I have a dilemma.

I have a dilemma.

I have a dilemma. I have an idea for a magic class, but the best name I could think of for it is The Mage. But there are already some Mage classes for Dungeon World and just tacking something onto it like The _______ Mage seems excessive. I also thought of the Archmage, since in my worlds there are usually a lot of NPCs that know magic, just not as much as the hero is capable of. What do you guys think? Do you have any ideas for names?

I’ve been thinking for a while about recording and editing our sessions at the table, but I have no experience such…

I’ve been thinking for a while about recording and editing our sessions at the table, but I have no experience such…

I’ve been thinking for a while about recording and editing our sessions at the table, but I have no experience such things. Does anyone have any advice on recording a group of people? What kind of mic would be good for it, audio editing software to use, etc. It would need to be relatively affordable as I am about to be a father in about a month, but I forsee it taking a bit of money.

To expand on my previous post about dinosaurs in fantasy games, here is an interesting article I found about a fresh…

To expand on my previous post about dinosaurs in fantasy games, here is an interesting article I found about a fresh…

To expand on my previous post about dinosaurs in fantasy games, here is an interesting article I found about a fresh take on a cool DnD monster, the Yrthak! I may try and write something up about substituting unusual creatures into a game or how a certain group of people or a certain race would use a domesticated monster in a setting. How that would change the world or shape the way cultures interact. I don’t know. It will all depend on if I have time or not lol. In the mean time, enjoy the article!

http://www.dungeonsanddrawings.com/2013/09/the-flying-merchants-of-gthyr-are.html?m=1

My group has mixed views on this, so I thought I would bring it to my Gauntlet family and see what the popular…

My group has mixed views on this, so I thought I would bring it to my Gauntlet family and see what the popular…

My group has mixed views on this, so I thought I would bring it to my Gauntlet family and see what the popular opinion is.

Dinosaurs in a fantasy setting. I use them when appropriate (deserts, ancient jungles, lost islands, etc). I tend to stray away from using their usual names. Why would a medieval fantasy villager call a t-rex a Tyrannosaurus? No, that’s a Tyrant Drake or a Dreadmaw. An ankylosaurus? No, that’s a Siege Drake, tamed by the barbarians of Split-Tooth Mountain to be used as living wrecking balls in their attacks on walled cities. That isn’t a brachiosaurus, that’s a Thunderer! Shook my whole hut to the ground just by walking past it!

So what are your stances on using Dinosaurs in a fantasy setting? And what names do you give them when you do?

NPC Concept

NPC Concept

NPC Concept

I’m thinking of having an ettin NPC in my Sci-Fantasy game and making it where one head is brilliant and the other is also brilliant, but only really can communicate in one or two word outbursts and tends to laugh like a drooling idiot a lot, so people think that head is an idiot.

Example

Smart Head: “According to Melincander’s Law, when a speed time spell’s temporal energies react with an entropy elemental’s natural time slowing magical properties, the resulting effect would-“

‘Dumb’ Head: “BOOOOM! Ahahaha!”

Smart Head: “Precisely, brother! A devastating explosion resulting in a space-time fracture!”

Or something like that. Anyways, I’m trying to think of a name for the ettin that can be separated up into two names, one for each head. The name should have one part that sounds smart. The other should sound ‘dumb’ like a name you would give an ogre, but together they make a normal sounding name. The only example I’ve been able to come up with so far is Theo’Dor. So it sounds like Theodore and the smart head would be Theo and the dumb head would be Dor.

What kind of ideas do you guys have for his name?

Finishing up my “Soul Eater” for my DW campaign. Can’t wait to set him out against my players!

Finishing up my “Soul Eater” for my DW campaign. Can’t wait to set him out against my players!

Finishing up my “Soul Eater” for my DW campaign. Can’t wait to set him out against my players!

