I’m only half paying attention to the chatter about this Invisible Sun Kickstarter.

I’m only half paying attention to the chatter about this Invisible Sun Kickstarter.

I’m only half paying attention to the chatter about this Invisible Sun Kickstarter. The game itself means almost nothing to me, as Monte Cook stuff isn’t my jam. That said, I don’t begrudge anyone buying it. People are free to do as they will with their money.

Here’s one thing I know, though: I’ve had just as much fun with an $8.00 pdf of The Final Girl as almost anyone will have with their $200 Invisible Sun cube.

A thought…

A thought…

A thought…

The Gauntlet has been able to accomplish a lot in just 3 years. Four podcasts, a HUGE online gaming calendar, a fanzine, and several local Meetups. We have managed to do all of that with barely a whisper of presence at gaming conventions.

But now the table is nearly set and I’m ready to head out there. I think next year is going to be a really good one for us.

I have been torn over the Wizard vs Mage debate for a long time.

I have been torn over the Wizard vs Mage debate for a long time.

I have been torn over the Wizard vs Mage debate for a long time. In comparison the wizard seems overly complicated and underpowered. I have had a lot more fun playing the mage but I have also recognized that is hard for the rest of the party and even the GM to keep up. I strongly resist or even outlaw the mage when I GM because I do not think I can deal with it without becoming extremely serious and punishing to the players.

Because of this I have been playing with an idea of an improved wizard class. This is the first draft. look it over and tell me what you think. Also feel free to point out my many spelling mistakes and typos. I have not tested it and do not know if it is the right direction yet. The idea harkens back to the concept of several schools of magic that a wizard could study or specialize in. This improved wizard would start with one school and could gain others or specialize as he gained levels. Each school move essentially gives you all the spells normally associated with that type of magic (or you could name your own) but narrows their mechanical effects down to the appropriate outcomes.

I am quite happy with the fictional trigger for this custom move I just wrote for my Austin, TX Urban Shadows…

I am quite happy with the fictional trigger for this custom move I just wrote for my Austin, TX Urban Shadows…

I am quite happy with the fictional trigger for this custom move I just wrote for my Austin, TX Urban Shadows starter:

“When you make friends with Chuck, the 26-year-old retiree who works at Volcano Video…”