20 thoughts on “Hey so I don’t know if this has been done in the past but it looks pretty interesting.”

  1. We have litigated this one in the past. I think the conclusion a lot of us came to is that it is trying to exist in an uncomfortable space between a narrative-focused game and a traditional game.

    That said, I’ve never played it. I’m open to giving it a try some time if someone is willing to learn it. I have the book and occasionally peruse it but I never get that far into it because there are always other games I’d rather play. 

  2. We have litigated this one in the past. I think the conclusion a lot of us came to is that it is trying to exist in an uncomfortable space between a narrative-focused game and a traditional game.

    That said, I’ve never played it. I’m open to giving it a try some time if someone is willing to learn it. I have the book and occasionally peruse it but I never get that far into it because there are always other games I’d rather play. 

  3. I recently saw a live streaming of this game and I can see it is “cumbersome” at times (character creation for 4 people took an hour). That being said it did shine in a few places that still make me want to try it.

  4. I recently saw a live streaming of this game and I can see it is “cumbersome” at times (character creation for 4 people took an hour). That being said it did shine in a few places that still make me want to try it.

  5. Everything about the flavor and idea of Numenera screams “Play with me” to me, but the mechanics I don’t like snarl and hiss enough for it to stay on my “Inspiration” shelf.  

    That being said, maybe its bite isn’t deadly.  Maybe it’s just contagious…

    Long story short, I’d try it.

  6. Everything about the flavor and idea of Numenera screams “Play with me” to me, but the mechanics I don’t like snarl and hiss enough for it to stay on my “Inspiration” shelf.  

    That being said, maybe its bite isn’t deadly.  Maybe it’s just contagious…

    Long story short, I’d try it.

  7. Got to play Numenera a couple weeks ago.  It’s pretty much exactly what you’d expect it to be.

    The cool bit is that as we played, the map for the game world sat out on the table before us.  We didn’t involve it at all, but I got to sit there staring at it.  The terrain has all these bizarre little details that clearly represent huge objects and formations, seeing as how far up they’re visible.  There is a star-shaped forest, a massive, perfectly-formed ring made of clouds (with an equally perfect gap through the clouds), an odd series of straight canals, several pairs of regularly-spaced structures that extend down a stretch of land and into the water, and probably another thing or two I’m forgetting.

    I dunno what any of it is actually supposed to be or if the effect would be ruined by my learning about any of it, but the map managed to instill in me a sense of wonder I hadn’t gotten from a game in a long time. 

  8. Got to play Numenera a couple weeks ago.  It’s pretty much exactly what you’d expect it to be.

    The cool bit is that as we played, the map for the game world sat out on the table before us.  We didn’t involve it at all, but I got to sit there staring at it.  The terrain has all these bizarre little details that clearly represent huge objects and formations, seeing as how far up they’re visible.  There is a star-shaped forest, a massive, perfectly-formed ring made of clouds (with an equally perfect gap through the clouds), an odd series of straight canals, several pairs of regularly-spaced structures that extend down a stretch of land and into the water, and probably another thing or two I’m forgetting.

    I dunno what any of it is actually supposed to be or if the effect would be ruined by my learning about any of it, but the map managed to instill in me a sense of wonder I hadn’t gotten from a game in a long time. 

  9. Steve Mains I feel very similarly when I look at the Numenera book, which is undeniably beautiful, and filled with strange and interesting bits. 

    I just don’t see me ever putting it on the table. The mechanics seem awfully cumbersome. 

    The setting might be a good fit for something like Archipelago III or a fast and dirty, WoD-style AW hack. 

  10. Steve Mains I feel very similarly when I look at the Numenera book, which is undeniably beautiful, and filled with strange and interesting bits. 

    I just don’t see me ever putting it on the table. The mechanics seem awfully cumbersome. 

    The setting might be a good fit for something like Archipelago III or a fast and dirty, WoD-style AW hack. 

  11. I have signed up for a game of The Strange and Numenera in the next couple weeks. Once I have a little hands on experience with the Cypher system, I planned to run it for my home group. I’d be happy to do so on the Guantlet as well. I have read the rules; I just want to get a little hands on experience.

  12. I have signed up for a game of The Strange and Numenera in the next couple weeks. Once I have a little hands on experience with the Cypher system, I planned to run it for my home group. I’d be happy to do so on the Guantlet as well. I have read the rules; I just want to get a little hands on experience.

  13. Jason Cordova  Yeah, Numenera is another on my long list of games with settings I’d totally play in yoked to rule sets I have no interest in.

    See also:  Planescape, Call of Cthulhu, anything White Wolf, etc., etc.

    Still have yet to play Archipelago, but AW-style playbooks would fit quite well with the way Numenera creates characters.

  14. Jason Cordova  Yeah, Numenera is another on my long list of games with settings I’d totally play in yoked to rule sets I have no interest in.

    See also:  Planescape, Call of Cthulhu, anything White Wolf, etc., etc.

    Still have yet to play Archipelago, but AW-style playbooks would fit quite well with the way Numenera creates characters.

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