Sooo~~ This is a bit overdue, but I thought I would share because I can???

Sooo~~ This is a bit overdue, but I thought I would share because I can???

Sooo~~ This is a bit overdue, but I thought I would share because I can???

I am just over my first year with the Gauntlet, and in that time I’ve played approximately 130 games on the calendar — which I guess is like… pretty much just over 2 a week over a whole year (yes I think I may have a problem??). Shame I missed my official 100th game, but tbf mathematics and numbers have never been my jam.

Anyway, I’ve played (and run sometimes) such a variety of awesome games, with a lot of awesome people — including my sibling Alex McManamon, who I otherwise wouldn’t be able to game with because we live in different countries.

I’ve had the privilege of contributing to and doing the editing for the Gauntlet Codex, working with such a fantastic team of talented and passionate individuals. On top of that, this community has also created opportunities for other game design with Jesse Ross and Kyle Thompson, and game editing work with Fraser Simons on The Veil, Hack the Planet, and others, and Vee Hendro and Hayley G on Good Society — all of whom are such amazing designers who I constantly inspire me, so working with them is honestly such a treat.

I’ve made way too many amazing friends to count all over the world, and am so chuffed I get to spend time this year meeting a handful of lovely faces in person. I love each of you, and am really appreciative of all the support, care, and life you all give me.

I’ve said it before and I’ll say it again, I really have Shane Liebling to thank for all of the above, for chatting with me at 1am or so when we first were introduced at Camp Nerdly, and me going: “Ugh, I am so like. Miserable in Sydney. I haven’t played an rpg in like, six months, and I really miss the spirit and community that comes with a caring rpg community” and he was all, “Welllll, have you heard of the Gauntlet???”

And that was kind of the beginning really. Looking forward to seeing where it continues!!

Thank you for reading, and thank you all for making this community the amazing, safe, caring space that it is.

The Codex Volume One Kickstarter video is nearly ready! A preview of the video is linked below. Check it out!

The Codex Volume One Kickstarter video is nearly ready! A preview of the video is linked below. Check it out!

The Codex Volume One Kickstarter video is nearly ready! A preview of the video is linked below. Check it out!

Also, a reminder that the Codex Volume One Kickstarter launches October 2nd!

https://www.dropbox.com/s/pm16m5uxgj9q0pb/Codex%20Vol%201%20KS%20Video.mp4?dl=0

Hello!

Hello!

Hello!

This is my first time posting to this community, so my sincere apologies if I break some rules about what is allowed to be posted.

I recently created a magic item that I am very pleased with fictionally, but a little worried about mechanically. Before I introduce it to my players, I wanted to ask for some feedback.

The magic item is called The Golden Sword of King Brighthand. Link to the item info here: https://docs.google.com/spreadsheets/d/10_T8fTpnX3Z57KBtVde5nupD8zAy8Eq67mOofvpRw0A/edit?usp=sharing

The idea is to have this sword offer a huge mechanical benefit to the party in combat, but over time it will beggar them and they’ll have to get rid of it. Hopefully this will lead to some really fun fiction. But as I said, I am worried that this isn’t going to work the way I want. I want the sword to be very powerful, possibly even game-breaking. But I don’t want them to be able to keep it for any length of time without it causing serious problems.

Looking for any thoughts and feedback you have to offer. Thanks!

Codex Volume One Kickstarter Launches October 2nd!

Codex Volume One Kickstarter Launches October 2nd!

Codex Volume One Kickstarter Launches October 2nd!

I am very excited to announce The Gauntlet will be launching its first Kickstarter campaign on October 2nd! The campaign will be to fund a hardcover collection of the first thirteen issues of the Codex RPG zine!

There are three things you need to know right now:

1) To celebrate the pending launch of the campaign, we are doing daily Twitter drawings to win the entire Volume One PDF Collection (!!!). We’ll be doing a drawing every night starting tonight until the campaign launches. To be entered into each drawing, simply follow us on Twitter @GauntletRPG

2) We have put together a special blog post highlighting each issue contained in Codex Volume One. Go there to check out all the different things that will be included in this hardcover and to get a glimpse at the history and development of the zine: http://www.gauntlet-rpg.com/blog/codex-volume-1

3) When the campaign launches, there will be a limited number of books available for a deep discount. These discounted books will not include the PDF Collection (for long-time Patrons who already have the PDFs or for folks who simply don’t need them). To guarantee you get one of these discounted books, keep your eyes open for the launch of the campaign!

We’re super-excited to be able to bring this campaign to you. Codex is a stunning product that deserves to exist in a physical form. This has been a long time coming–many, many hours of hard work–but it’s almost here and it feels great!

Once again, the campaign launches October 2nd!

Please re-share!

Today is not an entirely pleasant day on The Gauntlet Blog.

Today is not an entirely pleasant day on The Gauntlet Blog.

Today is not an entirely pleasant day on The Gauntlet Blog. Ross Cowman and I have been having a dispute about something that was recently published in Codex. It’s a very fraught and complicated set of circumstances. I was doing my best to keep it all private, but he decided to start litigating the situation publicly, and so after a lot of thought, I determined it was important for me to get my side of the story out there.

I know many of you are friends with Ross and fans of his work, and my position in this situation should not in any way affect that relationship. But I have been the subject of whisper campaigns and outright blacklisting for years (since Metatopia is coming up, here is a good place to remind everyone that I am banned from being on panels at Metatopia because of the most specious, trifling-assed reason imaginable). I could sense this was about to turn into another one of those situations, but this time I’m going to stick up for myself.

http://www.gauntlet-rpg.com/blog/the-thing-going-on-with-me-and-ross-cowman

Well, currently pre-gens on my Divine Blood one-shot stand:

Well, currently pre-gens on my Divine Blood one-shot stand:

Well, currently pre-gens on my Divine Blood one-shot stand:

5 Gods, 5 Demons, 1 kitsune Demi-god, 1 half-Demon, 1 Demi-god, 2 normal humans, 1 psychic human merc.

Planning to add some more humans (fire-fighter, paramedic, two more middle schoolers, and some assorted non-humans non-immortals.)

Age of Ravens: History of Licensed RPGs (1977-1983)

Age of Ravens: History of Licensed RPGs (1977-1983)

Age of Ravens: History of Licensed RPGs (1977-1983)

I am very excited to announce that Lowell Francis’s ENnie Award-winning Age of Ravens blog is merging with The Gauntlet Blog! Starting today, Wednesday is Age of Ravens day on our blog.

Lowell is really roaring out of the gate here: today’s post is the next in his incredible History of RPGs series. Follow the link to read about licensed RPGs from 1977-1983!

http://www.gauntlet-rpg.com/blog/age-of-ravens-history-of-licensed-rpgs-1977-1983