in the past but it looks pretty interesting.
Hey so I don’t know if this has been done in the past but it looks pretty interesting. Any thoughts? Looks like it may work for a Friday or Monday event.