The Final Girl vs.

The Final Girl vs.

The Final Girl vs. Dead Teenager RPG? Looks like Dead Teenager is on sale for 24 hours (with < 1 hour left now) for $3 on DTRPG. I've played The Final Girl once due to this community. Looking at the few preview pages of Dead Teenager, it also looks GMless, requires 3-6 players, and 2 decks of cards. There is a rotating director chair. Anyone have any thoughts or played this other slasher game?

http://www.drivethrurpg.com/product/125867/Dead-Teenager-RPG

8 thoughts on “The Final Girl vs.”

  1. Thanks, I just picked dt up. Our group have only really played the final girl and unknown armies, the one shot jailbreak is kinda like a slasher flick. Also we just watched the movie The Final Girls, not to be confused with the movie the final girl. It was awesome.

  2. Thanks, I just picked dt up. Our group have only really played the final girl and unknown armies, the one shot jailbreak is kinda like a slasher flick. Also we just watched the movie The Final Girls, not to be confused with the movie the final girl. It was awesome.

  3. I have some insight into both games and have played both. I’ll first start with some quick history. When I opened Dead Teenager (DT) up to public playtesting in 2013, one of my testers asked if I had seen Final Girl (FG). I had not, but I managed to find it and the games had a number of similarities. So much so I made contact will Bret Gillan. I still had not published a game, and if Bret had said they were too similar I would have canned the project. I received Bret’s blessing which is great because it got me into making games. So if you enjoy stuff like my 1%er, or Dude, Run! you owe Bret a huge thanks.

    If you are familiar with Final Girl, the similarities will be glaring. FG has a 4 Act structure, DT is 3. But the reasoning and goals of each are quite similar to get the whole slasher movie feel.

    They also both have relationships, though DT’s are not as strongly part of the premise. I just brought them in because I really liked Trust in The Mountain Witch. I toned them down even more after talking with Bret and they are no where near as rich, nor game changing as they are in FG.

    The card mechanics are completely different. FG uses hands and strategy, DT works with more of a luck of the draw approach. I was trying to emulate the feel of Dread. The reasoning behind that is I have familial hand tremors, and Jenga is a nightmare game for me.

    That rolls over into another difference. In DT no one controls the Killer. The killer just randomly pops up and kills characters. Once again, it’s that luck of the draw vs. FG’s having strategy elements to the game.

    The characters are different too. FG’s are much more simple to create than DT’s, and really get their wings when relationships start happening. DT’s characters have stats that work against the player, making the characters do the dumb things you see in Slasher movies, like going alone into the basement to check the breakers when all the lights go out. In FG that’s all done through good story, in DT it’s more mechanically enforced.

    The last thing I’ll say on the two is Final Girl is a much faster game to get to the table, learn, teach, and play. As these are both more one-shot oriented games, it’s gives Final Girl a big leg up over Dead Teenager.

    Hopefully this all makes sense, I’m sick and kinda drugged up.

  4. I have some insight into both games and have played both. I’ll first start with some quick history. When I opened Dead Teenager (DT) up to public playtesting in 2013, one of my testers asked if I had seen Final Girl (FG). I had not, but I managed to find it and the games had a number of similarities. So much so I made contact will Bret Gillan. I still had not published a game, and if Bret had said they were too similar I would have canned the project. I received Bret’s blessing which is great because it got me into making games. So if you enjoy stuff like my 1%er, or Dude, Run! you owe Bret a huge thanks.

    If you are familiar with Final Girl, the similarities will be glaring. FG has a 4 Act structure, DT is 3. But the reasoning and goals of each are quite similar to get the whole slasher movie feel.

    They also both have relationships, though DT’s are not as strongly part of the premise. I just brought them in because I really liked Trust in The Mountain Witch. I toned them down even more after talking with Bret and they are no where near as rich, nor game changing as they are in FG.

    The card mechanics are completely different. FG uses hands and strategy, DT works with more of a luck of the draw approach. I was trying to emulate the feel of Dread. The reasoning behind that is I have familial hand tremors, and Jenga is a nightmare game for me.

    That rolls over into another difference. In DT no one controls the Killer. The killer just randomly pops up and kills characters. Once again, it’s that luck of the draw vs. FG’s having strategy elements to the game.

    The characters are different too. FG’s are much more simple to create than DT’s, and really get their wings when relationships start happening. DT’s characters have stats that work against the player, making the characters do the dumb things you see in Slasher movies, like going alone into the basement to check the breakers when all the lights go out. In FG that’s all done through good story, in DT it’s more mechanically enforced.

    The last thing I’ll say on the two is Final Girl is a much faster game to get to the table, learn, teach, and play. As these are both more one-shot oriented games, it’s gives Final Girl a big leg up over Dead Teenager.

    Hopefully this all makes sense, I’m sick and kinda drugged up.

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