20 thoughts on “A good little Bundle of Holding.”

  1. I’m guilty of all three, but I am afraid that there is very little this game does that plain, vanilla CoC doesn’t already do… in the hands of a decent GM and group. 

  2. I’m guilty of all three, but I am afraid that there is very little this game does that plain, vanilla CoC doesn’t already do… in the hands of a decent GM and group. 

  3. I would run it (or Cthulhu Dark or tremulus) if I had a strong enough background in the Mythos. I haven’t read any of the old weird fiction stuff, and my understanding is pretty much limited to Arkham Horror and the random game of CoC. 

    Doyle Tavener I don’t doubt for one minute you could run the hell out of CoC, but a good GM can make any game fun, right? Hell, I could probably GM Pathfinder better than the social malcontents who run it up in Kingwood every week, but it would be in spite of the rules, not because of them. 

  4. I would run it (or Cthulhu Dark or tremulus) if I had a strong enough background in the Mythos. I haven’t read any of the old weird fiction stuff, and my understanding is pretty much limited to Arkham Horror and the random game of CoC. 

    Doyle Tavener I don’t doubt for one minute you could run the hell out of CoC, but a good GM can make any game fun, right? Hell, I could probably GM Pathfinder better than the social malcontents who run it up in Kingwood every week, but it would be in spite of the rules, not because of them. 

  5. I love the CoC mythos, but haven’t run it before. I’ve picked up the bundle and would be willing to run it in a month or so, after I’ve assimilated the rules.

    Jason Cordova rules are a framework to show off the story. The only difference between a good set of rules and a bad set is how many mods I have to come up with to make telling the story fun for everyone.

  6. I love the CoC mythos, but haven’t run it before. I’ve picked up the bundle and would be willing to run it in a month or so, after I’ve assimilated the rules.

    Jason Cordova rules are a framework to show off the story. The only difference between a good set of rules and a bad set is how many mods I have to come up with to make telling the story fun for everyone.

  7. Angel Ludwig I just made a Story Game Sunday event for it in July, but if you are interested in running it instead, you totally should.

    I really like GUMSHOE, but am honestly not all that well-versed in the mythos.

  8. Angel Ludwig I just made a Story Game Sunday event for it in July, but if you are interested in running it instead, you totally should.

    I really like GUMSHOE, but am honestly not all that well-versed in the mythos.

  9. Angel Ludwig  Agreed completely on your assessment of good rules versus bad rules. In the Gauntlet, we find ourselves in the position of organizing 4-5 games a week for people of various experience levels. It is super-important the games we run play well as written.

    We move fast and we move forward – no one around here has time for a broken system. Which is not to say CoC is broken, Doyle Tavener . I haven’t played it enough to offer an assessment. But Trail is routinely heralded as an improvement on CoC, so I’m sticking with that for sake of discussion. 

  10. Angel Ludwig  Agreed completely on your assessment of good rules versus bad rules. In the Gauntlet, we find ourselves in the position of organizing 4-5 games a week for people of various experience levels. It is super-important the games we run play well as written.

    We move fast and we move forward – no one around here has time for a broken system. Which is not to say CoC is broken, Doyle Tavener . I haven’t played it enough to offer an assessment. But Trail is routinely heralded as an improvement on CoC, so I’m sticking with that for sake of discussion. 

  11. Jason Cordova, point taken. To the degree that ToC offers useful advice on how to run mysteries, along with game procedures that facilitate running mysteries, that’s a good thing.

    But such advice applies equally to CoC as it does to ToC. And I suspect that if you don’t have the confidence and experience to run a mystery, all the advice in the world won’t help all that much.  And I am suspicious of the notion that there are such things as better game procedures. The older I get, the more it seems like there are better players, not better rules. 

  12. Jason Cordova, point taken. To the degree that ToC offers useful advice on how to run mysteries, along with game procedures that facilitate running mysteries, that’s a good thing.

    But such advice applies equally to CoC as it does to ToC. And I suspect that if you don’t have the confidence and experience to run a mystery, all the advice in the world won’t help all that much.  And I am suspicious of the notion that there are such things as better game procedures. The older I get, the more it seems like there are better players, not better rules. 

  13. Doyle Tavener Maybe. In my experience, a well-designed game delivers on its promise every time if you follow the rules. Now, sometimes you can’t account for people who choose not to play in the spirit of the game, which probably goes to your point.  But, by and large, if everyone is making an honest effort, a good game will deliver. On the other hand, we gave Mouse Guard as honest an effort as a game can be given (and, mind you, it was my RPG A-Team). That game just sucks. As written, the rules are tedious as hell and just not much fun. Now, could we have ignored the rules and just done whatever we wanted in that setting? Of course. But no one needed to purchase a game to do that. 

  14. Doyle Tavener Maybe. In my experience, a well-designed game delivers on its promise every time if you follow the rules. Now, sometimes you can’t account for people who choose not to play in the spirit of the game, which probably goes to your point.  But, by and large, if everyone is making an honest effort, a good game will deliver. On the other hand, we gave Mouse Guard as honest an effort as a game can be given (and, mind you, it was my RPG A-Team). That game just sucks. As written, the rules are tedious as hell and just not much fun. Now, could we have ignored the rules and just done whatever we wanted in that setting? Of course. But no one needed to purchase a game to do that. 

  15. Daniel Lewis We could coordinate, so both of us has a chance to run & play. If you are looking for a quick, down & dirty way to look for the feel, try watching the Hellboy movies.

    Or, going totally old-school, check Netflix for HBO’s Cast a Deadly Spell. It’s an oldie, but closer to cannon mythos and incorporates more than a bit of humor into the film noir aspects.

  16. Daniel Lewis We could coordinate, so both of us has a chance to run & play. If you are looking for a quick, down & dirty way to look for the feel, try watching the Hellboy movies.

    Or, going totally old-school, check Netflix for HBO’s Cast a Deadly Spell. It’s an oldie, but closer to cannon mythos and incorporates more than a bit of humor into the film noir aspects.

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