Anyone seen that Hickman’s Killer Breakfast show that’s on Saturday morning at Space City Con?  I’m wondering if…

Anyone seen that Hickman’s Killer Breakfast show that’s on Saturday morning at Space City Con?  I’m wondering if…

Anyone seen that Hickman’s Killer Breakfast show that’s on Saturday morning at Space City Con?  I’m wondering if it’s worth waking up early for.

My first foray into #Apocalypse World has been fun and enlightening.  I think my biggest take-away lesson is that…

My first foray into #Apocalypse World has been fun and enlightening.  I think my biggest take-away lesson is that…

My first foray into #Apocalypse World has been fun and enlightening.  I think my biggest take-away lesson is that the first session is crucial to setting up everything.  I think I pushed the PC’s out into the field too soon in the first session.  Then it was on me to keep bringing in action since I didn’t leave enough time for the connections to build up and tense up in the first day.  That put more pressure on me to make a story happen than it seems is intended by Baker.  It seems like it’s important to be sure that we get into the nitty gritty details of the characters’ lives and really make solid connections between them and flesh them out in the first session.  That way the tension can come from the interactions between the PC’s and how they fit in their niches.  The characters’ “home base” was another thing that turns out to be more important than I realized.  They really do need a chance to shine in their element.

In our discussion afterwards, it came up that the *World hacks all seem to have prompts built in, or settings that are clearly fleshed out before anyone even sits down at the table (you’re a team of monster hunters/adventurers/clones, etc.).  Original AW leaves that open, so that is what the first session is supposed to be for.  (D.V.B. would probably say “duh, that’s what I wrote!”, but it takes the experience of it to really understand it.)  The first session is really where the PC’s figure out how they can get what they want from each other, and the MC sees those strings and pulls on them from some angles they might not expect, or maybe sees strings to pull the PC’s might not have noticed, even though the PC’s really created them.

I think I managed to throw some interesting stuff at Clang, Beemer and Plum, and I enjoyed how they dealt with it.  I really liked the warped dreams and apocalyptica they spewed.

Now that we’ve got a better handle on the AW mechanics, I’m looking forward to see what these freaks do when they leave the tattered remains of the WalMart behind and take their show on the road!

I just got this from FineMessGames.com the “hard” way: send $2 and a haiku about clones.  Here’s what I wrote:

I just got this from FineMessGames.com the “hard” way: send $2 and a haiku about clones.  Here’s what I wrote:

I just got this from FineMessGames.com the “hard” way: send $2 and a haiku about clones.  Here’s what I wrote:

The strangers wonder

“How do we tell ourselves apart?”

Why would we want to?

It’s Powered by the Apocalypse, and even being so simple it really looks good; a subtle and interesting variant to the wide-open AW.  It comes on a single card about 3.5×4″ that folds in half, and it’s a really nice card!

Just got this and these games are very clever!  I look forward to trying them out.

Just got this and these games are very clever!  I look forward to trying them out.

Just got this and these games are very clever!  I look forward to trying them out.

http://www.lulu.com/shop/marc-majcher/twenty-four-game-poems/paperback/product-12919742.html

Jason Cordova Ferrell Riley So, Jason & Ferrell, do you guys have the character playbooks?  You may want to look…

Jason Cordova Ferrell Riley So, Jason & Ferrell, do you guys have the character playbooks?  You may want to look…

Jason Cordova Ferrell Riley So, Jason & Ferrell, do you guys have the character playbooks?  You may want to look through the characters and pick at least one that you absolutely have to know what happens to them.  Grab the one that really grabs you.  Have a backup, too, because there are no duplicates.  There’s one other player besides you, so that makes 3 players and the MC.

Hm. No discussion of Comicpalooza?  Just went this year for the first time myself, and I loved it!

Hm. No discussion of Comicpalooza?  Just went this year for the first time myself, and I loved it!

Hm. No discussion of Comicpalooza?  Just went this year for the first time myself, and I loved it!

I would love to play Apocalypse World.  This looks like the place to find people to do it.  I’ll try to come to some…

I would love to play Apocalypse World.  This looks like the place to find people to do it.  I’ll try to come to some…

I would love to play Apocalypse World.  This looks like the place to find people to do it.  I’ll try to come to some of these sessions.