I am planning my Sci-Fantasy campaign of DW for my local group and had an idea to give everyone a ship role move at…

I am planning my Sci-Fantasy campaign of DW for my local group and had an idea to give everyone a ship role move at…

I am planning my Sci-Fantasy campaign of DW for my local group and had an idea to give everyone a ship role move at the start to signify their role aboard the party’s ship. Here are the ones I have so far (Ignore the mentions of custom moves). I was wondering if you all had any other suggestions on roles that would be on a space ship.

Captain

Take Command – When your ship comes under attack, Roll+CHA; 10+ crew gets +1 forward, 7-9 the same, but you hesitate and the enemy makes a move before you get your commands out.

Pilot

Leaf on the Wind – When you Defy Danger while piloting a ship, on a 12+ you completely transcend the danger in some way, GM tells you how.

Mechanic

Mr. Fix-It – When you Jury Rig something, on a 12+ the repair will hold as if it had been repaired, but take -1 ongoing to Jury Rig until your can perform Maintenance.

Gunner

Bullseye – When you Fire At Will on a 12+ the target loses something. One of their systems shuts down, they lose an engine, a weapon, control, etc.

Medic

Angel of Mercy – Your allies treat you as a skilled healer for the purposes of the Recover move when they rest in your Medbay.

Cook

Best Food in the Galaxy – When you Make Camp and are in charge of the food, your allies gain an additional 1d6 hit points.

Navigator

Steady the Course – When you Set a Course, you always succeed on the Starblazer role as if you rolled 10+.

Security

Not On My Ship – When you Defend an area of your ship, on a 12+ you gain an advantage over your enemies. The GM will tell you what.

Scientist

When you study something closely in your lab, take +1 to Spout Lore about it.

Communications Expert

When your ship is docked at a spaceport or some other bastion of civilization, you can tell the GM about a useful NPC that can be found there.

A preview of one of the many monsters that will be included in my bestiary.

A preview of one of the many monsters that will be included in my bestiary.

A preview of one of the many monsters that will be included in my bestiary. It’s a pet project of mine that consists of DW monsters made from inspirations from my childhood. This specific monster was inspired by Mumm-Ra, the Ever Living, the Thundercats evil nemesis.

The Eternal Evil

Solitary, Magical, Intelligent, Cautious, Hoarder

Magical Force (1d12 + 3 damage); 16HP; 4 armor

Near, Far, Ignores armor

Instinct: To gain power by spreading evil

Special Qualities: Immortal, ancient mind, place of power in its tomb, magical flight, limited time outside of its tomb

Was it a sorcerer or wizard? Or perhaps a manifestation of pure evil incarnate? Regardless of what it was, it is now something beyond mortal comprehension. It emerges from its great pyramid and flies across the skies, raining fear and destruction through the lands it claims as its domain. We were just lucky those heroes came along when they did. Their battle seemed to be in vain against the creature, but eventually it seemed to weaken before returning to that horrible tomb. Can anything truly stop it?

Moves:

Call upon the ancient spirits of evil to cast a perfect spell

Rest in its tomb to regain strength

Reveal ancient knowledge

Demand tribute

Had our first 7-9 Carouse roll tonight.

Had our first 7-9 Carouse roll tonight.

Had our first 7-9 Carouse roll tonight. We decided to get useful info instead of play it safe. Two of our party got the crap beat out of them in an alley, robbed and one got a pretty gnarly scar from the corner of his mouth to above his ear. We decided on future 7-9 rolls to never pick the “ensorcelled, entangled or tricked” option just because this was way more entertaining. Now we’re side questing to hunt the bastards down.

I posted this in the Dungeon World Tavern, but I wanted input from my Gauntlet family as well :)

I posted this in the Dungeon World Tavern, but I wanted input from my Gauntlet family as well 🙂

I posted this in the Dungeon World Tavern, but I wanted input from my Gauntlet family as well 🙂

So I’m going to be running a Swords & Spaceships style game and I wanted to know everyone’s suggestions on classes that would be great for it. I already plan to use the core DW playbooks plus Adventures on Dungeon Planet and some of the Inverse World playbooks. Most likely Grim World as well. The idea is literally high fantasy, so all the normal races, creatures and magic will be mixed with technology and space travel. I thank you all in advance.