Many of the documents in the Anthology folder have been updated.
Many of the documents in the Anthology folder have been updated. I have also added Timeline – The Kingdom of the Lamenting Moon (with thanks to Scott Owen Kristen D and Stephen Crawford ).
Here are some pics from our first Saturday Super Medley (!!!).
Here are some pics from our first Saturday Super Medley (!!!). We had an absolute blast. We kicked off with a game of First Impressions, which is about assembling a fantasy adventuring party, speed-dating style. It was chaotic and amazing. We then rolled a D20 to determine which games we played throughout the day.
The session went from 12-7:30, and we played the following games: First Impressions, Ghost Lines, World of Dungeons, The Calais Bunker, Coup, Space Team, The Resistance, and The Final Girl.
Everyone had a great time. The only suggestion I got was that, next time, it should be scheduled for longer (!) All in all, a great success!
Thanks to Rob Ferguson Daniel Lewis Ferrell Riley Jacob Densford John Dingman Gary Wilson and Lynn Byrd ! And extra thanks to Gary for coming early to help me pick up a card table from Walmart.
Tomorrow is the state-sponsored, mandatory fun! We will begin with the Ritual Hatred promptly at noon, during which time we shall spend two minutes steadily beating a Pathfinder player with truncheons and burning stacks of Shadowrun modules in the Revolutionary Pyre!
Latecomers will be shot.
Anyone suggesting we play a game that is not on the approved list will be sent away for re-education, where they will be forced to reflect on their terrible choices in life while struggling to maintain a sense of personal identity amidst the horrors of their never-ending existential nightmare.
Our Monday group has been playing Vincent Baker and Meguey Baker ‘s Apocalypse World: Dark Age.
Our Monday group has been playing Vincent Baker and Meguey Baker ‘s Apocalypse World: Dark Age. Given there are about a million hacks of Apocalypse World, it feels somewhat weird to have one that is “branded” so. Setting that aside, the game is pretty damn good, even in beta.
The AW hack that gets the most play around these parts is Dungeon World, and because of that, it is easy to lose sight of the fact that AW does social encounters extremely well (Dungeon World being almost entirely focused on exploring dungeons). This game really drives that home.
Dark Age is a game that sets out to tell a gritty, low-fantasy story of politics, birthrights, and cryptic prophecies. It transparently uses Game of Thrones as its inspiration, and the tropes from that style of fantasy story are peppered throughout. Some of the standout moves in this one, which really help reinforce the flavor, are Claim Your Right, Take Stock, and Take Your Bearings. Claim Your Right is a social move that relies heavily on the idea that your character has claim over certain peoples or lands. Take Stock is all about assessing your current situation vis a vis your rivals (resources, vulnerabilities, etc.). And Take Your Bearings is a nifty move that lets you learn some insight about a new place or situation as you enter it.
I’m also fond of the Draw Someone Out move. It’s a conversation move that lets you learn some more about the character you’re interacting with. It’s a pretty standard AW thing, but some of the hacks we have played (like Dungeon World or Monster of the Week) have no equivalent, and so it’s kind of fun to explore this aspect of play. In fact, this move, more than any other, really makes me want to return to straight-up Apocalypse World, which I haven’t played in awhile.
Anyway, things are going pretty well. I imagine we have about 3 more sessions until we’re done (for a total of 6). There are few minor issues we’re having, but I’m waiting to see if they resolve themselves with more play before I comment on them.
Thanks to Russell Benner Daniel Fowler Daniel Lewis Ferrell Riley and Rob Ferguson !
We played Durance last year and it was kind of a flop at that time. Convinced it was because one of the players last year was not playing in the spirit of the game, we gave it another shot yesterday for Story Game Sunday. The verdict? It was a lot better, but still had some issues.
The biggest problem with the game is player ownership of characters. This creates a lot of weird situations. For example, if I am the Guide of the scene, I have to ask a question that does not implicate one of my two characters, because I’m not supposed to be roleplaying in that scene. This is hard to do and still keep the story interesting. Much better would be making a big pool of characters and saying they are all up for grabs (as in The Final Girl).
