No photos from last night, but we played Don’t Rest Your Head and Monster of the Week.

No photos from last night, but we played Don’t Rest Your Head and Monster of the Week.

No photos from last night, but we played Don’t Rest Your Head and Monster of the Week.

MotW is really working for me right now. We played a few sessions last year and came away a little non-plussed. But, for whatever reason, I decided to revisit it and I’m really glad I did. The difference this time, I think, is we are really embracing what the game is supposed to be about: a bunch of outcasts and weirdos getting into fights with monsters. Previously, we were playing it as an investigation-heavy game, and that’s not really its jam. It’s really more about light investigation combined with campy, monster-bashing fun. That said, I think you could make it into an investigation game, but the key is to keep the fun of the investigation focused on the colorful characters and minions, and not so much on the gritty detail of what the players do or do not find. I have some thoughts about AW games and investigation, but I will expand upon them later. 

As for Don’t Rest Your Head, I’ll let either Russell Benner or Daniel Lewis chime-in on that one. It’s a game that has been on some of our radars for awhile, so I’m sure a little write-up would be appreciated. 

6 thoughts on “No photos from last night, but we played Don’t Rest Your Head and Monster of the Week.”

  1. A few quick thoughts on DRYH:

    The setting is amazing and overall the mechanics really work with well with it.  

    Characters have sort of a dark superhero vibe to them.  They have 2 powers each, but one makes them tired and the other makes them crazy, so it’s a nice balancing act deciding when to use them.

    There are some fiddly bits in dealing with all of the different currencies and the interplay between the stats, but once you get going it actually hangs together pretty well.  

    Russ might have more interesting thoughts from the GM perspective, but as a player I was really happy with it.  It let us tell a cool story with exactly the weird, surreal vibe I was hoping for.  

  2. A few quick thoughts on DRYH:

    The setting is amazing and overall the mechanics really work with well with it.  

    Characters have sort of a dark superhero vibe to them.  They have 2 powers each, but one makes them tired and the other makes them crazy, so it’s a nice balancing act deciding when to use them.

    There are some fiddly bits in dealing with all of the different currencies and the interplay between the stats, but once you get going it actually hangs together pretty well.  

    Russ might have more interesting thoughts from the GM perspective, but as a player I was really happy with it.  It let us tell a cool story with exactly the weird, surreal vibe I was hoping for.  

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