I adore the art for Misty Isles of the Eld. Is Labyrinth Lord material as easy to adapt as a Lamentations module?

I adore the art for Misty Isles of the Eld. Is Labyrinth Lord material as easy to adapt as a Lamentations module?

I adore the art for Misty Isles of the Eld. Is Labyrinth Lord material as easy to adapt as a Lamentations module?

As a GM in Dungeon World, when you introduce a magic item to the party, do you tell them the effects of the magic…

As a GM in Dungeon World, when you introduce a magic item to the party, do you tell them the effects of the magic…

As a GM in Dungeon World, when you introduce a magic item to the party, do you tell them the effects of the magic item, or do you wait for them to use it or have it identified?

I have a Bard in my party that came upon a glowing war horn but hasn’t thought to use it even once. I have the item’s description and its’ effects, but I haven’t thought of a good way to introduce it because I didn’t do it immediately.

How do you all handle this in your games?

Based on “Things to do in the first session of your Dungeon World game, a guide to making player choices matter”…

Based on “Things to do in the first session of your Dungeon World game, a guide to making player choices matter”…

Based on “Things to do in the first session of your Dungeon World game, a guide to making player choices matter” (aka https://drive.google.com/file/d/0B8Fi3-pCFSAOUjlJZHJmaFlYbzQ/view) by T. Franzke, I mocked up some smaller 3×5″ cheat sheets (they can fit on an index card).

Got to test this out at Games on Demand at Strategicon this weekend, and it worked pretty well in focusing me quickly (and visually) for the classes they chose. Let me know if you find these helpful. Happy to add some for other playbooks (but I don’t have experience with many).

http://tinyurl.com/DW-session1-cs for the full page version (four 3×5 cards on a page) or http://tinyurl.com/DW-session1-cs-3×5 to print directly to index cards.

http://tinyurl.com/DW-session1-cs

After having some awesome feedback from Christo Meid and Phillip Wessels I have made some good progress with…

After having some awesome feedback from Christo Meid and Phillip Wessels I have made some good progress with…

After having some awesome feedback from Christo Meid and Phillip Wessels I have made some good progress with Anomalis. So here’s a short chapter digging into the components of the core theme of the game, the catastrophe. You’ll recognize them from fronts and threats from other #pbta games, but here adjusted to fit my idea of a research facility disaster. Also, this is woven into game creation, where the players collaboratively pin down the outlines of their research project and the facility.

As before, I appreciate all types of feedback!

https://docs.google.com/document/d/1XOVquDAGzYMji22gDBLsWlzyCMg9CwCNnMHCW4yW5po/edit?usp=sharing

So I’m working on my Anomalis project, in short, a science/catastrophe pbta game.

So I’m working on my Anomalis project, in short, a science/catastrophe pbta game.

So I’m working on my Anomalis project, in short, a science/catastrophe pbta game. I have vented some ideas around group trust mechanics and ended up with a new credibility mechanic which I’m fairly happy with as of now.

Players are scientists working in a secret lab where things start to go awry, which escalates into a disaster. Their employer is very demanding, forcing them to correct their ‘mistake’ or suffer consequences. If you’ve seen The Thing, the short Zygote, or played Half-Life, you know what this game is about.

In short, the credibility is a shared trait among the players, that rate their social standing in the eyes of their employer (who is also their primary stakeholder in their research project). It is a health track that during play is harmed by bad decisions and ill managed consequences from the catastrophe in question. When the credibility track reaches certain levels of harm, it is tagged with ‘backlashes.’ At a low level, a backlash is easy to deal with, but as it increases in severity, it becomes more of a problem. What I came to realize was that the credibility should be tied in the opposition (i.e., the consequences of the employer’s unhappiness). This way the ever-increasing opposition to the PCs stands in relation to their failure in dealing with previous consequences. I don’t know if this makes sense yet, but I’ll try to clarify this separately later.

Now I have made a draft over some moves I’d appreciate input on, based on a set of uses cases I made for the game. A lot of the gameplay will for starters deal with the interaction between the PCs and staff on the research facility (authority moves), but also for the actual research they might participate in before the catastrophe is actually happening (the lab moves). Later during the game, there will be a lot of other different types of moves, both survival and conflict oriented, but I haven’t dealt with them yet.

All sorts of feedback are welcome!

https://docs.google.com/document/d/1YFUyYakdp9vFX_4qP84zRXhbqTDHz6p9qqdy0lKqUPI/edit?usp=sharing

I have also put this is the Slack channel #design_feedback if anyone there want to share their thoughts.

Thanks!

I’m sure this is around here somewhere but I’m thinking of running a Dungeon World game and I’m looking for clear…

I’m sure this is around here somewhere but I’m thinking of running a Dungeon World game and I’m looking for clear…

I’m sure this is around here somewhere but I’m thinking of running a Dungeon World game and I’m looking for clear examples of play. I have listened/watched a few actual play podcasts but it seems like everyone is already an experienced DW player. Any ideas on where I can find some vids for new players and DM? Thanks for the help.

Hi again everyone.

Hi again everyone.

Hi again everyone. Thanks for all your advice on my post about attracting more viewers to my blog. Several people said I should put a link to the site in my post, which I was reluctant to do, but I’ve included one here.

I’d love to run a Fate game for Gauntlet people, but I won’t be able to do that for a while. I’m a good 12 hours ahead of most people over here in Osaka, and while I could run video chat games at night or on the weekends, my four-month old puts the kibosh on that. 😉

So for now, I’ll just try to be an active presence here. Self-promotion is not something I’m good at, as I don’t want to be pushy. I’ll drop a post about what I’m doing over on my blog every once in awhile though.

Thanks again for approving my membership, and for the advice. 😀

https://hyvemynd.wordpress.com/

My d20s are sad. Boosting this signal to see what The Gauntlet might bring.

My d20s are sad. Boosting this signal to see what The Gauntlet might bring.

My d20s are sad. Boosting this signal to see what The Gauntlet might bring.

Originally shared by Matthew G.

Pining for Polyhedrons

My group has really embraced 2d6+STAT and the beauty of 7-9, despite having come up in the time of THAC0 and non-weapon proficiencies. We don’t pine for critical hits (or misses) now that we’ve switched over to Dungeon World. However, we do have big bags of dice that feel… underused.

Sometimes I miss rolling them, so please share with me how you have incorporated d20s into DW.

Edit: I guess I’m thinking about a custom move or an advance. Something that would let the players actually roll the d20s.

Hi everyone. Thanks for approving my request to join.

Hi everyone. Thanks for approving my request to join.

Hi everyone. Thanks for approving my request to join.

I’ve recently started an RPG-themed blog (stuff for Fate Accelerated mostly) and was looking for ways to increase my site’s exposure. Does anyone have any advice on how I could work to reach a larger audience? Cheers. 😀