Another issue is all the planetary survey information and colony details. The mechanics, which revolve around the breaking of solemn Oaths, do not encourage exploring these details in the story, but rather keep the action focused on interpersonal connections and political gamesmanship. There are also just too many of these details to manage. Much better would be picking 2-3 things and focusing exclusively on those.
All that said, there is a lot to love here. The premise (outer space penal colony) is tantalizing, and the process by which you set-up your game is engaging. The book is gorgeous and evocative. We even enjoyed the conflict resolution system this time (which was a big hang-up last time we played). Rob is going to give this one another go in an upcoming Wednesday One-Shots, utilizing some of the changes discussed here.
Thanks to Rob Ferguson Ferrell Riley and Russell Benner !
Last night, I ran a DCC module for our DW Anthology game.
Last night, I ran a DCC module for our DW Anthology game. It was a mixed bag. I really loved the artwork in the module, and it had some nice, creative story details. And converting things to Dungeon World was painless.
On the other hand, the story didn’t really gel with what I had in mind for the Anthology, broadly, and this particular campaign, specifically. There was also the fact I’m simply not comfortable in my GM skin running a module. I have always designed and run my own adventures. I’m good at making-up details on the fly, and I have a good sense of pace and drama developed over years of GM’ing. Sticking so close to this module felt very awkward. I wasn’t happy with the outcome.
We had some laughs with it, but I am retconning this adventure out of existence. We’re picking-up the campaign in two weeks and will pretend none of this happened (although the characters can keep their XP). This is something that has to be done from time-to-time, and knowing when to do so is a hallmark of good storytelling, I think.
Saturday Super Medley is coming up! This will be an all-day gaming affair during which we allow a roll of the dice determine what we play. It’s a mix of board games, card games and short RPGs. There will also be prizes:
A large Gauntlet t-shirt in red
A Paizo flip mat (basic)
A copy of Zombie Cinema
Fate Accelerated with sweet dice
The DCC module “The 13th Skull”
If you’re interested, it’s March 29th at my place. It will be $5.00, to defray the cost of food. Check the Events!
The Gauntlet (and G+ more broadly) is my corner of the RPG-related internet.
The Gauntlet (and G+ more broadly) is my corner of the RPG-related internet. I do not hang out at places like RPG.net because 1) I am not a sociopath and 2) I like to hold myself accountable for my statements. I actually hang out with many of you in real life, so if I say something outlandish or offensive on G+, I know I’ll eventually get finger-wagged for it in person. For example, I never heard the end of it for my facetious comment about Owl Conners a few weeks back.
So, with that in mind, let me make the following statement(s): you are a goddamned idiot if the reason you are not playing Dungeon World is because you find its evangelists annoying. If you are turning your nose up at indie games in general because you think they are for “hipsters” or “hippies,” you are the worst sort of insufferable moron and I hope you spend your weekends lonesomely thumbing through giant, coffee table-sized rule books for games you’ll never play.
Last year, we organized nearly 200 gaming sessions. This year, we’re already up to 56! Think about that. Try to imagine what it must be like to game that often. I know there are some of you who wish you could game every week. Guess what, motherfuckers? You can! All you have to do is show up to one of the many, many events we lay out before you. Or, better yet, organize your own events!
Now, some of you have legit reasons for not coming to a Gauntlet event. I get it. Work happens. Children happen. But for many of you, the reason you don’t show up is because you look down on the games we run. You think they’re too “rules light” or they’re for “hipsters” or they’re not the game in which you’ve invested hundreds of dollars. If that is your perspective, and you are unwilling to challenge it, you should probably look at ALL of the choices you have made in your life, because there are likely more important things than gaming that have been suffering due to your lack of flexibility and thoughtfulness.
All of this is to say the water on our end of the pool is warm and inviting. Dive in, motherfuckers. Dive in.