1879 RPG. Just heard oe this. Anyone know about the FASA system? Called “CoreStep”.

1879 RPG. Just heard oe this. Anyone know about the FASA system? Called “CoreStep”.

1879 RPG. Just heard oe this. Anyone know about the FASA system? Called “CoreStep”.

Love the steampunk setting. I’m a sucker for any game like Space:1889 or CastleFalkenstein.

Suggestions on PBtA strampunk games?? Or maybe FATE would be even better.

https://fasagames.com/1879-home/1879-core-books/

https://fasagames.com/1879-home/1879-core-books/89

Hey – is there a generic indy game that handles cross genre stuff?

Hey – is there a generic indy game that handles cross genre stuff?

Hey – is there a generic indy game that handles cross genre stuff?

Jesse Donavan Edmond was talking about running a Banestorm inspired campaign over in the Misdirected Mark community. But that’s a GURPS setting; and my days of running GURPS are probably behind me.

The idea of Banestorm is that there is a parallel world that is a standard fantasy world. The drow tried to cast a spell to send all orcs to another dimension. But that backfired (surprise); and now there’s this dimensional storm that picks up individuals from Earth and deposits them throughout this fantasy land. So it’s this cool amalgam of human medieval cultures and fantasy.

Like Jesse, I’d like to move the timeline forward a bit and have a group of modern folks pulled into this setting. Maybe they are all on a bus or something.

Any thoughts on a game like this that already exists that’s got a looser set of rules?

My thinking of what the characters would do:

They would be a ragtag band of folks randomly thrown together trying to either a) figure out how to get back b) figure out how to survive or c) figure out how to thrive – or all three.

It sort of sounds like Apocalypse World, except immediately after the apocalypse…

Maybe FATE? Does FATE do gritty well?

Suggestions for any PbtA games set in the Americas during Colonial era? Up to but not including the Civil War?

Suggestions for any PbtA games set in the Americas during Colonial era? Up to but not including the Civil War?

Suggestions for any PbtA games set in the Americas during Colonial era? Up to but not including the Civil War?

Also totally unrelated – noticed lots of PbtA games on sale on Drive Thru. Just a heads up.

Looks like a LARP, but one of the designers is Ross Cowman, of Fall of Magic fame.

Looks like a LARP, but one of the designers is Ross Cowman, of Fall of Magic fame.

Looks like a LARP, but one of the designers is Ross Cowman, of Fall of Magic fame. Figure he’s got a fan or two on the Gauntlet.

http://kck.st/2uJCufi

Very close to funding – one or two more pledges should do it. I just backed. As an aging punk, how could I not?

Very close to funding – one or two more pledges should do it. I just backed. As an aging punk, how could I not?

Very close to funding – one or two more pledges should do it. I just backed. As an aging punk, how could I not?

Wondering who from the Gauntlet will bring this over the line?

https://www.kickstarter.com/projects/robertbohl/misspent-youth-rpg-sell-out-with-me

Jason Cordova have you guys done a DR episode on high level characters and how to handle them as a GM?

Jason Cordova have you guys done a DR episode on high level characters and how to handle them as a GM?

Jason Cordova have you guys done a DR episode on high level characters and how to handle them as a GM?

LARPS:

LARPS:

LARPS:

I’m thinking of running a LARP at an upcoming con. I’ve never run one before. I’ve only played in a couple, both of which were home brewed.

The con will take place at a summer camp, but in autumn. So we may be able to use some outdoor situations.

I’m not sure how bleedy I want the game to be – something low-middle bleedy I think. Challenge the other newbies (and myself) a bit; but not too much.

I expect <10, probably <6 players.

Suggestions on games, tips and tricks for the newbie facilitator, tips and tricks for running a con LARP, other thoughts, other LARPy resources?

Reason 327 that I like PbtA: The GM does not arbitrarily set a “target” number.

Reason 327 that I like PbtA: The GM does not arbitrarily set a “target” number.

Reason 327 that I like PbtA: The GM does not arbitrarily set a “target” number. It’s always the same “target”. The GM only decides, based on the fiction, when a move is actually triggered.

(Plus of course what the outcomes of the die rolls are; but that’s a different reason…)