Hi, I am searching for Ideas and input for my next adventure.
I don’t know how many of you know the Tale of Krabat.
Krabat is a boy in wartorn eastern europe. He wanders around the small villages as a beggar with two outher boys.
One night he has a dream and leave his friends to become a journeyman to a miller.
The miller has 11 other journeyman and after a time Krabat learns that they can do magic and that the miller is a sorcerer who teaches them. Later he becomes one of them and learns magic too.
After he fell in love with a girl from a nearby village and from there, there different endings.
Sometimes the girl saves Krabat, sometimes the girl dies and Krabat takes revenge.
But my idea is to turn it a little bit upside down.
With help from a german community I shaped the Idea, that the Miller is, first of all, a woman, a former Paladin who lives in the mill with 12 journeyman. This kids could transform into demons. But if it doesn’t happen bevor their 18 bithday they transform never.
So the Paladin has this magic sword, witch keeps her alive and infuses her with the Power of the demon. So if their is longer no transformation the Paladin gets older.
My hope is that my players recognize the tale and think, that the miller is evil, especially because she is old by their first meeting and the other day (after she killed a transformed childdemon) you she in the middle of her prime.
Any tipps how I could make the adventure more interesting or better?
In a Sideplot there is a Monster in the nearby village witch collects hearts of people and can controll the heartless puppets. The Monster lives in fear of the Paladin and could send the players after her.