I want to get some feedback about a move for my next issue of Sword Breaker.
I want to get some feedback about a move for my next issue of Sword Breaker. The theme for the issue is Thundarr-esque, post-apocalyptic, mutants and magic. I want to embrace the outlandish aspects of the setting.
This move is intended to reflect the risky fun of starting up a mysterious vehicle and trying to pilot/drive it. I think it would be boring for the machine to never get moving so I’m starting with action and making the danger/failure be about what happens next. How can I improve this move?
When you operate a vehicle that is new to you, roll+INT
On a 10+ You get the machine moving at a high rate of speed and figure out how to control it.
On a 7-9 You get the machine moving at a high rate of speed and choose 2
* You understand how to slow down and stop
* You are able to avoid crashing immediately
* You don’t damage the engine