38 thoughts on “Hey guys, A lot of you play online.”

  1. Roll20 allows it, and makes it easy, but there’s a BIG caveat…

    It plays the music out of your Roll20 audio output, which is also where all the voice channels come out. When you do this at a live table, there’s a speaker in the corner, and the players sitting around the table. I look at Dave and hear his voice. The speaker playing spooky music is not Dave, so I can tell his voice from the music easily. But in Roll20, the headphones playing music and the headphones playing Dave’s voice are the same thing.

    Also everyone’s audio works at different levels. So some people may find it hard to hear over it, while those with good headphones will have fewer problems.

  2. Roll20 allows it, and makes it easy, but there’s a BIG caveat…

    It plays the music out of your Roll20 audio output, which is also where all the voice channels come out. When you do this at a live table, there’s a speaker in the corner, and the players sitting around the table. I look at Dave and hear his voice. The speaker playing spooky music is not Dave, so I can tell his voice from the music easily. But in Roll20, the headphones playing music and the headphones playing Dave’s voice are the same thing.

    Also everyone’s audio works at different levels. So some people may find it hard to hear over it, while those with good headphones will have fewer problems.

  3. Jon Lemich is so right. If you have anyone in the game with even a slight hearing (or speaker quality) issue, it’s a BIG problem for that person, and much of the time they don’t even know exactly why they’re having trouble understanding.

  4. Jon Lemich is so right. If you have anyone in the game with even a slight hearing (or speaker quality) issue, it’s a BIG problem for that person, and much of the time they don’t even know exactly why they’re having trouble understanding.

  5. It’s a shame because back almost 20 years ago, there was shoutcast that worked with Winamp that allowed you to stream music from your computer and people could connect to your online radio and hear in realtime what you were playing.

    I can’t believe there’s nothing like it 20 years later with better technology! 🙁

  6. It’s a shame because back almost 20 years ago, there was shoutcast that worked with Winamp that allowed you to stream music from your computer and people could connect to your online radio and hear in realtime what you were playing.

    I can’t believe there’s nothing like it 20 years later with better technology! 🙁

  7. Lysander Propolis Yeah I feel you. The way I envizion it, it would be optional so people that don’t like it would just not connect to whatever thing that’d allow me to stream my music.

  8. Lysander Propolis Yeah I feel you. The way I envizion it, it would be optional so people that don’t like it would just not connect to whatever thing that’d allow me to stream my music.

  9. A counter opinion … Roll20 music works just fine when you use discord for voice audio. In roll20 set “broadcast audio” to nothing to avoid echoes.

    In both roll20 and discord each player can adjust volume of each other player and music to their taste (for those with poor quality headphones).

  10. A counter opinion … Roll20 music works just fine when you use discord for voice audio. In roll20 set “broadcast audio” to nothing to avoid echoes.

    In both roll20 and discord each player can adjust volume of each other player and music to their taste (for those with poor quality headphones).

  11. I know GM Forge allows you to stream music directly from your HD. I used Roll20 music a lot and it works as we use Hangouts for video and voice. So everyone who doesn’t like the music can just mute Roll20 and all is good. The trouble is of course it won’t let you use your own stuff easily.

  12. I know GM Forge allows you to stream music directly from your HD. I used Roll20 music a lot and it works as we use Hangouts for video and voice. So everyone who doesn’t like the music can just mute Roll20 and all is good. The trouble is of course it won’t let you use your own stuff easily.

  13. Asher Silberman I just found out that a new version of Winamp should be release somewhere in 2019! Let’s hope it still supports SHOUTcast. It was a mess to setup iirc but it worked flawless afterwards and would be perfect for what I’m trying to do.

    I guess meanwhile, easiest would be to just prep some Spotify playlists and just tell my player to play a specific playlist that corresponds to the mood of the actual scene.

  14. Asher Silberman I just found out that a new version of Winamp should be release somewhere in 2019! Let’s hope it still supports SHOUTcast. It was a mess to setup iirc but it worked flawless afterwards and would be perfect for what I’m trying to do.

    I guess meanwhile, easiest would be to just prep some Spotify playlists and just tell my player to play a specific playlist that corresponds to the mood of the actual scene.

  15. Hi everyone, if what you want is redirect the sound of your media player (Winamp, VLC or whatever) to your audioconf software (Discord, Teamspeak, etc), what you need is a Virtual Cable program. The setting isn’t that difficult but the only tutorial I know of is in French, let me check if I can find one in English.

  16. Hi everyone, if what you want is redirect the sound of your media player (Winamp, VLC or whatever) to your audioconf software (Discord, Teamspeak, etc), what you need is a Virtual Cable program. The setting isn’t that difficult but the only tutorial I know of is in French, let me check if I can find one in English.

  17. In recent games I’ve simply copied my MP3s to a Drive / Dropbox folder, and then tell everyone during the game what track I’m about to start, and when… it’s up to them to then play the track on their player on their end.

    The disadvantage is that everyone has to do-it-themselves, and I have to stop for a moment to tell them to do the thing.

    The advantages are that everyone can decide whether or not to listen, adjust their volume accordingly, decide if they want the track to play on repeat or just once and be done, etc.

    I’ve done this in a few games and it’s been very successful each time.

  18. In recent games I’ve simply copied my MP3s to a Drive / Dropbox folder, and then tell everyone during the game what track I’m about to start, and when… it’s up to them to then play the track on their player on their end.

    The disadvantage is that everyone has to do-it-themselves, and I have to stop for a moment to tell them to do the thing.

    The advantages are that everyone can decide whether or not to listen, adjust their volume accordingly, decide if they want the track to play on repeat or just once and be done, etc.

    I’ve done this in a few games and it’s been very successful each time.

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