Jason Cordova Jason, in a recent Fear of a Black Dragon you mentioned that you liked to pull the themes out of OSR…

Jason Cordova Jason, in a recent Fear of a Black Dragon you mentioned that you liked to pull the themes out of OSR…

Jason Cordova Jason, in a recent Fear of a Black Dragon you mentioned that you liked to pull the themes out of OSR modules as opposed to th scene by scene details. I would be interested in hearing exactly how you do that. I tend to read a module from page 1 until the end (or I get distracted by the next shiny). What is your process for pulling out the themes of an OSR module?

Like do you get out a notebook and write down highlights? That sort of thing.

Interested in everyone’s thoughts…

6 thoughts on “Jason Cordova Jason, in a recent Fear of a Black Dragon you mentioned that you liked to pull the themes out of OSR…”

  1. The next episode of FoaBD (coming out the week after next) actually contains a crash course on how to convert old school modules to World of Dungeons. There is a lot of good info in it about my basic approach. As for your specific question, I would probably have been more accurate to say I like to pull out the big set pieces and major encounters and push those forward, rather than worrying much about the minutiae. But it really just depends on a number of factors, such as how many sessions do I have, what power level are the PCs, what sorts of new info am I working with because of my establishing questions, and how long is the module. I think the next episode will help clarify a lot of this.

  2. The next episode of FoaBD (coming out the week after next) actually contains a crash course on how to convert old school modules to World of Dungeons. There is a lot of good info in it about my basic approach. As for your specific question, I would probably have been more accurate to say I like to pull out the big set pieces and major encounters and push those forward, rather than worrying much about the minutiae. But it really just depends on a number of factors, such as how many sessions do I have, what power level are the PCs, what sorts of new info am I working with because of my establishing questions, and how long is the module. I think the next episode will help clarify a lot of this.

  3. Jason Cordova Awesome, looking forward to the next episode!

    But even here you have given me something – I approach reading an adventure as an exercise in reading fiction. But your approach sounds much more directed with a specific goal in mind.

  4. Jason Cordova Awesome, looking forward to the next episode!

    But even here you have given me something – I approach reading an adventure as an exercise in reading fiction. But your approach sounds much more directed with a specific goal in mind.

  5. I strangely ran into this problem with Juntu’s Floating Ice Hell, designed specifically for Dungeon World. There is so much unnecessary detail in that module that has no real use in DW.

  6. I strangely ran into this problem with Juntu’s Floating Ice Hell, designed specifically for Dungeon World. There is so much unnecessary detail in that module that has no real use in DW.

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